Virtual Reality

Virtual Reality
Image from Anders Sandberg

Any simulated immersive environment; Information Age to present. See also VR.

A virtual reality environment provides a convincing replacement for the visual, auditory, tactile, and other senses, including senses with no ril equivalent. Initially (early Information Age ), virtual reality required the use of special helmets to provide the visual and auditory environments (crude contemporary systems may still require this). By the middle Information Age, virtual reality could be provided by ubiquitous contact-lens-based systems and implanted retinal-imaging devices, as well as comparable devices for auditory "imaging". By the early Interplanetary Age, virtual reality was commonly provided by direct stimulation of nerve pathways using neural implants.

An entire empire, the Cyberian Network, developed out of the Information and Interplanetary Age networks; it is in fact the earliest of the empires, and the only one (unless one considers the NoCoZo in the broad context of Free Zones) that can trace it's roots back to the pre-Nanoswarm era.

 
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    Virchophobia is the irrational fear of virches. Virchophobes who find themselves in a virch will suffer from anything from restless anxiety to full-scale panic attacks. Generally virchophobes have no trouble avoiding virches, and once they have realized their disorder will be able to live almost normal lives. Virchophobia sometimes includes the fear of virtuals or a-life, but these fears are generally classified separately.
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    Any digital space or environment; pertaining to virch or a cybercosm.
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Development Notes
Text by M. Alan Kazlev

Initially published on 12 December 2001.