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Virchologies

Rich, diverse virtual ecosystems in software form

virchscape



A digital, artificial ecosystem residing in a virch. Virchologies may be copies of a ril ecosystem in a ril-like virch, or may be an entirely artificial system in one of the less ril-like virchs. One example of the last, is the five-dimensional rubenstein prime number colonies popular in 5d rubensteinian virchs. Virchologies differ from straight ecosystems in the fact that they have to be adapted to a digital environment. A very few, high-definition virchs can run true detailed ecosystems, but most ril-like virchs uses various tricks to merely simulate an ecosystem. In more fantastic virchs the designers may not even be interested in simulating ril-like ecosystems, and design imaginative virchologies from scratch, which presents its own challenges. Pure virchologies are designed from scratch, and do not require outside intervention to survive in their original environment. If the environment changes, or the virchology is moved, intervention may be necessary, but in its original environment, the system should be able to run on its own.

 Rough virchologies have been built bit by bit, as new users add extra parts to the virchology. These users may become incredibly diverse and fantastic with time, however, the fewer restrictions there are on new contributions, the greater the chance is that a super-predator or parasite may be introduced to the system, and the virchology die out. The largest recorded, modosophont created pure virchology, in terms of species, is the Euopia virch on the F3425-34 server cluster in the Solarian League. It took the Sun Monks 1200 years to design the 10^9 species, straddling 3 x 4-dimensional layers of existence.

 The largest recorded, rough virchology created solely by modosophonts is the Animal-Experiment, residing in a Naurinume server in Alpha Centauri. With approximately 1,2*10^14 species and 10^16 entities, the Animal-Experiment has been running for 8000 years, with only a few updated in the code and changes of server. Though the origins of the code lies shrouded in legend, it is said that the very seed of the code may origin all the way back from early experiments in AI and flock simulation in the Information Age. Arguably, several virchs can share the record for the greatest amount of entities in a single virchology in a virch, since a number of low-resolution virchs argue that they have an infinite amount of entities in the virchology.
 
Related Pages

The Classification of Virtual Worlds

The Covenant Data Layer Scale

Datacologies



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