Interactive food is composed of smart materials or nanotech components enabling complex behavior patterns, texture shifts and taste modulation. The earliest instances were novelty candy in the 260s (Rinckler's ZmartGum) and engineered space food, but the cost remained prohibitive. Interactive food became more common in the 5th century, but the real renaissance came during the first federation. Despite (or possibly because) the strong limitations of nanotech use interactive food became the defining cuisine of the Sol System in the 12th and 13th century. The IFPC (Interactive Food Programming Catalogue) of 1248 is regarded as the defining document of classical interactive food across civilized space.
- Artificial Meat Production
- Food Chain - Text by M. Alan Kazlev
The energy exchange that constitutes the sum of interactions between predators and prey in which bionts, alifes, or other organisms obtain nutrition. The chain starts with plants or other autotrophs that are eaten by herbivores, which in turn are preyed upon by carnivores. These may in turn become food for other carnivores. When the organism dies, it becomes food for scavengers, detritivores, and decomposers.
- Food Production
- Sentient Fruit