Cinema - Text by M. Alan Kazlev 2d sound and light-projection media popular during the late Industrial, Atomic, and early Information Ages; replaced by interactive virtual reality during the later Information Age.
Haptic interface, Haptics - Text by M. Alan Kazlev In non-DNI virtual reality systems, the physical actuators that provide the user with a sense of touch, including the sensing of pressure and temperature. Still used by some anti-cyborgization clades and phyles today.
Virchspace - Text by M. Alan Kazlev Any digital space or environment; pertaining to virch or a cybercosm.
Virchuniverse - Text by M. Alan Kazlev Generally, an aggregation or collection of thousands of interconnected virchworlds or cybercosms, all sharing the same basic ontology and lay-out, to make traveling from one to the other easier. Sometimes also used to designate a single extremely large virchworld.
Virchworld - Text by M. Alan Kazlev A virtual world; usually at least partially self-contained, or apparently so, may or may not include sentient beings; generally part of a cultural community across computer/cyberspace/matrix networks. The Known Net consists of literally trillions of interconnected virchworlds.