Image from Bernd Helfert

A virtual, usually one created for the use by or amusement of virchers, or to populate a virchuniverse. Often subsophont or subsentient, but cleverly designed to give the appearance of sophoncy. Unlike copies, simms rarely have rights.

In the Early Interplanetary age and later eras the term Simm was used to describe a partial emulation of a human's personality, or an imaginative evocation of a historical character or fictional character. If such a simm is installed into a robotic body it is known as a characterbot or personbot. Many simms have become fully independent incarnates and have full citizen rights.

Fully sophont simms are known as Mobys.

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  • Virchers
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  • Virchspace - Text by M. Alan Kazlev
    Any digital space or environment; pertaining to virch or a cybercosm.
  • Virchuniverse - Text by M. Alan Kazlev
    Generally, an aggregation or collection of thousands of interconnected virchworlds or cybercosms, all sharing the same basic ontology and lay-out, to make traveling from one to the other easier. Sometimes also used to designate a single extremely large virchworld.
  • Virchworld - Text by M. Alan Kazlev
    A virtual world; usually at least partially self-contained, or apparently so, may or may not include sentient beings; generally part of a cultural community across computer/cyberspace/matrix networks. The Known Net consists of literally trillions of interconnected virchworlds.
  • Virtual Reality
  • Virtual Rights - Text by Max More in Anders Sandberg's Transhumanist Terminology
    Rights given for convenience to a partial; these rights are really rights of the person whose partial it is, rather than of the partial itself. Similar in some respects to currently existing corporate rights.
  • Virtualics - Text by Anders Sandberg
    Science and art of engineering, designing, and/or studying virtual worlds and universes.
  • Virtualism - Text by Anders Sandberg
    The belief, common among many long-term virchers and long-term copies, that only virch is real, and ril is an illusion.
  • VR
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Development Notes
Text by M. Alan Kazlev modified by Steve Bowers

Initially published on 31 December 2001.