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The Solar Dominion - The Empire of Rays


Major Sephirotic empire and Hyperpower

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The Solar Dominion - Data Panel

The Solar Dominion - the sun and pyramid. This is the simple letterhead logo, while more elaborate logos are used ceremonially
Definition: Interstellar Sephirotic Hyperpower

Symbol: the superimposed sunburst and pyramid

Ruling Archailect: The Lord of Rays

AI Ethos / Intervention: Originally, there was always a short life-span for the classic empire, which ended by social revolution, internal weakening and overextension, or invading "barbarians". The emergence of the Lord of Rays and Eir establishment of the immortal God Emperor (as avatar and subpersonality) has introduced an element of stability, and allowed the Solar Dominion to continue for thousands of years. Significantly, almost all other large and ostentatious empires still tend to be short-lived, even when backed by a high level hyperturing or archailect.

Founded: 2400's a.t. (although early nodes and M-brains are believed to date back to the late second millennium)

Solarian Civilization: Tends to memetic, military, and cultural expression and expansionism on a grand scale. Foremost is an imperial communications system, consisting of vast networks wormholes, beamrider and shuttle-routes, Known Net backbones, etc; as relays of messengers, traders, and diplomats, as well as for the convenience of government representatives and the military. Second is the emphasis on self-expression, creativity, and personal self-actualisation of the individual citizen or zar (lit. "lord").

Science and Technology

Technology Level: Solarian technology is very advanced, being High Ultratech and Transapientech, with extensive pervasive Godtech and Godtech artifacts and ISOs. While such tech is always in the background, and angelnets are standard, citizens (zars) are encouraged to have a say in the running of things, and may either use Solarese tech, or adopt or acquire their own tech, at their own toposophic level.

Technology Type: Drytech, Biotech, Synano, Infotech, in equal proportions. Also, Godtech Spacetime Engineering is very prominent in the large number of stargate links and reactionless-drive ships

Psyche, Art, Culture

Metapsychology: Celebration of personal identity, individuality, creativity, and self-expression in the individual citizen or zar (lit. "lord"), for the full glory and expression of the sophont will. In no other empire or polity are beings are encouraged to develop to their maximum potential, and beyond, in every way and howsoever they choose, no matter how idiosyncratic.

Society: The social structure is very traditional, based on thousands of years of cultural and memetic heritage. But this does not mean it is rigid or restricted. Strong personal individualism means that there is great diversity and freedom of choice. Only the glories of the Empire and the Solarian way, the ideal of a vast interstellar empire under the God Emperor, and the personality of the Culture Heroes, the God Emperor, Lord of Rays, provide a rallying point, and most citizens feel a strong loyalty, sense of pride, and identification with this. There are almost no defining of clade/species roles; such rules in fact would restrict expression of individual creativity. Similarly, there is very little hereditary social stratification, but a lot of charismacracy. Where inequalities do exist, citizens are encouraged to overcome any limitations or dissatisfactions they may have, and attain whatever social stratum they feel an attraction towards. Hence any inequalities are only a temporary and didactic device, never a social absolute.

Religion/Ideology: Solarism is the official religion, but many other faiths and practices can be found throughout the Empire

Symbolism and Aesthetics: Commonly, mythic images and rites concerning the Lord of Rays and eir Seraiphim, the God Emperor and major Culture Heroes and historical events; themes of enlightenment and radiance; elaborate ceremonies and festivals celebrating the God Emperor's birthday, a new Stargate Route, the ascension of a minor archailect, etc; passive and active entertainments (theatrical performances, dancers, musicians, simstims, perfect art, extravagant sports, pozen contests, etc).

