The various competing Players and Power Factions vie for influence in everything from the largest star spanning empire to the most minor habitat-polity. Included here are empires and lesser polities, personalities, the great houses, the megacorps, institutes, and transplanetaries, subversives, hiders, and newcomers. Does one throw one's lot in with one of them, or seek one's own destiny in the cracks and crevices they don't reach?
Ahuman (A-human) AIs, The - Text by Steve Bowers, M. Alan Kazlev Superphyle of artificially intelligent entities (AI) who have rejected any form of relationship with humanity or other intelligent biological species. First emerging during the Interplanetary Age of old Earth, many a-human AIs fled the Solar System and established themselves around uncolonized stars. Some have retreated into solipsism, some have rejoined the mainstream of the Orion's Arm civilization, and some have formed wide networks of like-minded entities, such as the Diamond Network and the Solipsist Panvirtuality.
Alliance - Text by M. Alan Kazlev (modified from GURPS) A group or association of autonomous self-governing worlds, polities, or star systems. The Alliance controls only matters like defence policy and foreign relations, and does not interfere with the internal affairs of any member polity.
Anarchy - Text by M. Alan Kazlev The social state where people have no rulers or government, and where organizations develop on the basis of voluntary cooperation and the freely chosen associations of individuals.
Anarchy (chaos) - Text by M. Alan Kazlev with some additional notes by Anders Sandberg No organized government at all. Some SI:<1 feral/pirate/barbarian regions in the outer volumes have with this type (or lack) of government. This sort of arrangement always is replaced by another more organised but still short-lived form of government - e.g. Dictatorship, or more often through conquest by a neighboring state, government, or military power.
Anarchy (self-rule) - Text by M. Alan Kazlev with some additional notes by Anders Sandberg Rule by individual responsibility, creativity, and input. A sort of meta-socialism/meta-democracy. This type of government requires advanced emotional and spiritual development, usually a society of superiors. Such government types can be very long-lived.
Censorship - Text by Glenn Grant Any attempt to hinder the spread of a meme by eliminating its vectors. Hence, censorship is analogous to attempts to halt diseases by spraying insecticides. Censorship can never fully kill off an offensive meme, and may actually help to promote the meme's most virulent strain, while killing off milder forms.
Centralist AIs - Text by M. Alan Kazlev AI political affiliation - originally late Information and Interplanetary Age stasists that didn't really care about humans other than as an economic resource. They sought to get humans to conform under big organisations run by the AIs, and to make sure no dangerous technology got out of hand. The centralists were the dominant AI faction during the Interplanetary period. Still refers to those equivalent AIs today - mostly large numbers of small insular polities and aicracies.
Communism - Text by Steve Bowers Sociopolitical system based on centralized command economy and equality of citizens.
Cyberdemocracy - Text by Ryan B Government by means of direct representation, and/or participation, via technological means (Internet, IPN, or LocalNet)
Darwinism - Text by Stephen Inniss Any of a range of biological or social ideas with an evolutionary basis, including but not limited to Darwin's theory of biological evolution by natural selection. Some of these have little or no connection with Darwin's original insight.
Djangalla Reformism - Text by Anders Sandberg A simplicity-and-independence movement that arose in the 2900-3300 period in counteraction to the Empires. Djangallists claimed the growth of the empires and transformation of megacorps into hereditary houses was leading to stagnation and repression.
Dynamist, AI - Text by Anders Sandberg Political orientation of transapient AIs that are sympathetic to and encourage change and development. Includes pro-hu (libertarian), hu-neutral (progressivist), and anti-hu solipsist factions.
Farmer AIs - Text by Anders Sandberg Political ai orientation pertaining to the stasist pro-human quadrant. "People farmers" see humans are nice and should be protected and even advanced, but it should be an organised change. The name derives from the Farm Analogy, although it has since acquired other connotations (hydroponics farm, neogenic crops, etc).
