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Geoflex Computingand Clade Troel![]() Enceladus, the icy moon of Saturn where Geoflex Computing was first attempted |
Geoflex Computing: early days on Enceladus
Geoflex Computing
The early days of its development on Enceladus
It was
late in the century After
Tranquility
that geoflex computing first entered the public
mindscape when a science
fiction author called K.G. Trout wrote a follow-up to his story Venus
on a
Dollar a Day. Although that book was titled as if it were some
kind of
hitchhiker's guide it was actually a story of mankind's forced exodus
from the
planet Earth
by an
angry god; an ironical a foreshadowing of later
real events. The second book, Ice
Nine, turned the story
into an epic sci/fi saga and featured geoflex computers as a plot
device.
To
quote the book; "One common trait of the gas
giants is they have
moons, lots of moons. And when you have lots of heavy objects passing
each
other in short period orbits like in these systems you get lots of
gravitational tidal stressing. The objects are pulled and squeezed so
much they
heat up. Io is a classic example of this; she's a hotbed of volcanic
activity.
And then there's Europa, a world with a 100km deep ocean under its
surface of
ice. But really all these moons have some degree of tidal heating and
where you
have heat you have an energy source, and where you have an energy
source and
rocky material (like the cores of these moons) you have a place you can
build
computers. Nanites were injected into the cores of these moons and used
the
matter they found to make pockets of computronium. Layers of
piezoelectric
ceramics and nano-flywheels surrounded these nodes. The piezoelectric
ceramics
converted the tidal stressing into electrical energy and the flywheels
stored
it to provide the nodes with a constant power flow."
Although
Mr. Trout provided a very detailed
description of the
technology (in fact it was so detailed he could have applied for a
patent on
the idea) it was technology that just wasn't available at the time.
Even when
the tech did become available there seemed to be no great reason to
implement
the plan. At least, not until the year 2200 c.e., the year the Jupiter
colonies united to form the Jovian
League.
Having
already lost the Mars
colonies
when they became independent,
and fearing the colonies in Saturn’s
Rings and on Titan
would go the same way, Earth and the Cislunar
orbitals planned to leapfrog these new polities by emplacing a presence
in the
Saturn, Uranus and Neptune systems. Using the space
elevators
on Earth over a hundred AI
seeds
were launched within just five years with most targeting the larger
regular
moons to ensure fast conversion.
These seeds had the best AIs of the time, which meant they had greater
than
human equivalent artificial intelligence, and had been extensively
vetted for
loyalty to Earth's interests. Even so, in the rush to get the job done
the
screening was not perfect and three of AIs did develop ahumanistic
tendencies when they later ascended.
This
program was not merely a land-grab. The
Earth based megacorps
had financed the enterprise and they wanted their money's worth. Even
with the
long time delays that were inherent in the moons' great distance from
the
Earth/Luna system they were a huge resource of computational power and
the AIs
soon provided a windfall of profit. They also provided something
unexpected - a
new shelter for life.
Even when such moons did have liquid water hidden under their ice it was cold water, often cryogenically cold, and kept liquid only because it was under pressure or because of high concentrations of salts or ammonia. However the introduction of computronium into its core changes the nature of a moon. In its natural state the heated core of such a moon loses heat globally, and thus diffused the temperatures are very low. On the other hand the new computronium nodes had built-in cooling systems that concentrated the release of heat to a small number of vents, providing hot spots under their icy mantles. These hot spots became very important when GAIA forced mankind from Earth, becoming oases for the survivors. The Saturnian moon Enceladus is a great illustration of this.
In the Saturn system there were seven regular moons and scores of smaller ones but not all of them would be targeted for AI seeds. For example, the newly freed transportees in the relatively successful colony of Titan objected strongly to the plan. Of the moons that remained Enceladus showed the most promise because it was the Io of the Saturn system. With its geologically youthful terrains, 2:1 orbital resonance with another moon (Dione), tectonic features and active cryovolcanism it was long known to have a heat source. In addition the moons of Saturn formed relatively quickly in the Sol protoplanetary disk and thus were rich in short-lived radionuclides like aluminium-26 and iron-60. In Enceladus these produced chambers of magma earlier in its history that are still quite hot today. The geoflex computronium nodes of Enceladus ran hotter and faster than those in any of the other moons and for that reason Enceladus became the centre of the outer system computer network. The other moons of the outer gas giants were all composed mostly of water ice with only a small amount of rock and/or weren't in a resonance orbit so their geoflex computers served mostly in a supporting role.In the
wake of the Great Expulsion many of the
survivors followed the
comm-lasers of this network and set up habitats on, or just under, the
surfaces
of these moons, tapping hot-spots for pre-melted water and the nodes
for
data-trading. These moons, unlike those in the Jupiter system, also
provided a
safe haven from the nanoswarms.
Being so far out and never having a large human population before this
they
were not targeted. Most of these surface habitats were simply copies of
the
type long used in the Jupiter system, but back on Enceladus there was
also a
new shelter for life. The cooling water for its nodes exited their
vents at
higher temperatures; where once Enceladus had pockets of liquid water
maintained at cryogenic temperatures now the water had a more
"arctic" temperature range. As such the oases of Enceladus were warm
enough not just for exotic life but also for Earth-like life. Still
this was a
new environment to the hu
of the Solsys,
and a harsh one at that, and they had to be quick to adapt themselves
to it.