Traditional Dominion Architecture is strong on pyramids, especially truncated pyramids so that one can watch the sun from the roof. Sunlight, stars and everything solar is central to design. Instead of indoor lightening many buildings use reflecting mirrors, lightshafts and light conduits; windows everywhere, sunglasses are regarded as bad form not just because they stop sunlight but because they hide the eyes of people. In practice this has varied greatly, as the culture has evolved over the centuries, often with little more than a few linguistic and perhaps architectural memories of the original intent. However the overall sense of centralisation that also leads to a valuing of good leadership and openness remains. The toposophic leaders are absolute, but have to account for their actions both upwards and downwards. There may be imitation of the sun's rays in habitat planning through roads or avenues radiating from the central ISO node or palace throughout the capital and empire. There is a tendency for vast statues, murals, megastructures, and holograms to proclaim the mightiness and the invincibility of the Empire. Godtech obelisks, spheres, polyhedra, and pyramids may serve as the focal point of a system of radiating wormholes, or symbolically representing a ray of the sun, or a broadbeam communication from the archailect

Government buildings on Dominion worlds are more of symbolic than practical; given several millennia of information technology government could be run virtually, but given the Dominion culture the centralisation makes sense.

Concept of Space: Symbolically, space is seen as an infinite field of energy radiating from a central source (sun, monarch, capital, empire), unbounded by territorial limits

Concept of Time: Time is usually linear time, occasionally with a sense of imminent toposophic or spiritual realization. This may be expressed historically through the the history of the Empire, or the Self as representative of the Empire. Calendars are based on an event in the life of a culture hero, high toposophic mind, or an enlightened being as year zero (as in the Stella Umma, Conver Ambi, and Dominion calendars)

Psychological Stagnation: may result in the inflated ego; feeling that one is a supernatural God or a major Archailect, that one's power is infinite, that one is all-knowing, and so on. In extreme cases, one perceives the world as extending to infinity and eternity from one's own being, place, and time; infatuation with one's destiny to bring about the apotheosis of galactic civilization

Psychological Liberation: Enlightenment (whether spiritual or toposophic) as the complete transcendence of ego. The ego's unbounded territoriality is transmuted into a state of transcendent spaciousness in which the ego is dissolved in enlightenment

Culture and Art: see Notes On Solarian Culture

official language: Solarese

Territory and Population

Current Territory: a broad segment of space extending outwards from the Inner Sphere in rimwards to spinwards Perseus direction, densely controlled to a distance of about 2500 ly from Sol

Capital: Fons Luminis (Xi Ursae Majoris A-II)

other important systems: Shamash, Abydos, Abruzzen, Akirate, Amaterasu, Nu Eden, and Sullivan

Proportion of inhabited worlds in Dominion space that are core Dominion: 8.5%

Current Core Population (Zars): over 4.26 trillion

Number of Core Star Systems: over 100,000

Core Population Breakdown: a wide cross-section of all major categories and phyla; often strongly individually augmented; median sophonce level superbright/superturing

Proportion of inhabited worlds in Dominion space under direct colonial rule: 12 % (with wormhole links)

Colonial Population: 25.1 trillion, with six times that in polities or clades with nominal political or memetic allegiance

Colonial Population Breakdown: all major categories and phyla;

Government and Administration

Government: aicracy via the God-Emperor, regional prefectures

Administrative divisions and Regional Govt: The Dominion is composed of a number of prefectures, each ruled by one or more sub-AIs or local governments. Often these came to be dominated by different clades during the early days of expansion. While the Dominion has always welcomed diversity it does not actively promote every group to mix with everyone else, just that they all get along despite their differences by being unified in their faith or political allegiance. Hence many of the prefectures tended to be fairly divergent, and when they became isolated they sometimes regarded themselves as independent rather than a disconnected part of the Dominion. This is especially true for the less religiously dominated outer volumes.

National holidays: Ascension Day, The Emperor's Birthday, numerous festivals celebrating the birthday or deeds of a Culture Hero, the establishment of a new Stargate Route, the emergence or ascension or transcendence of a minor archailect, etc. Also, each prefecture has its own specific holidays, in addition to the standard imperial ones

Constitution: The Principles of Inner Light

Legal system: various and rather complex, based on Solarist pronouncements by the God Emperor, and commentaries and expert system interpretations thereon.

