Clarke's Laws
Three so-called 'laws' written by the Atomic and Information Age fabulist Arthur C. Clarke.

  1. When a distinguished but elderly scientist states that something is possible, he is almost certainly right. When he states that something is impossible, he is very probably wrong.
  2. The only way of discovering the limits of the possible is to venture a little way past them into the impossible.
  3. Any sufficiently advanced technology is indistinguishable from magic.
Clareke's 'laws' are remembered chiefly as the inspiration for the name for godtech artifacts which operate on principles which cannot be understood; such artifacts are generally known as clarketech.
 
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  • Clarker - Text by M. Alan Kazlev
    Sentient who makes a living through sifting through marketplaces for unusual artifacts. The items Clarkers find or trade in are not necessarily clarketech, and most of them turn out to be hoaxes, counterfeits, or just cases of misidentification of common objects. But every so often, something truly rare and unique turns up. A single good find can set a Clarker up in the lap of luxury for life.
  • Clarketech
 
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Development Notes
Text by M. Alan Kazlev

Initially published on 24 September 2001.