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Clothing

Clothing
Image from Bernd Helfert

Within Terragen civilization millions of cultures employ various materials to cover their bodies to one degree or another. Hundreds of thousands more eschew clothing almost entirely except when function requires it.

For those cultures that do employ clothing on a regular basis the options, styles, designs, and even abilities available to their members are almost limitless.

 
Articles
  • Arachnoweave  - Text by M. Alan Kazlev
    Fabric created using biomimemetic synthesis of spider-silk proteins. Strong yet subtle and light, used for a variety of purposes, including police and military body armor, sporting clothing, and fashion statements.
  • Autotailors  - Text by Michael Boncher
    Specialized autofabs that produce clothing.
  • Camoflage Suit, Janusuit  - Text by M. Alan Kazlev
    Photonanotech full-body stealth suit or skinware covered in janusoptic transceivers.
  • Chameleon Suit  - Text by M. Alan Kazlev; minor additions by Stephen Inniss
    Full-body stealth suit covered in specialized interlinked mesobots and nanobots that form an Optical Phased Array. The background on one side of the suit is detected via cambanks and this is then projected on the other side, enabling the wearer to be invisible. Some models also have built-in laser capacity. Not as sophisticated or impervious to detection as a janusuit, and easily detected by most perimeter security tech (motion analysis, nano cloud, sonics, interferometry, etc). It is still used in some kinds of games and sports, or on occasion for casual anonymity where security devices have not been deployed. It is till popular among some feral and barbarian groups.
  • Chromatoclothes  - Text by Mike Parisi
    "Smart" clothing that mimics the chromatophore firing patterns of certain species (most notably Bitenic Squids) that use chromatophores for communications.
  • Droidlocks - Text by M. Alan Kazlev
    Bionic hair, often decoratively braided, matted, or transmorphic, consisting of large nanobots or small microbots. The bots derive their energy from the subject's body heat or movement, or from external vibrations.
  • Envirosuit  - Text by Stephen Inniss
    Advanced 'living', form-fitting synanotech suits that allow the wearer to move freely and interact as if in er home environment in surroundings that might otherwise be uncomfortable or even fatal.
  • Fastman Shoes - Text by Jorge Ditchkenberg
    Shoes that at night walk by themselves and connect to an energy source, and in the daytime supply their user with energy. Especially popular with children, who are often too small to carry a longer-term energy supply and who might otherwise forget to connect to an external source. See also the Fastman Lifestyle.
  • Fluent Veil  - Text by Todd Drashner
    Smart fabric veil worn by many citizens in the Solar Dominion and some other polities.
  • Moodomorphic  - Text by M. Alan Kazlev
    Clothing, bionano or hylonano augments that alter themselves, or even the appearance of the wearer/user, according to the mood of that individual. Some individuals and clades regularly morph their entire bodies in this way. Hence, moodomorpher, moodomorphist, etc.
  • Self-Repairing Clothing  - Text by Steve Bowers and Juan Ochoa
    Smart, active clothing which rejects dirt and repairs moderate damage.
  • Wer-weave  - Text by Todd Drashner
    Smart matter cloth.
 
Development Notes
Text by Todd Drashner

Initially published on 31 December 2007.