Economics, Local Infrastructure, Standard of Living

Currency: Based on the Gold (Picotech Stamped) Sovereign (Imperial Guilder)

Major Industries: various

Major Stargate Plexi: Fons Luminis, Abydos, Akirate, Shiningrays,

Military expenditures - percent of GDP: 2.8% (increased from the earlier post-vec wars rate of 1.4% in the face of the Amalgamation threat)

Interstellar Trade and Treaty Relations

Interstellar treaty organization participation: Tragadi Accords, ComEmp Non-Aggression Signatory, Paradigm Containment Organisation member, Jekaumeatrine Accords Signatory, anti-Amalgamation Defence and Mutual Aid Organisation, Garden World Environmental Protection Signatory, St Andre Convention Signatory, Madvert Toposophic Ascension Ban (with Keter Dominion and Objectivist Commonwealth), Fairshare Media Simstimcast Quota (with the NoCoZo "Big Five" media corps), Mutual Protection Agreement (with Negentropy Alliance), Monastic Exchange Program (with Sophic League), Bonitsa Baseline Protection Treaty, Tipaza Ethics Agreement, Strangelet Ban



The God-Emperor
An interactive virtual icon, used in the Interfacing ceremonies. It is a fairly close representation of the current God-Emperor body.

The AI God known variously as the Lord of Light, Ammon-Ra, Christos, Lord of the Self, Fons Luminis, or most often Lord of Rays, rules its empire directly, through the God-Emperor on Fons Luminis (Hesperia or Xi Ursae Majoris A-II; when people want to talk about the system without confusing it with the AI they usually call it Radiant and the planet itself Raphael). The God-Emperor was originally Daniel G. Borde, a charismatic AI-worshipping cyborg born in 2496 a.t. on Smith Suspension, an orbital base above Eden (now extended into the Birth Cathedral, a major pilgrimage site and significant source of income for the local government). He founded the Network of Light, which later became the Ecumenical Union of Churches of Light, which in turn became the Solar Empire. As he extended his Union he also interfaced more deeply with the emerging femtotech AI (third toposophic and above) sphere, until he became the manifestation of the Lord of Rays. Borde simply became the interface of the God. Since then the AI has mainly manifested through its avatar, which for all practical purposes is a physical God: the body is a femtotech construct, and on Raphael it able to influence nearly anything through the picotech devices spread through the atmosphere. By all accounts the presence of the God-Emperor is magnificent, even without the technological aspects.

Apparently the Lord of Rays selected Xi Ursae Majoris (Fons Luminis), as the center of its empire due to the huge amounts of easily accessible solar energy and material, which could be used for wormhole construction and interstellar expansion. Here it built the grand linelayer ships: massive expansion ships using the Diametric Drive to speed outwards at relativistic speeds, dropping off smaller ships that slowed down near promising systems, opened a wormhole gate, returned through it to Fons Luminis and then to the linelayer again. Orbiting in great bands around Kephra, Horus and Amon are wormhole stations, orbital factories, habitats and defense installations. Orbiting around Re are several major AI installations.



Notes On Solarian Culture - some notes on Culture, fashions, and society in the Solar Dominion

Solarism - about the guiding Philosophy/Religion/Ideology of the Dominion.

The Lord of Rays - the ruling archailect of the Solar Dominion.

The Red Star 'M'pire distinct sephirotic empire; originally an outpost of the Dominion, it was cut off from The Empire of Rays during the Version War. When rediscovered 3,000+ years later it too late for the Lord of Rays and his God Emperor to return them to the fold






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Design notes - The inspiration for the psychological characteristics of the Dominion is taken from Mimi Lobell's fascinating essay on civilization archetypes in ReVision, A Journal of Consciousness and Change, vol.6 no.2, Fall 1983