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Chillers |
Chillers are a family of technologies used to reduce ship temperature (and, hence, IR radiation) to the background level. They have limits, usually as to duration of use, and are most commonly used in combinations, but within those limits are extremely useful. There are several varieties, from sublimative chillers to neutrino chillers to entropy traps. There is further speculation on transapient technologies beyond this point, but details are not known beyond their existence and extreme effectiveness.
Sublimative chillers are the lowest-tech solution of the three main types. They take waste heat and direct it into a block of material - traditionally metallic hydrogen, but many other materials have been used - which sublimates and hence vents the heat. Obviously, large amounts of material must be used, especially if the heat of the escaping gas is to be kept low and the signature of the vessel reduced. This imposes significant mass penalties, and leaves a secondary trail of gas 'behind' a vessel, which can occasionally be a pointer to it if the enemy checks spectrographic data on stars behind the cloud. (Viewing the spectrograph of a star will indicate if there is matter between it and the viewer). This method has become extremely uncommon among the most technically savvy cultures due to the alternatives' better performance and lack of plume.
Neutrino chillers utilize massive banks of neutrino cooling systems - systems that radiate waste heat as neutrinos. While these do leave a significant signature in the neutrino range, they can be directional, and of course do not deviate from their path unless striking something. (Of course, this tends to make them ineffective in even slightly higher than normal particle counts, as in increased densities of the interstellar plasma, high-solar-wind systems, or nebulae.) There are indications that a few polities may have developed ways to create a destructive beam from such output, allegedly along the lines of a 'neutrino laser' or 'heat beam'. Note also that, unless the vessel in question is careful to maintain minimal energy emissions, the banks of chillers will be quite large and may be impractical to armor - something to dread in a war vessel. There are alternatives - certain clades' battlemoons having mostly hollow cores and large (>1/5th diameter) holes for the radiation to escape, for instance - but those are exceptions to the rule.
Entropy traps are the most expensive system utilized, and for their lifespan the most effective available to baselines at this time. Entropy traps utilize nuclear spin cooling, but in a moderately novel way. The vessel in question typically has one or more 'chiller pods', screens of matter erected with a large central pod. The central pod contains a vacuum flask, which in turn magnetically supports a large block of super-dense matter and the nuclear-spin cooling apparatus. The matter absorbs the heat generated by the cooling apparatus, and it remains contained within the vacuum flask. Note that the screen itself is typically a low-mass item except for the pod, and relies on heat-superconductivity (as in elemental copper) to retain the temperature set by the chiller pod. Vessels bearing such devices commonly have passive sensor pickups on stalks to probe around the edges of their shields, and may either jettison or retract the shield if main-hull direct-fire weaponry is required. Of course, there is still a danger of occultation revealing the vessel if care is not taken.
There are many other methods allegedly used, including massive black hole heat sinks, wormholes, or baby-universe relief valves, but these have yet to be verified in transapient usage.