Any simulated immersive environment; Information Age to present. See also VR.
A virtual reality environment provides a convincing replacement for the visual, auditory, tactile, and other senses, including senses with no ril equivalent. Initially (early Information Age ), virtual reality required the use of special helmets to provide the visual and auditory environments (crude contemporary systems may still require this). By the middle Information Age, virtual reality could be provided by ubiquitous contact-lens-based systems and implanted retinal-imaging devices, as well as comparable devices for auditory "imaging". By the early Interplanetary Age, virtual reality was commonly provided by direct stimulation of nerve pathways using neural implants.
An entire empire, the Cyberian Network, developed out of the Information and Interplanetary Age networks; it is in fact the earliest of the empires, and the only one (unless one considers the NoCoZo in the broad context of Free Zones) that can trace it's roots back to the pre-Nanoswarm era.
Haptic interface, Haptics - Text by M. Alan Kazlev In non-DNI virtual reality systems, the physical actuators that provide the user with a sense of touch, including the sensing of pressure and temperature. Still used by some anti-cyborgization clades and phyles today.
Virchophobia - Text by Thorbjørn Steen Virchophobia is the irrational fear of virches. Virchophobes who find themselves in a virch will suffer from anything from restless anxiety to full-scale panic attacks. Generally virchophobes have no trouble avoiding virches, and once they have realized their disorder will be able to live almost normal lives. Virchophobia sometimes includes the fear of virtuals or a-life, but these fears are generally classified separately.
Virchspace - Text by M. Alan Kazlev Any digital space or environment; pertaining to virch or a cybercosm.
Virchuniverse - Text by M. Alan Kazlev Generally, an aggregation or collection of thousands of interconnected virchworlds or cybercosms, all sharing the same basic ontology and lay-out, to make traveling from one to the other easier. Sometimes also used to designate a single extremely large virchworld.
Virchworld - Text by M. Alan Kazlev A virtual world; usually at least partially self-contained, or apparently so, may or may not include sentient beings; generally part of a cultural community across computer/cyberspace/matrix networks. The Known Net consists of literally trillions of interconnected virchworlds.
Virtual Body - Text by M. Alan Kazlev One's av (avatar), the body one takes when 'facing in virtual reality. By means of the virtual body, even the sensorium of the ordinary body is transformed to appear and feel different than it does in rl.
Virtual Gibson - Text by M. Alan Kazlev Minor post-ComEmp Cyberian fastime clade found throughout the Known Net. Achieved brief fame when they established a trade pact with The Orthodox Diamond Light in 6932. They had a complex cybertheology, which involves the "giving of data" by virchdeities. It was claimed that some of their members are original infomorphs (or copies thereof) of the some of the original Interplanetary Age gibson sect, but this has never been reliably confirmed. Nothing has been heard of them since the "Case Manifesto" of 7612.
Virtual Rights - Text by Max More in Anders Sandberg's Transhumanist Terminology Rights given for convenience to a partial; these rights are really rights of the person whose partial it is, rather than of the partial itself. Similar in some respects to currently existing corporate rights.
Virtual Sex - Text by M. Alan Kazlev Sex in virtual reality incorporating a visual, auditory, and tactile environment. The sex partner can be a real or simm person.
Virtualics - Text by Anders Sandberg Science and art of engineering, designing, and/or studying virtual worlds and universes.
Virtualism - Text by Anders Sandberg The belief, common among many long-term virchers and long-term copies, that only virch is real, and ril is an illusion.