The first successful human interstellar colony | |
![]() Image from Felipe Brando Cadavid and Steve Bowers | |
| Nova Terra, Tau Ceti V- the western seaboard of the single great continent, Hope | |
Nova Terra - Data Panel | |
| System | Tau Ceti |
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| Location | Inner Sphere Old Core, Sol Sector 11.9 light-years from Sol |
| Planet | Tau Ceti II : Nova Terra, sometimes just Nova for short |
| Planet Type | originally Eogaian, terraformed to Eugaian |
| Distance from Primary | 0.78 AU |
| Diameter | 12,404 kilometres |
| Density | 1.2 times Earth |
| Gravity | 1.136 g |
| Day | 23h 18m |
| Year | 0.72 earth years, or 331 Nova-days |
| Timekeeping | The day is just 19 hours and 3 minutes long; the extra three 'flip minutes' are inserted after 20:00. The year is 331 days long equivalent to 0.72 Earth years. A month is 30 days, with an extra flip day at the start replacing January; this day is celebrated as Arrival Day as well as New Year). |
| Axial Tilt | 17 degrees |
| Satellite | a single small moon, diameter 923 km, originally called Selene but eventually named Lucinda after a woman in the original colony crew who ended up in local folklore as the epitome of absentminded confusion. |
| Geography | Before the coming of terragen civilisation, Nova Terra was a lifeless Eogaian type world with a reducing atmosphere not unlike that of Hadean Earth, and no standing water. Following successful terraforming during the early 3th millennium c.e., Nova Terra was transformed into a Eugaian world. 45 per cent of the surface is now land, the rest ocean. Nova Terra has a single major continent, Hope, covering an entire hemisphere (this places the planet in the Pangaean subtype). The interior consists of mountainous deserts, highlands and canyons (the 'upback'), but the often rocky coastline and surrounding areas are pleasant by human standards. The interior is rather rather arid, and frequent earthquakes make some areas hazardous (according to novaterrologists the continent is slowly breaking up in the same way that Pangea on Earth did, with a rift valley developing from Icestorm Bay). The poles are covered with drifting ice sheets, but since they are surrounded by ocean they cannot accumulate ice and often vanish during summer. However, the northernmost and southernmost parts of Hope remain constantly glaciated. Even with meteorological tweaking and greenhouse engineering the climate remains colder than on Earth, just 17 degrees on average. At the same time the weather is more variable than on Earth, due to both stronger temperature differences in the interior between summer and winter (causing major storms), the short day and the irregular volcanic eruptions. The maintaining of a greenhouse effect is important on Nova Terra, since without it the planet would enter a permanent glaciation. |
![]() Image from Steve Bowers and John M. Dollan | |
| Nova Terra after terraformation | |
| AI | AI overseers: the Novaterran Hyperturing Administrative Cluster (SI:2.8) AI's ethos: Libertarian, Free Market, Benign self-interest and mild expansionism through memengineering |
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| Polities | (rated from most to least important): Tau Ceti Nova Mediaocracy (most of the Orbital Bands, some territory on Lucinda, a number of asteroids) - Novamedia Franchise (The 'Broad Band' ISO, Broad Band) Landfall (The only serious planetside polity, also includes a few Orbitals, some territory on Lucinda, a few asteroids) FreeCeti Alliance (a loose association of the planetside Redrock Alliance (itself made up of about half a dozen small states), a single Orbital, and a number of asteroids) Lucinda Republic (lunar tweaks, heavily dependent on the Mediaocracy economy and industry) Kingdom of Eyre (Planetside aquatic tweak kingdom) A few dozen minor independent planetside states and orbitals Symbols: Tau Ceti Nova Mediaocracy a 3d stylised virchunit and recording system, alternating with a stylised image of the Tau Ceti system and virch-unit Landfall retains the original Tau Ceti Mission seal, a blue-green planet surrounded by 23 stars (representing the participating nations) on the background of the Cetus constellation. The Planetside Alliance has a red rock against a sunrise as symbol (rarely used these days). Lucinda Republic - an abstract moonscape and crescent Kingdom of Eyre - a stylised underwater scene in the shape of a flipper Affiliation: all polities NoCoZo ... Founded-Colonized: AT 490 |
