Within Terragen civilization millions of cultures employ various materials to cover their bodies to one degree or another. Hundreds of thousands more eschew clothing almost entirely except when function requires it.
For those cultures that do employ clothing on a regular basis the options, styles, designs, and even abilities available to their members are almost limitless.
- Arachnoweave - Text by M. Alan Kazlev
Fabric created using biomimemetic synthesis of spider-silk proteins. Strong yet subtle and light, used for a variety of purposes, including police and military body armor, sporting clothing, and fashion statements.
- Autotailors - Text by Michael Boncher
Specialized autofabs that produce clothing.
- Camoflage Suit, Janusuit - Text by M. Alan Kazlev
Photonanotech full-body stealth suit or skinware covered in janusoptic transceivers.
- Chameleon Suit - Text by M. Alan Kazlev; minor additions by Stephen Inniss
Full-body stealth suit covered in specialized interlinked mesobots and nanobots that form an Optical Phased Array. The background on one side of the suit is detected via cambanks and this is then projected on the other side, enabling the wearer to be invisible. Some models also have built-in laser capacity. Not as sophisticated or impervious to detection as a janusuit, and easily detected by most perimeter security tech (motion analysis, nano cloud, sonics, interferometry, etc). It is still used in some kinds of games and sports, or on occasion for casual anonymity where security devices have not been deployed. It is till popular among some feral and barbarian groups.
- Chromatoclothes - Text by Mike Parisi
"Smart" clothing that mimics the chromatophore firing patterns of certain species (most notably Bitenic Squids) that use chromatophores for communications.
- Droidlocks - Text by M. Alan Kazlev
Bionic hair, often decoratively braided, matted, or transmorphic, consisting of large nanobots or small microbots. The bots derive their energy from the subject's body heat or movement, or from external vibrations.
- Envirosuit - Text by Stephen Inniss
Advanced 'living', form-fitting synanotech suits that allow the wearer to move freely and interact as if in er home environment in surroundings that might otherwise be uncomfortable or even fatal.
- Fastman Shoes - Text by Jorge Ditchkenberg
Shoes that at night walk by themselves and connect to an energy source, and in the daytime supply their user with energy. Especially popular with children, who are often too small to carry a longer-term energy supply and who might otherwise forget to connect to an external source. See also the Fastman Lifestyle.
- Fluent Veil - Text by Todd Drashner
Smart fabric veil worn by many citizens in the Solar Dominion and some other polities.
- Moodomorphic - Text by M. Alan Kazlev
Clothing, bionano or hylonano augments that alter themselves, or even the appearance of the wearer/user, according to the mood of that individual. Some individuals and clades regularly morph their entire bodies in this way. Hence, moodomorpher, moodomorphist, etc.
- Self-Repairing Clothing - Text by Steve Bowers and Juan Ochoa
Smart, active clothing which rejects dirt and repairs moderate damage.
- Wer-weave - Text by Todd Drashner
Smart matter cloth. Wer-weave consists of a network of linked specialized nano and microbots programmed to emulate the properties of cloth. (a sort of limited utility fog). Contains a huge library of pre-programmed designs, textures and colors and can switch from design to design on command while the user is wearing it. This means that a tattered backpack, T-shirt and jeans can become a business suit and then evening wear (or hiking wear or sleeping wear for that matter) all with the touch of an interface. More advanced versions can also be customized with the addition of designs created by the user using built in design software and can contain communication and computing resources that allow the weave to act as an interface to the local networks and beyond.