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High Tech Cultures and Civilizations![]() |
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High Tech Cultures and Civilisations -
Data Panel
Includes: Very advanced Macrotech Macroscale, Macroscale Microtech, and basic to middle-level Nanotech Macroscale Societies and Civilisations. Median Toposophic Level of Citizens: So:1 - SI:0.3 (Baseline Equivalent) and SI:0.4 (presuperbright). There will often be a smaller number of low grade SI:0.5 to higher level ~SI:0.9 superbright/superturings, and some SI:1 (posthuman and hyperturing), in mainly specialised positions or as observers, traders, adventurers, or tourists . Tech Scale: Macrotech, Microtech, basic to middle level (less often advanced) Mesotech, and Nanotech (especially bionano and basic dry nano). More developed nano is often acquired through trade with more advanced polities and there is some local manufacture (except for Ludd or other regulated polities) Major Sophont Phyla and Metaphyla: generally Bionts (including nearbaseline, splice, rianth, provolves, tweaks, xenos, xenosplices, and neogens, with a few infomorphs, aioid bots, and vecs. Energy Requirements: Locally High Material Requirements: While extensive manufacturing, mining, trade, and so on are necessary, use of smart materials and recycling increases resource efficiency tremendously, and most High Tech civilizations are far more resource-efficient then Industrial Age societies - the exception being those that directly evolved from Industrial Age ancestors; these, like their predecessors, are astonishingly inefficient, and hence unstable and short lived. Maintenance Requirements: Micro-, Meso- and Dry nano and Infotech are generally intensive, requiring a huge superturing- and superbright- support base. Biotech and Bionano-based societies have far less requirements. Chronometric Rate: slow to medium (varies according to clade and culture) Maximum Practical Kardashev Number: may be anywhere up to 1.0 Current Galactographic Distribution: Both Inner Sphere and as small polities and low resource solar systems away from the more developed and angelnetted worlds, among some xenosophont empires. Power and Influence: Fairly high in isolated regions, but low in the vicinity of higher toposophic civilizations; can be easily destabilised or assimilated by Ultratech and Transapientech societies. Some Characteristic Societies and Civilizations: a number of lesser civilisations in less connected Inner Sphere worlds, polities, and habitats, the Hinterworld Regions, and the Outer Volumes; some of the more isolated Deeper Covenant polities Further Comments: This is the highest stable level of society that can be maintained without direct external assistance from, or dependency upon, transapient minds. For that reason, many Hi Tech Civilizations are very popular among nostalgic groups and baseline supremacists. Few tend to last long, either progressing naturally to ultratech, being abandoned, being assimilated or conquered by higher civilizations, falling prey to nanoswarms or transapient predators, or destroying themselves through infrastructure collapse, war, or economic collapse. While some are completely isolated, relying on that very isolation to protect them from invasion, most survive through foreign aid and assistance from ultratech societies, and many others depend on patronage or protection of a higher toposophic mind. They can also be found as isolated subcultures in habitats and niches in transapient-regulated habitat swarms and orwoods. Industry, economics and biospherics are adequate, although often inefficient. Except for societums and planet or habitat-bound cultures, Hi Techs always have some interplanetary (much more rarely interstellar) space-faring capacity. Space travel usually involves old second-hand ships donated by ultratech neighbours as foreign aid, and restored locally, usually with foreign help. Likewise, space stations, which are ubiquitous in many high tech polities today, are almost always built with outside help and/or foreign aid. Government ranges from autocratic and xenophobic to open and democratic or cyberdemocratic. Economics tends to be capitalist-scarcity based supply and demand (whether internal or involving trade with the outside galaxy), although centralist command economies are not unknown. Some Hi Tech polities and civilizations are able to make a living quite happily through tourism, although unrestricted tourism usually results in the degradation of the indigenous culture. |
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Baseline Accessories - Hi Tech - a list of essentials for an 'average' person in an high tech polity.
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