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Middle Level Tech Cultures and Civilizations![]() Loading Bay, Toronto Habitat, Konisham
Republic, nominal Terran
Federation
The Republic is one of a number of nearbaseline and liberal luddite Middle Level Tech enclaves in the region, typical of many lightly nanoed middle tech societies found in many low resource star systems. Nanotech is acquired through trade with subrelativists from nearby TF star-systems, although basic bionano is locally produced |
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Middle Level Tech Cultures and
Civilisations - Data Panel
Definition: Generic sociotype that is based on or around any of a range of dumb through to crude (non-sentient) smart techs that use macro- or micro-scale manufacturing techniques. These societies tend to be very unstable and short-lived, for that reason they are very rare in the wild. The exception are lo tek tribes of this level, which are widespread but found in small numbers. Hybrid ludd-type polities of mostly middle level tech are also not uncommon in some protected regions Includes: Macrotech Macroscale and Macroscale Microtech Societies and Civilisations Median Toposophic Level of Citizens: Baseline Equivalent Tech Scale: Macrotech, Microtech, and occasionally very basic level Mesotech. More advanced tech is often acquired through trade with more advanced polities and there may even (in more advanced enclaves or foreign corporations) be some local manufacture (except for Ludd or other regulated polities) Major Sophont Phyla and Metaphyla: generally Bionts (including nearbaseline, splice, rianth, provolves, tweaks, xenos, xenosplices, and neogens) Energy Requirements: Medium Material Requirements: Industrial: Extremely high and inefficient - extensive use of fossil fuel or destruction of natural environment; extensive power generation, manufacturing, mining, trade, and so on. Lack of smart tech and nanotech means this is more resource wasteful than Hi Tech and Ultratech Civilizations. Advanced: Those Middle Level Tech civilizations that have developed or obtained smart materials and recycling methods tend to more resource-efficient, although still astonishingly wasteful and inefficient in relation to high and ultratech societies. Maintenance Requirements: Industrial: medium, requires maintenance of dumbtech machines. These however have far lower maintenance requirements than Hi Tech devices Advanced: quite high, may be tied in with a wasteful disposable economy Chronometric Rate: Slow only Maximum Practical Kardashev Number: may be anywhere up to 0.8, but the cost in wastefulness and pollution are prohibitive Common Civilization Characteristics: planetary, orbital, cis-orbital and more rarely interplanetary, international and interpolity commercial and industrial network, industrialisation, urbanisation, specialization and fragmentation of knowledge, mass production, trade, mass media, information networks, high accomplishments in science and engineering, widespread information storage and data processing; relativism in education, eclecticism in religion, materialism in philosophy Metapsychology: Developed personal ego, meaning derives from individual achievements and one's place in larger social structures Metaethics: based secular or liberal religious traditions, as well as market-driven fads Society: society and social roles determined by pop-culture, market forces, traditional monolithic religions, ideologies, media and government on the one hand, and emerging information net on the other; family and community appropriated by large institutions; economics very important (due to lack of advanced nano and strong supply and demand), resulting in the marketplace determining values. Extensive freedom provided one does not challenge or threaten the established interest. May be loss of individuality, citizens organized into manageable components in industry, bureaucracy, the military, and governments; family and community roles tend to be appropriated by large institutions; large skilled and educated population Religion/Ideology: Monotheism (Supernaturalist or Archailectual), Agnosticism, Scepticism, Atheism, Humanism (and equivalents), Capitalism, Communism, Omegism, Transhumanism. Usually eclectic and tolerant, but can be autocratic and stern. Symbolism and Aesthetics: Myth and symbolism based on interpretations ((pop-science) and misinterpretations (pseudoscience) of science and rational knowledge, as well as popular icons, mass media entertainment, sport, mass-spectacle, faith in progress, statistical uniformity, and predictability; idealization or paranoia concerning higher tech or toposophic neighbours . Concept of Space: uniform, three-dimensional field or grid, with no center, a container for objects "atoms/particles in the void), the world as conceptually uniform measurable units, or virch, as pixels and grid Concept of Time: progressive linear view of history; Newtonian view of time as linear and uniform, beginningless and endless; or Einsteinian view of time and space as a single relativistic block unit Psychological Stagnation: sense of anonymity and purposelessness, existential anxiety, alienation, loss of contact with meaning of life and the inner Spiritual Self, becoming a cog in the machine Psychological Liberation: mysticism, meditation and esoteric and spiritual traditions, self-actualisation and meaningful creativity, can provide a sense of individual purpose and meaning, releasing one from centralized authority and tradition, and providing the individual path to liberation and enlightenment Culture, Fashion, and Art: driven by fads, pop music, pop culture, pop media, mass-produced, commercial, with small bohemian subcultures and individuals generating the actual novelty that is then appropriated by the larger organizations, or trends copied or adapted from neighbouring civilizations Architecture: Especially where living space is abundant (as in large societums, dyson habitats, etc), and there is little or no higher toposophic regulation, architecture and town planning tends to be based on standardised street layouts, orderly habitats, modular and uniform building facades (office buildings, suburban houses); housing usually based on common patterns, with little variation; land divisions in terms of grids (agricultural fields, political provinces, counties, townships, etc.). In some