In a
way Enceladus was now a lot like Europa
in
that it had pockets of relatively warm water but they were just that -
pockets
- and nothing more. Enceladus had no world-spanning ocean beneath its
ice and
because of that the settlers would have felt no need to become aquatic
like the
Europans
even if they had known of them. Of course even if they had known about
the
success of
Jovian Genetics & Adaptation's AI the research would have done
them little
good. Without a global ocean the best way to move about the moon and
reach
another oasis was by tunnelling through the ice. The pockets of water
were used
more like wells and the real Enceladian civilization was built around
them in a
network of ice burrows. This guided their choices in genemods;
influenced by the
Genetekker
culture they would use DIY gengineering
to adapt to their world, always choosing genemods
that make it easier to retain body heat in the cold air of the tunnels.
Staying
out of the water was a wise choice as it is easier to keep
warm if
you can keep dry, so the settlers had less of a problem keeping their
warm-blooded metabolism. Had they chosen to become aquatic they most
certainly
would have had to become cold-blooded like the aforementioned Europans.
The
first such genemod was for larger size (more mass per surface area
means slower heat loss) and the settlers soon began calling themselves Gigantes,
at least in the beginning. In Greek mythology the Gigantes were a race
of
giants, and the children of Gaia, who rose up against the Olympian Gods
with
the giant Enceladus being mortally wounded in the battle. Of course,
isolated
as they were beneath kilometres of ice each oasis was free to develop
its own
culture and there were some who preferred the Norse folklore and called
themselves frost giants. In truth, calling themselves giants at all was
overstating things, the average Gigant may mass about half a tonne but
they are
only as tall as a small Goliath
so
most of their great mass has gone into making them much wider and
rounder. This
great mass is no hindrance to them as the ice dwarfs on which they live
typically have a much-reduced gravity well and as a result they are as
spry as
any baseline hu athlete. Some of the later genemods produced a large
nose to
warm inhaled air, stocky legs, a thick layer of fat and a heavy
overcoat of
long body hairs, giving them an appearance that often resulted in them
being
called Trolls by outsiders. However once the Gigantes joined the
interstellar
migration and settled on new ice dwarfs the myth of Enceladus lost its
meaning
and they were quite happy to take that epithet and make it their own.
In
the modern era Geoflex Computing is just another tool, one of those
techs that is used whenever computronium is needed and the conditions
are right
for its use.
The Tro'els are a clade of hu tweaks that have been optimized for arctic and sub-arctic climates. Originally refugees of the Great Expulsion, they settled on an ice moon in the outer system and used genemods to adapt themselves to living in ice caves beneath its surface.
Physical
Tro'els
are large nearbaselines;
up to 2.5 m tall with a round muscular body that weights about 500-700
kg. They
have a large, wide nose with a rich network of blood vessels to warm
inhaled
air and recover heat from exhaled air. Their arms and legs have length
proportions more akin to a great ape than a human but each is much
thicker than
in either of them to retain heat. Thick layers of fat and hair covering
their
bodies from head to toe further enhance heat retention. Even the palms
of their
hands and the bottoms of their feet have special pads that act as
thermal
breaks between them and the ice. Tro'els are so well protected from the
cold
they can use a slab of ice as a comfortable bed and a bucket of snow
for
bathing/scrubbing down. Nor do they need protective clothing and
Tro'els often
go about their business au naturel. (Of course this
doesn't mean they
are exhibitionists as their hair covers anything of interest.)
Interestingly,
these changes were achieved with only minor genetic alterations, mostly
those
that guide the degree and timing of growth hormones, and as a result
Tro'els
are fully interfertile with baseline
humans.
Psychology
Tro'els
have a reputation for being anti-social
or misanthropic. Nothing
could be farther from the truth; Tro'els simply like to live in an
environment
that humans and most other nearbaselines avoid. Those whom have braved
the cold
dry air of a Tro'el warren have found them to be quiet but friendly and
generous even to strangers. Tro'els are particularly fond of showing
off their
folk art; a style of large-scale ice carving that highlights fine
detailing and
often tells a locally known story.
Culturally
the Tro'els are very diverse. Their
preferred environment is
a network of ice tunnels deep beneath the surface of an ice dwarf moon
or
frozen planet. As such they form small communes around some local heat
source
or pocket of liquid water and each commune is free to develop their own
culture. They mine for ices and meteorite debris and may trade with the
outside
world but their isolation protects them many foreign memes
although they do take on the general meme-sets
of the local polity. Some warrens are closer to the surface/outside
world than
others and the Tro'els of these communes often like to maintain the
illusion of
them being the trolls of old Earth folklore. Tro'els are aware of their
appearance to outsiders and of the race memories they invoke in some
baseline
hu and this has become something of a cultural in-joke to them.
Tro'el
technology is like-wise very diverse.
They dig their habitats,
and carve out the furnishings, directly out of the ice but other tech
may use
any substrate they can get their hands on. Tro'els are modosophont
so their day-to-day tech can be anything from prim
to high
and dry
to biotech,
depending on their commune's culture. Also, when Tro'els set out to
settle
another ice dwarf they sometimes carry a geoflex computer seed with
them. If
the new world is suitable the AI associated with this seed may be
anything up
to a third
toposophic hyperturing,
which often gives the Tro'els access to ultra,
transapient
and low godtech.