In almost every culture there are activities, individual or collective, that serve no immediate purpose other than to refresh and divert the mind and body, actions that are performed simply for fun. Some of these would be immediately recognizable to a human baseline from the Agricultural Age. Others would seem exceedingly strange.
Bliss Glyph - Text by Todd Drashner A form of graphic display which uses neurofractal patterning to induce a state of well-being in the observer.
Game, The - Text by Todd Drashner Cybercosm virtual wargame; The Game is an all sided virtual struggle in which all players attempt to ultimately dominate and destroy the others by any and all means. Players may use any simulated method of control, manipulation and technology that they can invent, develop, modify, purchase or steal. Alliances and treaties are permitted, but usually last for only a limited time.
Parhelia Chasers - Text by Steve Bowers A harmless pastime amongst interstellar tourists has now become an obsession for some, namely the observation of atmospheric phenomena on different worlds. From the Rings of Ozymandias to the aurora of Corona many sights are famous, but the more rarely observed stellar halos and parhelia are more prized.
Tandemrecall - Text by M. Alan Kazlev A totalrecall combined with a rl experience. Skilfully organized tandemrecalls can be so cleverly arranged as for the subject to find it impossible to tell where the rl ended and the implanted memory began, even when witnesses are available.
Tantra - Text by M. Alan Kazlev Popular and diverse hedonics techniques, based on use of the body and pleasure as a path to transcendence; a biological art and science of attaining ecstasy through somatic and especially sexual disciplines.
Totalrecall - Text by M. Alan Kazlev and Anders Sandberg Implanted memories indistinguishable from the real thing. Even more difficult to distinguish from the real thing is tandomising with rl - one may travel as far as an orbital, then have a totalrecall of a trip to the surface, the two experiences being seamlessly combined. Totalrecalls and tandemrecalls are especially popular for regions where travel is forbidden, or for individuals who wish to experience a particularly hazardous adventure or sport, but for philosophical or financial reasons cannot afford to, or do not wish to, risk their physical body in the process.