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Kriavuks |
Early terragens attempts at gene splicing focused on creating laborers, playthings or soldiers. The Kriavuks are a prime example of the latter. This large and varied Clade remains one of the most common canine splice-provolve groups in existence.
Dogs were a logical choice when scientists wanted to create
genetically modified non-humanoid soldiers. Kriavuks are a refinement
of the work that produced Neo-dogs, and may be one of the first fully
sapient sub-clades in the Neo-dog line. The linguistic derivation of
the clade name has been lost to antiquity. The "dogs of war" claim that
they were named for an ancient battle cry.
Kriavuks expanded across space in whatever directions Terragens took
their wars. The clade was once one of the most common provolve groups
in existence, but advancements in gengineering and sharp decreases in
military action rendered Kriavuks' original niche obsolete. They are
now rare in the Civilized Galaxy, though they are somewhat more common
on the frontier.
Kriavuks are derived from Old Earth dog stock. Most appear as a
mixture of several types of dog, but some bear a resemblance to one of
the ancient breeds. They typically mass 70-100 kg. Height at the
shoulder is about 0.8-1.2 meters when they are on all fours. They can
sometimes be mistaken for unmodified dogs in this stance. When they
stand or move bipedally their height more than doubles. Females tend to
be smaller than males. Eye color is usually brown, blue or gray; yellow
is rare. The coat can be any shade of brown, gray, blond or red, and
white or black fur is also fairly common. It may be one color, boldly
patterned or shade to a lighter color on the face and underbelly.
Kriavuks have little use for clothing beyond some kind of equipment
harness. They never wear collars, but members of the same pack
sometimes wear matching bandannas around their necks.
The most notable feature of Kriavuks – and the one that their designers
had the most trouble with – is their unusual bone structure. The
shoulders, waist and hips are designed to allow for both quadrupedal
and bipedal locomotion. They prefer to stay on four legs, especially
for running, but will readily stand upright when they need their hands
free. Kriavuk forelimbs are modified to allow for manipulation,
something which slows down their running speed somewhat by comparison
with that of dogs.
Kriavuks have all of the sensory capabilities of their canine
ancestors. Their hearing is superhumanly acute and extends into the
near ultrasonic. They also possess better night vision than human
baselines do thanks to the tapetum (a reflective membrane behind the
retina) that they retain from their subsapient heritage. Most amazing
is their sense of smell, which is equal to that of unmodified dogs.
Human genes spliced into the Kriavuk sensorium improve their visual
acuity beyond the canine norm and allow them to see in color. Color
vision diminishes in low light conditions so as to improve night
vision, but not as sharply as it does in human baselines.
In addition to canine sensory powers Kriavuks have dog-like physical
attributes. They can run at up to 55 k.p.h. while on all fours or
up to 40 k.p.h. on two legs. They also retain their ancestors'
sharp teeth and crushing jaws; nearly all Kriavuks can bite through
unmodified bone. Even the weakest Kriavuks are stronger than most human
baselines, and the strongest can drag over half a ton with great
effort. Kriavuks retain canine level stamina; they can jog for several
hours at a time with no ill effects.
The problem of enhancing the baseline species' mental abilities while
retaining an appearance that allows Kriavuks to pass for unmodified
dogs proved to be especially problematical. The designers settled on a
25% increase in cranial volume and brain mass, and some improvements in
overall neural architecture. All of the added cerebral tissue was
devoted to neocortex, and the existing brain matter was enhanced with
additional convolutions. These modifications were barely enough to
raise the Kriavuks to sapience; their intelligence is somewhat inferior
to that of human baselines. Their nature as pack animals does, however,
give them unusual aptitude for small unit tactics.
The same pack mentality that makes Kriavuks superb tacticians also
makes them group-dependent. Long periods of isolation make most of them
profoundly uncomfortable and some may suffer severe psychological
trauma under these conditions. Even those who can tolerate solitude
greatly prefer the company of other sophonts. Kriavuk psychology
demands a clear hierarchy; all of them either seek to establish their
own dominance or to curry favor with whoever is in charge. This
tendency makes Kriavuk society vulnerable to memetic assault by
manipulation of those whom they consider authority figures. The
designers never corrected this trait because they considered it and the
resulting resistance to memetic subversion from those outside the chain
of command to be valuable features.
Although upright stance allows Kriavuks to climb – something that their
predecessors could never do – they are poor climbers and are
uncomfortable with heights. Their forelimbs are also a compromise
between hands and paws. Kriavuks are capable of both manipulation
(including throwing) and a quadrupedal gait, but they are not as adept
as baselines at the former or as dogs at the latter. Tools and weapons
intended for Kriavuk use are always designed so as to require little or
no fine manipulation. They greatly prefer neural interfaces for
computer use because most manual interfaces are difficult for them to
use.
Kriavuks have very little culture of their own. They integrate fully
into the cultures of whatever polity they live in. They prefer to
segregate themselves in neighborhoods that are predominantly rianth,
splice or provolve but otherwise take on mainstream cultural mores.
Their one unique cultural expression is a form of music called
Monshrek. This hard-driving primal style is played (usually at
excessively high volume) on instruments whose range extends into what
is (for human baselines) the near ultrasonic. Very few other sophonts
consider Monshrek pleasant to listen to, and most baselines and
nearbaselines find it to be acutely painful. Audience participation is
expected, and Kriavuks, especially the young, enjoy howling along with
the musicians.
Like many other splices and provolves Kriavuks celebrate Freedom Day.
They will not fight during this holiday except to avenge crimes against
their families/packs or for very generous payment.
Related links:
Neo-Dogs - the early history of the Neo-Dog provolves