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The Cyberian Networknon-localised cyberspace empire based on
interlinked data nodes and virch universes operating out of local Free
Zones distributed throughout stargate-linked systems.
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The Cyberian Network, also known as the Digital Empire, the Matrix Association, the New Cyberian Foundation, or the Cypherpunk Domain (these actually being overlapping factions and protocols rather than a single unit or empire) - have no real power base in the physical star-systems, but rather, like the original internet of old Earth, have a series of nodal networks and local Free Zones in the most technocratic worlds, especially the Inner Sphere where the higher wormhole density and relatively cheaper rates make exchanging packets of information between different systems at standard stargate rates viable.
The elite of this empire are master hackers and virch builders. They seek to build a stable structure or support or knowledge base, which would take them into virtual reality and digital worlds, hence give them an attraction to hackers, and also friendly data trade links with the Efficiency Maximization Paradigm.
In creating their virtual worlds, the Cyberians provided worlds that are very alluring and addictive. Their association became known among some of the neohermetic groups as Yesod or "lady of illusion", in that their virches were incredibly alluring to bionts and cyborgs alike. Providing the tech side, in conjunction with the Utopian empath manipulation they become the galactic Hollywood.
The Matrix the Cyberians created - which is not to be confused with the genuine data matrix protocol of the Second Federation Ontology - constitutes a vast seemingly infinite series of illusionary and virtual worlds, immaterial yet fundamental: information-rich yet expressing also dreams, imagination, the subconscious and the unknown.
The Cyberian Network never appeared formally. It just quietly evolved out of the digital nations and the old Internet that survived the interplanetary dark age and became central to the First Federation, in the form of subtle manipulations of AIs, infiltration networks among the megacorps and especially the digital lifeforms in the various nets. While other AI-gods promoted their philosophies and recruited followers openly (although without quite revealing their own nature) the Cyberian Network extended its reach and power and built its networks without even the members quite realising that they were a part of it.
The Cyberian Network has few obvious planets or cultures working for it - instead it runs things through a labyrinth of virtual worlds, false fronts, puppet governments, initiatory game-based cyber-cults where only those who have worked there way up through to the highest levels know the truth, secret cyberspace organisations, cypherpunks who have gone beyond concern for their own security used code-breaking skills to gain political information, and hacker and cracker network manipulations. It has nodes and networked virch worlds set up across known space.
One of the few clearly run physical worlds is the Cyberia Sphere, a cluster of populous and highly automated planets in the vicinity of Arcturus. The inhabitants spend most of their lives interfaced to virtual realities where they create their own universes within nanocomputer clusters. On other worlds enormous nano-projects reshape everything as the inhabitants or the seraphim decree. Not surprisingly, there are a number of planets where the Cyberian Network appears to completely control the Internet. During the Version War the Solarist Dominion attempted to wipe out the Network, but found that Cyberian infiltrators had seeded AI and virtual agents into its networks - several planets were lost as their nets took control over the physical infrastructure and population, forcing the Dominion to either give them up or allocate forces to re-take them. In the end all sides found the war too costly to maintain, but to this day the former major Dominion world Mithras remains a powerful Cyberian base, inhabited by a population living among holographic ghosts projected from the net and nanotech utility fogs making the virtual physical. It is now known as Fata Morgana, the Planet of the Unreal, a place which trades in the most unusual objects, services and ideas in the known wormhole nexus.
Nobody knows where "Cyberia Prime", the mythical capital of the Cyberian's virtual empire, exists or has a real life counterpart outside cyberspace. Despite persistent rumours among gaming enthusiasts that it does, consensus opinion is that it probably does not exist at all. The Cyberians are almost as distributed as the Subversives of the Non-Coercive Zone. However, there are many who believe that "Cyberia Prime" is located in the Aquila Rift, although the basis for this may just be rumor.
It is no secret that the Cyberian Cypherpunks have infiltrated the Non-Coercive Zone, as the encrypted financial transactions the latter depend on for their continued trading existence are a wonderful challenge for the Cypherpunks Crackers. Moreover the NoCoZo system of administration as a loosely linked series of Free Zones is an environment where hackers as well as megacorporations are able to flourish, the two playing off against each other in an only half-serious way. It is well known that the original Free Zones of Old Earth were in fact privately owned micronations and datahavens of the later information and early interplanetary ages that were only able to flourish as well as they did because of hacker and digital nation support.
In fact the Cyberians and the NoCoZo have good relations for the most part, or they would have were it not for the annoying tendency of individual Cyberians to hack into NoCoZo databases and insert messages like "Capitalism Sux" and "Megacorp Lackies". Of course, some of NoCoZo megacorps are as unruly and anti-authoritarian as the Cyberians, perhaps even more so, as indicated by corporate graffiti like "Cyberians believe in esoteric value production!"
It may well be that NoCoZo intelligent agents have also infiltrated some of the more encrypter Foundation matrix worlds. Especially the Solar Dominion has been fierce in trying to uncover Cyberian influence and expose it, often working together with the Negentropy Alliance and various Houses and small empires fearing for their data purity.
Like the teenage hackers of early information age old Earth, the Cyberian Network is to many the bogeyman - a destabilising influence that can upset the smooth running of the Inner Sphere civilisation. To others, especially the oppressed and disenfranchised, they are heroes, scaring the pants off the big boys. It is common to blame every malicious AI virus, datafortress break, and datatheft on Cyberian Shadowrunners, but the fact is and remains that most members of the Network have very little hacking and cracking ability, and are closer to the original Cyberians of the Interplanetary Age Earth, exploring and playing in the endless by-ways, dataworlds, game arenas and virch-universes of cyberspace. Yet among the superstitious anti-virchists of many worlds it is common to pray or ward oneself against its influence when accessing the nets deeply.
Related links:
Digital Communities during the Information Age