OA Home Search SiteMap Encyclopaedia Galactica Intro Timeline Sophonts Topics Extras Galactography

Home  > Topics  > Society, Culture, Civilization  > Major Civilizations  > Sephirotics  > Polities/Sephirotic Empires  > NoCoZo  > Fallacies and Facts about the NoCoZo

Fallacies and Facts about the NoCoZo


NoCoZo Corporations are capitalist, not paying lip service to capitalism while supporting an internal socialism. Example, anyone working overtime will be paid, not told their doing it for the good of the company/team. There is no subsidized canteen, but rather multiple vendors offering what the customers want. No motivational activities - your motivation is being paid. Contracts are honoured to the letter and finally meetings are kept to relevant activities, not providing certain people with social lives.

Inevitably, misconceptions have developed in other polities concerning the NoCoZo. These can however be easily clarified.

1) "The NoCoZo doesn't have charity"
This is not true. Altruism exists in the NoCoZo the same as anywhere else, but it's more along the lines of independent 'unemployment insurance.' That is, a pool of money administered by a stable financial entity which is doled out on an as-needed basis to the participants. Of course, if you can't afford the unemployment insurance, you're in trouble afterwards. Note also that the charity is self-serving. Just In Case, it's good to have such a thing.

2) "The NoCoZo is a bunch of back-stabbing opportunists"

Again, not true. The NoCoZo is, primarily, made up of long-view businessbeings. Oh, sure, there are the odd robber-baron types, but these beings don't survive long in such an environment. They find out they can't buy oxygen/power/computronium from a company that has a Mutual Business Defense contract with another company that they messed over, and it's time for a long walk off a short plank.

That is - the interrelationships between businesses are all carefully organized, and there's a webwork of interlocking 'good business practice' agreements in place to prevent one subset from subverting/overrunning another subset too often. That's just bad for business, loosing much capital that had been invested in treaties, memorandum-of-agreements, memorandum-of-understandings, etc, with the target... thus, it's in the companies' best interest to prevent too much of it.

Of course, deadwood will get culled, economically and with little remorse. But dirty tricks have to be very carefully organized to prevent retaliation...

3) "NoCoZo is full of madverts"
Well, sure. But so are other polities. Any unregulated/unprotected area will be, in any polity, if there are people there with buying power (whatever that ends up being in the future). But there will again be interlocking promises/etc preventing some of the worst abuses of madverts - no nanotic mindclamps would be allowed, for instance. This would be for several reasons - it's the non-Coercive zone, first off, second off it's in their best interest to prevent one competitor from gaining such an advantage over them, and they do tend to take the long-haul view of things.

4) "In the NoCoZo, anything can be purchased."
Again - sure. But there are prices to be paid, and they aren't just monetary. Remember the snuff-world - the one where hunting of sophonts was allowed? That world is excluded from many of the protective treaties with the rest of the NoCoZo. They can't buy much of anything with their profits - stores just won't sell to 'em for fear of reprisals from their customer base. That is, the other corporations are not restricted from using all their various millennia of corporate dirty tricks against the snuff world owner(s)... think of all the fun that could and does cause!




Related links:

The Invisible Hand

Daily Life in the NoCoZo

Businessminds

Homo economicus

Market Speeders

The NoCoZo

Party of Economic Propriety

NoCoZo Insurance Ethics

Vast Endeavour





Creative Commons License
Unless otherwise specified,
this work is licensed under a Creative Commons License.


feedback