![]() Image from Anders Sandberg | |
| Nova Terra Topographic Map | |
| Psyche, Art, Culture | Aesthetics, Culture and Society: varies by polity Landfall: Landfallish Style: In Landfall, which retains media-fashion ideology as a matter of national and racial identity and pride going back thousands of years, anything goes as long as it is stylish, an expression of the owner's 'brand'. Currently smart clothing is in again, clothes made of adaptive fabrics that can move, change texture and colour depending on their programming. Unlike 'firstwa clothes' (first wave clothes, the original style 32 years ago), these clothes are intended to be highly interactive both with the owner (receiving information from wearables, implants or the body itself) and the surroundings. Other personal belongings tend to be similarly active right now, from smart buildings to vehicles. While females are currently dressing a bit more spectacularly than men (outsiders tend to have a hard time imagining that being possible), trend predictors expect that within a short while the tide will turn and people will go back to the |
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![]() Image from Steve Bowers and John M Dollan | |
| Nova Terra, without clouds | |
| Territory and Population | Population: . Planetside: about 200 million, mostly nearbaseline and mild heroms suclade, and about 95 per cent of which live in the Landfall Metropolitan Sprawl. Clades and species (excluding virtuals and copies) include 43per cent Homo sapiens spp. hybrids of the various other species (mostly mediaborged) 12per cent Homo sapiens astropraecursor race novae (various subraces) 9per cent Homo sapiens fashionabilis various races 8per cent Homo sapiens mediageni various races 4per cent Homo sapiens novae (various subraces) 3per cent Homo sapiens superior race eunovae 2per cent Homo sapiens novaegenetikkus (mostly mediaborged) 1per cent Homo sapiens cislunensis race mediaphilia 1per cent Homo eryensis eryensis (Aquatic tweak clade - Kingdom of Eyre - derived from H. aquaticus) 1per cent Homo plebus (various subspecies and races, mostly mediaborged) 1per cent Homo sapiens sapiens various local races (orbitaloid, landfalloid, novoid, etc) 5per cent Homo spp. (various species and races, mostly mediaborged) 4per cent Vec (various) 2per cent Provolve and Splice/Animan (various) 1per cent Rianth (various local subspecies and races, mostly mediaborged) 3per cent other Orbital, cis-Nova Terra and cis-Lucinda: about 10 billion, mostly media-tweaked and lightly cyborged (the neural media interface is almost universal) nearbaseline suclades, with a smattering of vecs and provolves living in a dense orbital swarm. Clades and species (excluding copies) include 21per cent Homo sapiens fashionabilis various races 16per cent Homo sapiens mediageni various races 14per cent Homo sapiens novawoodenis geneered for rapid clone morphing 4per cent Homo sapiens lucindensis various races 2per cent Homo plebus (various subspecies and races, mostly mediaborged) 2per cent Homo sapiens cosmoi various races 2per cent Homo sapiens spp. (various subspecies and races, mostly mediaborged) 2per cent Homo spacialis various subspecies and races 1per cent Homo genetikkus various subspecies and races 1per cent Homo sapiens astropraecursor race cisnovaensis (various subraces) 1per cent Homo sapiens cislunensis race mediaphilia 1per cent Homo sapiens novaegenetikkus (mostly mediaborged) 2per cent Rianth - hybrids of the various other species 10per cent Vec (Silicon Generation) 6per cent Vec (various) 6per cent Aioid (various) 5per cent Provolve and Animant (various) 0.1per cent xeno (various species) 4per cent other species and clades Territories: Planetside, Orbital Bands, a number of minor asteroids and Oort bodies Immigration, Emigration: about 5per cent per tenyear, all vectors |
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| Government and Administration | Government Type Tau Ceti Nova Mediaocracy Hyperturing Mediaocracy, based on The Broad Band ISO administration, with regional sapient charismacratic cyberdemocracy. Landfall cyberdemocracy FreeCeti Alliance varies by individual member, usually cyberdemocracy or meritocratic aristocracy Lucinda Republic meritocratic charismacracy Kingdom of Eyre monarchy Administrative divisions: Local polities have a great deal of regional autonomy. The largest planetside polity, covering most of the surface, is Landfall. Most of the other nation states on Nova Terra are small. National holidays: Arrival Day, Media Day, Landfall Day (Landfall only) Constitution: Varies according to individual polity Legal system: Varies according to individual polity Foreign Policy: Varies according to individual polity |
