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DixolutionistsExperimental
evolutionists and biosphere designers, responsible for (amongst other products) the Ton-e-mite
clade
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The Dixolutionists are a small group of biosphere designers/hobbyists. Ey have gained a fair amount of fame through word-of-mouth and do a brisk business in designing biosphere systems for habitats but eir real passion, eir 'raison d'être' as it were, is something ey call Alternate Terragen Evolutions (ATEs for short).
Ey like to pose 'what if' questions:
What if the poles of the
planet Earth were in different places?
What if the planet's
rotation was reversed/faster/slower?
What if the planet had
gained more or less mass in its formation?
What if the atmosphere
was thicker/thinner?
What if the sea level
was higher/lower?
What if plate tectonics
had caused different arrangements of continents?
What if mass extinction
events had (or had not) occurred at different
points in pre-history?
What if different
lifeforms had survived these events?
What if humans had never
evolved or had died out at some point?
Ey
also like to ask questions about the possible future evolution of
life on Earth or other planets:
How would life adapt as Sol grows older
and hotter?
How would life adapt as
Earth loses its water?
How would life adapt
when a planet goes through an ice age or global
warming?
How would life adapt if
transplanted to another world?
Starting with one of these questions ey develop
climate model timelines
and then follow the rules of evolution to create a sim of a planetary
biosphere
which ey then embody with bioforges.
Most of the time the new lifeforms thus created will parallel existing
forms
but often they will possess features that are novel due to their
evolution
having started from different ancestral stock. One simple way of
generating
this novelty is to assume a mass
extinction
event has just occurred. A computer
then generates a short,
random list of survivors and it becomes the group's job to adapt those
survivors
to fit into as many ecological niches as possible. Ey prefer a random
list as
it gives em a greater variety of lifeforms to work with and a greater
chance of
being surprised with the outcome. Most of this work can be done
automatically
in virch
sims
with the potential new lifeforms actually evolving in accelerated time.
As a
result sometimes a habitat
can be
filled with variations of a single ancestral lifeform, much like the Rat
Barrel.
Although most times ey only get to see a small
portion of eir ATE sims
rendered into flesh in any one place there have been times when an archailect
has gifted em with a megastructure
large enough to fit a full planetary
biosphere.
And ey have been quite lucky in getting cast offs from the Dream
Factory to work on, so there are a
number of alternate Earths in
the MPA.
Ey are
also known to have a good relationship with Baphomet,
in fact one of eir members is also one of per offspring, which results
in the
Dixolutionists being alerted to worlds suitable for terraforming
before Caretaker
seeds
can take charge of them. Ey have a particular interest in finding
worlds that
are suitable for life but which for some reason failed to produce it,
worlds
which only need a 'jump-start' in terraforming and no on-going
maintenance.
When such rare worlds are found ey are quick to move in, install an ATE
biosphere and get out so eir new lifeforms can continue to evolve
naturally on
their own under the protection of the Caretakers.
Within the membership of the Dixolutionists being able to claim your
work has
such protection is a mark of the highest prestige.
What
follows is a short list of some of eir creations:
On the Planet Khaziper pods of giant marsupial
whales swim between the hemispheres in a never ending search for food.
