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GURPS worldbooks


The external link GURPS system - GURPS (in case you were wondering) is short for Generic Universal RolePlaying System - has a reputation for being rather rule heavy, and hence many roleplayers dislike it. However their worldbooks are wonderfully detailed and very popular as sources of inspiration, even among gamers who don't use their system. Basically these are encyclopaedic guides to all sorts of alternative, fantasy, science fiction universes, as well as to the real-life physical world (historical characters, low and high technology ancient history, animals past and present). All are presented in terms of a single structure or system of points. Here I look at a few GURPS manuals and their applicability to the to Orion's Arm universe, rated from most to least applicable.



GURPS Transhuman Space

GURPS Transhuman Space "In the last decade of the 21st century, humanity faced two of its greatest challenges. The first was the transformation from a single evolved species to a multitude of artificial races. The second was the settlement of the vast reaches of the solar system beyond the orbit of Mars. Stretching from the asteroid belt to distant Pluto, the "deep beyond" was both a source of valuable raw materials and the solar system's final frontier. Its siren call attracted entrepreneurs, pioneers, visionaries - and outlaws..."
The wonderfully creative David Pulver adapts transhumanist ideas to the GURPS rpg template. This scenario is so similar to the Interplanetary age setting of the Orion's Arm timeline it is almost scary.... (the only difference is that OA is somewhat less optimistic regarding development of space, so Transhuman Space would be closer to the year 2200 than 2100 in our setting)





GURPS Bio-Tech

cover  An RPG adaptation of possible and likely advances in biotech - includes biotronics, biomimetics, insect agents, steroids, smart drugs, transplants, viral nano, eugenics, parahumans, cryonics, cloning and more. Apart from the material on "braintapes" (an idea that can be done much better with neural nano), almost everything in this book is applicable to Orion's Arm. On top of everything, the first chapter of this book includes non-fiction material that can serve as a pretty good primer of current biotechnology





GURPS Space

cover The classic manual on Space Operatic roleplaying; including information on spaceship design, worldbooks, cultures, political systems, space combat and more. There are a lot of great ideas here. I still have the venerable first addition, and it is a constant reference and source of inspiration. The new edition available here would be even better. Unfortunately, as in much of GURPS in general, the tech levels (pop-space operatic concepts like FTL, force fields, and antigravity) are completely inappropriate to Orion's Arm. Actual tech levels would be based on nano-, pico-, femto, and hypofemto- scales, and the distinction between each of these would be quite different to the quantitative gradation of advantages (e.g. that a nuclear reactor can be twice as cheap and only take up half as much space at the next highest tech level) presented here




GURPS Ultra-Tech

cover A sourcebook for science-fiction technology from the 21st century to the farthest reaches of the future. In keeping with the typically violent and unbalanced nature of many RPG settings, most detail is given to weapons, other coverage is more cursory. Chapters include Tech Level. Equipment, Computers, Communications, Armory, Defense, Covert Operations, Security, Medical, and Transportation. There is also a very useful list of tables at the end of the book. GURPS Ultra-Tech 2 is the sequel. As well as being too conservative in the infotech department (the genius gun is a moron gun next to even a basic OA type weapon) and not giving enough attention to nanotech, these books have the same problems with tech incompatibility with the OA universe as GURPS Space does. Thus it is best to skip entirely those references to force fields, anti-gravity harnesses, and what not.





GURPS Traveller

cover Traveller is perhaps the greatest space operatic role-playing system of all time. The GURPS adaptation is only one of a number, and have issued quite a number of worldbooks already, with more coming out all the time. The vastness and detail of these settings are a great inspiration for the Orion's Arm worldbuilder - just add nano/pico/femto-tech, AIs, and a few million clades and races!






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