cases this is alleviated by arcologies, and a more organic approach Socio-Ecological Categories: Isolated or low (relative to neighboring ultratech polities) technology parawild or wildhu; societums, a few genuine polities (not competitive with high and ultratech societies) Current Galactographic Distribution: Mostly the Inner Sphere, in embedded niche environments or as small polities and low resource solar systems away from the more developed and angelnetted worlds, among some xenosophont empires. Power and Influence: Fairly high in isolated and sparesely populated habitable megastructures, but low in the vicinity of higher toposophic civilizations; can be easily destabilised or assimilated by Ultratech and Transapientech societies. Some Characteristic Societies and Civilizations: although Middle Tech based lesser civilisations are not unknown, they are extremely rare and for the most part short-lived. Most incorporate elements of Hi Tech. Also included here are isolated ludd groups, societums, novelty worlds, and so on. More common are small industrial-level Lo Tek tribes, and other such clades and polities or micropolities that may be quite common embedded in larger transapientech civilizations, especially in large and complex orwood forests, dyson swarm habitats, or isolated polities. Industrial Age civilizations are short-lived or (if a societium) very expensive to maintain (perhaps the most difficult of all societium specimens) and advance to the stage of being transitional between lo and high tech. Most tend to be very eccentric - Tylansia is a rare example of a Middle Level Tech polity that has remained technologically and socially unchanged for thousands of years. Further Comments: Left to themselves, middle tech cultures and societies are highly unstable. When there is an industrial revolution, there is also a rapid tech acceleration, leading to a high tech civilization, although usually associated with very inefficient resource utilization and massive pollution. Although not very common, there is still a large diversity of Middle Level Tech societies and clades existing throughout terragen space. These include: Original Middle Level Tech Civilizations: These are indigenous sophont civilizations in which technology has developed to (macroscale) industrial levels. They either evolve to high tech civilization (as happened on Old Earth and some xeno civilizations) or else self-destruct through ecological mismanagement, war, overpopulation, economic collpase, etc. Middle Level Tech Reserves: These incredibly inefficient and high maintenance societums are usually cultivated by transapients, either as a memetic lesson to their humans (see what it was like in the bad old days), as historical experiments, or (in the NoCoZo) as theme parks and real life immersives. Because they are so difficult to keep without constant utility fog or nano net supervision and social, economic, and environmental tweaking, they are usually recycled after a period of time. Hybrid Middle Level Techs: A very common Middle Level Tech category, these incorporate High and occasionally Ultra Tech elements onto a Middle Tech traditionalism and infrastructure. As with other technologically disadvantaged civilizations, few tend to last long, either progressing naturally to high tech, being assimilated or conquered by higher civilizations, falling prey to nanoswarms or transapient factors, or destroying themselves through environmental catastrophe, war or infrastructure or economic collapse. Most can be found as isolated subcultures in habitats and niches in transapient-regulated habitat swarms, orwoods, and other habitable megastructures. Industry, economics and biospherics are often inefficient, and for this reason the orwood or megastructure itself will recycle them when they become an irritant. A few on self-sustaining habitats survive through foreign aid and assistance from high and ultratech societies, and many others depend on patronage or protection of a higher toposophic mind. Some are spacefaring (interplanetary only); usually using old ships or templates provided by friendly neighbours. The Konisham Republic (shown above) is a good example of this sort of sociotype. Mid Tek Lo Teks: (more commonly Midds) These are Lo Teks that use reasonable technology, including machined parts (usually using desktop lathes and sometimes limited high tech manufacturing, assuming they can procure the technology). Unlike traditional Middle Level Techs, they choose reasonably efficient and sustainable technology, including wind and pedal power, plant-derived hydrocarbons, and so on. They are widely found throughout the galaxy, living in large lightly populated habitats and megastructures, on the borders or around the refuse piles of more advanced civilizations, or in commensal or symbiotic god dweller roles, although parawild and wildhu forms are also known. Industrial-level Lo Teks: (more commonly Indies Indielowies) - these are Lo Teks that prefer heavier machinery. They are among the few Lo Tek groups that set up factories, foundries, and other trappings of larger civilization. Even so, careful management of resources, and rigorous population control means that they are able to survive far longer than traditional Middle Tech civilizations. However, their love of junk and need for specialised parts means they may be found living in proximity of other civilizations, or even as ruderals utilising the refuse of a past disaster. They generally live in small clans, which are sometimes structured along the way of larger historical civilizations - e.g. the head sophont may be called the "President" or "General", and so on. Because they are easy to keep and maintain, and yet their forts and foundries are quite spectacular looking, with plumes of white smoke and so on, indies are popular among societum enthusiasts. Mid Tech Ludds: Middle Tech Ludd societies appeal to romantic notions of a golden age of man, before the coming of ai. They are almost always autocratic and unstable, and few last long, especially if contacted by the rest of galactic society, or attacked by higher toposophic or transapientech elements or swarms. It is not uncommon for the leaders of such societies to form castes or subcastes in which they have benefit of forbidden high tech. |
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Related links:
Macrotech Macroscale Civilizations