These
Sea Roos are herbivores and they time their migrations to the spring
blooms of
sea weed. [On Khaziper the role of the fish eater was taken by small
otter-like
wallabies that still spend much of their time on land, so they don't
possess
enough adaptations to warrant farther mention here.] The adaptations to
an
ocean life included a movement of the pouch from under the animal to a
place just
to one side of its spine, which side is a matter of the animal being
right
handed or left handed. (Most sea roos are left handed with about 10%
being
right handed.) When giving birth a female swims on her back until the
joey can
climb to the high point on her belly, she then slowly rights herself to
force
it to crawl around her to stay out of the water. When it reaches the
pouch the
scent of her milk draws in the joey and the muscular lip of the pouch
seals it
inside. A rich network of blood vessels in the pouch acts as a third
lung and
turns it into a diving bell for the joey. To help digest its food a sea
roo
swallows small stones that then grinds it in its stomach and when
carrying a
joey a female sea roo will swallow extra stones to counter-act the
buoyancy of
the pouch. To propel itself through the water the sea roo has combined
its tail
and legs into a single swimming organ. There are a pair of flukes at
the end of
the tail while the sea roo's hind feet are extended out to the sides to
act as
a second pair half way down its length. While swimming the tail is
driven both
up and down. The muscles along the underside of the tail pull it down
but the
muscles in the legs push it up with the bones in each leg forming a cam
and
push rod. Two bulges outlining these legs can be seen extending below
the
animal's streamlining fat and they act as keels while swimming. The sea
roo's
fore-limbs have been reshaped into flippers but they retain a set of
claws that
the animal uses to grab hold of sea weed while feeding.
Within the McKendree
cylinder
called New Anchorage herds of crabs graze the grasslands. A more
detailed
description than this is difficult because of the large number of
species, each
fulfilling a different role from rabbit analog to a 2 metre long
crab-bison.
On the Planet Walton Creha crows, in various
forms, are the main
predators. Several have taken the role of the Phorusrhacoids
or 'terror
birds' that were dominant during the Cenozoic
in South America, Earth. Ranging from 1 to 4 metres in height these are
all
flightless and now run down their prey. With their black colouration
some have
even made the move to hunt mostly at night. Some hunt in packs to bring
down a
form of elephant sized, mega-herbivore that was evolved from pigs. One
has
become an aquatic predator. With a long, flexible neck and webbed feet
placed
well back on a heavy-boned body it dives after fish like a loon.
On the Bishop
ring
named Al'Kor 7 the top predator is an airborne spider. These spiders
did not
evolve wings, they spin them from their own silk. A Skyspider runs on
only its
first and fourth pairs of legs because the elongated second and third
pair have
been repositioned higher on its body. To take to the air a Skyspider
has to
first spin a pair of wings on a scaffold. When completed these wings
are
stretched between its flight legs. Generally a set of wings will last 5
days
before they have to be re-spun.
However, as far as the Dixolutionists are
concerned the Ton-E-mites are
the most important outcome of eir work. Of all eir ATE sims these are
the only
example of sapiogenesis (the evolution of intelligent life) and the
Dixolutionists waited over 1,500 years before ey could find a suitable
planet
so that eir creation could be downloaded
into a physical substrate.
The
Ton-E-mites are an evolved form of termite colony and as eusocial
insects they are a prime example of a decentralised, self-organising
system
that uses swarm intelligence. However (unlike the Anttechians before
them) the
intelligence level of the swarm itself did not rise above subsentience.
No, it
was the mounds they build that gained sapience.
The termites only act as the mound's 'eyes and ears.'
Back on Earth termites were known to construct
large, elaborate mounds
to house their colonies. These mounds were very distinctive to the
region the
termites lived in, with their structure playing an important role in
thermoregulation. As an example; the so called 'Compass' termites built
tall
(sometimes reaching heights of 6 metres - the thermal siphon effect
drove the
circulation of air) wedge-shaped mounds with their long axis oriented
north-south. Temperature control was essential for the cultivation of
their
fungal gardens (their food source) and for raising the brood. However
even with
the help of the mound's structure the termites still spent a great deal
of
effort and energy maintaining the temperature within a narrow range
(often
within two degrees C over the course of a day). The worker termites had
to
carry water from wells deep under the mound and move the brood in and
out of
different chambers as the temperature changed.
For the Ton-E-mites the Dixolutionists sought a
different method. Ey
gave the termites the ability to control the airflow inside the mounds
by
redirecting it through the action of valves and doors. The termites
were given
the instincts to build feedback circuits into the walls of their mound.
