High Tech Societies (old version)
This is the highest stable level of society that can be maintained without direct external assistance from, or dependency upon, transapient minds.
For that reason, many Hi Tech Civilizations are very popular among nostalgic groups and baseline supremacists. Few tend to last long, either progressing naturally to ultratech, being abandoned, being assimilated, or being conquered by higher civilizations. They may fall prey to nanoswarms or transapient predators, or destroy themselves through infrastructure collapse, war, or economic collapse.
While some are completely isolated, relying on that very isolation to protect them from invasion, most survive through foreign aid and assistance from ultratech societies. Many others depend on the patronage or protection of a higher toposophic mind. They can also be found as isolated subcultures in habitats and niches in transapient-regulated habitat swarms and orwoods.
Industry, economics and biospherics are adequate, although often inefficient. Except for societiums and planet or habitat-bound cultures, Hi Techs always have some interplanetary (much more rarely interstellar) space-faring capacity. Space travel usually involves old second-hand ships donated by ultratech neighbors as foreign aid, and restored locally, usually with foreign help. Likewise, space stations, which are ubiquitous in many high tech polities today, are almost always built with outside help and/or foreign aid.
Government ranges from autocratic and xenophobic to open and democratic or cyberdemocratic. Economics tends to be capitalist-scarcity based supply and demand (whether internal or involving trade with the outside galaxy), although centralist command economies are not unknown. Some Hi Tech polities and civilizations are able to make a living quite happily through tourism, although unrestricted tourism usually results in the degradation of the indigenous culture.
Text by M Alan Kazlev
Page uploaded 11 May 2003, last modified 5 January 2004
- Cognitive Diuretic - Text by John B
A 'rebranding' of so-called 'truth' drugs such as sodium pentathol. They don't enforce truth, by a long shot - just make you feel like talking and reduce superego 'pressure'. Hence the name. (Note that some clades use similar materials to help spark wildly creative brainstorming situations, from whence comes the phrase, "Gimme my thinkin' cup!").
- Common Tools - Text by Sethbord
A short list of some common items.
- Core (Processing) - Text by M. Alan Kazlev
Node representing key access to the main processors and functions of a system.
- SNARE (Siris Nanocyborg Ascension RegimEn) - Text by Tapio Erola, additions by the AI Vin
A device specifically designed to convert a human into a lower level transapient, developed by a transapient patron of the Siris Habitat. It is relatively simple to replicate and very easy to use, though there are arguments that the resulting transapients are insufficiently diverse and uniformly carry the Siris mindset.
- Ubiquitous Computing - Text by Anders Sandberg in his Transhuman Terminology
Also known as "embodied virtuality". Information and early Interplanetary Age Old Earth. Computers that are an integral, invisible part of people's lives. In some ways the opposite of virtual reality, in which the user is absorbed into the computational world. With ubiquitous computing, computers take into account the human world rather than requiring humans to enter into the computer's methods of working. Ubiquitous computing evolved into the micro-, meso- and micro/meso/nanon based interactivity of the middle Interplanetary Age and later.
Text by Orion's Arm Editors
Initially published on 31 December 2007.