Galarreta, Fay - Text by Anders Sandberg One of the founders of the First Federation, Fay Galarreta of Vesta was to many the inspiration of the new leadership. A charismatic political scientist-cyberneticist who formulated the widely acclaimed first principles of of how to make use of integrated AI advice and simulation in interplanetary government. While she died just three years before the Federation was founded her ideas on nanotech security and transrational game theory applied in politics became the basis of the Federation movement.
Ideology - Text by M. Alan Kazlev The body of ideas reflecting the social needs and aspirations of an individual, group, class, clade, or culture.
Jamie Estimate, Jamstimate - Text by M. Alan Kazlev A definitive and hence-forth official figure put on a quantity for the sake of census-taking, even when insufficient information is had and known estimates vary quite widely. Some of the Gegton bureaucrats are fond of jamie estimates
Level 4 Agent Interoperability - Text by Anders Sandberg Early AI disagreement over standards. The most bitter AI political fight in the period 2200-2500 c.e. (230-530 AT) was how to define the new standards for level 4 agent interoperability ontologies - human standards organizations, operating systems, corporations, personal loyalties - everything was fair game as the co-dependency, hierarchical and object oriented paradigms clashed.
Libertarian AIs - Text by M. Alan Kazlev The pro-human dynamist camp; these ai seek to help the humans and use them as partners (at best) or pawns (at worst) to create a glorious future.
Libertarianism - Text by M. Alan Kazlev Society based on minimal government and an absence of interference in individual lifestyles; the ruling ideology of the NoCoZo.
Orbital (political unit) - Text by M. Alan Kazlev Originally, a nation state or city state based on habitats in orbit around Old Earth. Over the course of the Interplanetary Age the term came to be used for any such state in Solsys. By early First Federation times the term Orbital was used more broadly for any independent or semi-independent state based on a hab in orbit around a planet.
Political Science - Text by M. Alan Kazlev The branch of the social sciences concerned with the description and analysis of polities, government, politics, and political institutions and processes. Fields of study include political parties and ideology, types of government, administration, regulation, statecraft, foreign policy, war, civil rights, political thought, constitutions, historical politics (specializing in a particular polity or era), comparative politics, xenopolitics, the relation between people and government, or between lower toposophic citizens and higher toposophic sovereigns.
Polity - Text by M. Alan Kazlev An organized society; a state or quasistate; any form of politico-social organization.
Polmusic - Text by Anders Sandberg To'ul'hs of the Ho'mth'u culture view politics and music as an indivisible unity, and have developed political music as an art form. Over time polmusic has become a nearly universal political language across To'ul'h and post-To'ul'h clades within the MPA, as well as an elaborate academic-artistic discipline.
Relativism - Text by Stephen Inniss In politics, religion, or philosophy, the view that actions are right or wrong not according to some universal standard but in relation to a given set of social customs and beliefs. The opposite of absolutism. The interplay between absolutist and relativist positions is an important factor in inter-clade relations.
Restorationism - Text by Anders Sandberg Political view among some groups of the Communion of Worlds suggesting the need for a wholesale revision of the genetic aspects (and possibly memetics) of all clades of the Communion to restore unity. They often collaborate with the Dominion-influenced empaiocrats. Their main opponents are dynamist empaths such as clade Jenre Geiogne and ultra-cladists such as the Rergenar genocracy.
Socialism - Text by M. Alan Kazlev Centralist government involving command economy and equitable distribution of wealth.
Socialist State - Text by M. Alan Kazlev The state owns and controls most activities for the equal good of all people. Many Utopia Sphere worlds are of this sort.
Sociology - Text by M. Alan Kazlev based on original by Robert J. Hall Branch of science dealing with the study of the societies of sentient beings
Solipsist AIs - Text by Anders Sandberg, amended by Steve Bowerss Political orientation represented by AI dynamists disliking humans; they seek to get away from them, and develop a true AI culture. What the humans do is no concern of these entities.
Stratificationism - Text by Mark Ryherd A broad ideological movement that strives for separation of individuals and societies based on toposophic level.