Workers
that positioned themselves in narrow passageways could block the small
flow of
air and divert it into a larger passageway, causing the greater airflow
in
those to divert and push or suck against moveable constructs like
rockers, ball
valves and rollers.
In the accelerated time of the ATE sim the
termites evolved new
behaviour patterns. They replaced the workers with sliding piston
valves that
could be pushed into place and acted as switches used for either input
or
output. They expanded the functions of the moveable constructs to
include
defences, like barricades and deathtraps, against predators. In time
they
developed pneumatic logic
circuits
of ever increasing complexity, which could anticipate temperature
changes based
on the memory of repeating cycles in their environment.
It wasn't just the insides of the mounds that
were changing. Relying on
air pressure to move masses around inside the mound meant there was an
evolutionary pressure to increase the airflow through the mound and the
external structure of the mound evolved to do this. The heights of the
thermal
vents increased and they gained darker colourings. Reflective surfaces
were
built to focus sunlight on to them. And air inlet portals were given
wind-scoops. Some mounds that were located near running water or the
shores of
large lakes even harnessed hydraulic power to pump air. Another
external change
was the addition of satellite colonies or annexes.
An annex was actually a device to enable
communication between different
Ton-E-mite colonies. As a termite colony grew they would send out
workers to
forage for feedstock for their fungal gardens and soldiers to guard
them. It's
what happened when groups of workers and/or soldiers from different
colonies
met that allowed communication. The soldiers would capture the foreign
workers
and imprison them in an annex, with each annex housing the captives
from a
different colony. While there the enslaved workers would transcribe the
patterns of logic circuits they had learned in their home colony into
the walls
of their new home. When hooked into the airflow of the main mound the
growing
intellect of the mound would read the new logic circuits and learn from
them.
With this the Ton-E-mites had gained a culture and with a culture came
a
driving force to more intelligence. To handle it the colonies and the
mounds
they built grew in size, with some reaching 60 metres in height.
The Ton-E-mites are, in the current era, still
confined to the world
that was terraformed for them. The name and location of this world have
been
kept a secret for their protection. The few times that members of the
Dixolutionists visited the world had a notable effect on the culture of
this
emerging intelligence. The Ton-E-mites had a non-technological
primitive
culture that was apparently susceptible to spiritual meme-sets. Somehow
the
Ton-E-mites recognized the importance of these visitors and formed a
religion
around em. The termite workers constructed life-sized terracotta
statues of the
visitors and surrounded any artefacts
ey left behind in domed structures. This would not have been a problem
in
itself but the religion soon broke into factions and there were reports
of open
warfare as different colonies attempted to capture the artefacts and
destroy or
deface the statues of other colonies. Currently the most powerful and
widespread sect is worshipping the image of a nearbaseline
female who went into labour during her stay on the planet. The ground
upon
which her water broke is a holy site and a focal point of mound
building.
Nothing has been built on the site itself but it is surrounded by
concentric
rings of heavily fortified mounds, each an individual Ton-E-mite
apostle.
This religion has also had some positive
effects on their development.
Such a high concentration of mounds in one area has increased the level
of
communication between them. And with so many Ton-E-mites sending out
workers to
forage for feedstock for their fungal gardens the area was denuded of
vegetation early on. This was countered when the apostles learned
agriculture.
They dug canals to irrigate the surrounding land, planted seeds from
the fastest
growing grasses and built wall-like mounds around their farms to
protect them
from grazing animals. These farms provide not only enough feedstock for
their
fungal gardens but also a surplus for trade. This trade is both
internal and
external. Internal trade has allowed some apostles to concentrate their
energies on worship and learning while external trade has gained the
apostles
allies among the surrounding mounds.
It should be noted that irrigation of the
surrounding land has also had
an effect on the microclimate of the normally dry area. The increased
moisture
in the air causes the morning dew to re-wet the ground of their holy
site as it
trickles down the sides of the surrounding mounds. And this repeating
miracle
has only strengthened their belief system.