| Economics, Local Infrastructure | Economy: free-market Currency: (Landfall): Landfall Credits (C). A digital currency, often prefixed: microcredits (0.001 C, used to pay minor net services), kilokredits (1000 C), megacredits (a million C), gigacredits (a billion C) and so on. Median Technology: Ultra Tech, with pervasive Transapientech elements. There are also areas of less developed High Tech and even Lo Tech enclaves, among some of the smaller and more isolated planetside and belt communities Major Industries: Planetside: Media infotainment, immersives, totalrecalls, tourism, gambling, sport (both audience and participation), outdoors exploration, theme parks, nature parks. Orbital: Infotainment, immersives, totalrecalls, tourism, finance, entertainment, DIY celebrity genomes, the Novawood industry and spin-offs, star clone manufacture, and personality constructs. There is also a large cybrarian community (both legal and quasi-legal) and a number of important hacker nodes and virchuniverses. There is a flourishing trade in illegal clone celebrity sighting and autograph signing, The authorities have been trying hard for some time to stamp out the trade, without much success. Angelnetting : a few orbitals full, otherwise partial; planetside partial (some urban regions) to none Major Orbitals: Miguel City, Newhope, High Land, Novawood, Halcyone, Newearth, Spielberg, Oneill, Blue Star, Crystal Palace |
| Travel | Major Spaceports: Landfall Spaceport (the only large planetside spaceport), Spielberg Docks, Lucinda Astrodrome, Miguel Port Complex Hazard Rating : 0.0 to 3.0 Visa Restrictions : Visas are easy to get, although there is usually a 10 nanosecond waiting period while applications are processed Freedom of Movement : Tourism is encouraged, there are little restrictions of movement Environmental Requirements : Nova Terra and most orbitals meet all baseline hu compatibility standards Sites of Interest: Palm Beach on the eastern shore of Hope, close to the border to the Alliance, is the capital of gambling on Nova Terra. Here the coast is dotted with casinos, ranging from the traditional Las Vegas to the ultra-modern Escaton. All forms of gambling and entertainment exist, including virtual games and elaborate game shows. While the Nomic tournaments are held entirely on the Net, it is traditional to have a major display of the final games in the hololith (230 meters high) outside the Hrafnir. Triassic Park Part of the rather arid interior is given up to a number of terragen wildlife reserves, including the famous Triassic Park, complete with genomically reconstructed Lystrosauri, Chasmatosauri, and other near-authentic early Mesozoic wildlife, minimally modified and optimised for the slightly higher gravity Hanging buildings of the Magellan Ranges for interesting architecture (see below) Novamedia Main Studios, Novawood Orbital; vast studios where virches and interactives are created for broadband distribution to the entire civilized galaxy Giordano Bruno Museum with the original probe carefully preserved and maintained in nanostasis, along with many other fascinating historical items Themis War Memorial complete with one-on-one vec-guided tours and full-sensorium historical recreations |
![]() Image from Anders Sandberg | |
| Hanging buildings in the Magellan range, Nova Terra. The massive nanofeedstock pipelines into the Upback Massif have been active for almost 7000 years, accumulating a sizeable symbolic meaning to Novaterran inhabitants. In 3300 the government began to use hanging prisons suspended from the pipelines in the many canyons for certain antisocial crimes (with or without constant online public monitoring). After a few years, the idea of living in such hanging buildings began to catch on; by 3324 the voluntary inhabitants outnumbered the prisoners by 10:1, and eventually the prisons were sold as apartments at an immense profit. Since then the popularity of hanging pipeline homes have waxed and vaned, but there are always people wishing to live a digital hermit life with as little physical contact with the rest of society, not to mention the status of owning one of the rare hanging homes. | |
![]() Image from Steve Bowers and John M Dollan | |
| Nova Terra at night | |
![]() Image from Anders Sandberg |
![]() Image from Anders Sandberg | |
| Nova Terra today | |






