|
![]() |
Lynk, Lynking![]() Lynking several different locations can result in multiple environmental overlap |
1: (v): The act of using a utility fog
or angelnet to
project an
eidolon to a
distant (or virtual) location while simultaneously
configuring the local environment to mimic that location.
This effectively ‘teleports’ the user to that
location.
Example: E lynked to the party from eir house.
Lynking is a common form of travel and communication in most areas that
employ either angelnets or utility fogs and is used in a variety of
modes:
a) Full sensory: In this mode
the angelnetting around the user is configured to provide a
full-sensory replication of the environment being lynked to.
The user’s neural impulses are intercepted and suppressed at
their source while the actions the user intended to carry out are
performed by the eidolon. The sensory inputs of the eidolon
are in turn transferred into the sensory matrix of the user.
Full-sensory lynking is primarily limited by lightspeed signal delays
and is usually only employed over distances of less then a thousand
kilometers.
b) Limited-interactive: In this
mode the angelnetting around the user is again configured to provide
sensory input replicating the
‘destination’. However, sensory data is
usually limited to visual, auditory, and occasionally tactile
inputs. In addition, the eidolon control protocols available
to the user are much more limited. General direction and
actions are still transferable, but fine motor control is either
limited or non-existent.
Limited-interactive lynking is usually employed in situations where
lightspeed communication delays make fully interactive eidolon control
impractical. It is usually employed at ranges from a few
thousand to several hundred thousand kilometers.
c) Audiovisual only: In this
mode the angelnetting around the user is again configured to replicate
the environment of the ‘destination’.
However, only audio and visual interaction is possible. In
effect, the user can observe and communicate with the destination, but
cannot interact with it physically. Any movement on the part
of the user is usually accomplished by ‘floating’
the eidolon from place to place.
Audiovisual only mode is usually employed when the distance between the
user and the destination is so great that there is a significant lag in
signalling due to lightspeed limitations.
Lynk-node:
1: (n): a specified location or area within a given location
where eidolons are generated and occasionally deactivated.
Lynk-nodes are used in those cultures or polities that find the use of
unregulated lynking disruptive. Having sophonts apparently
materializing out of thin air with no warning, or appearing to be in a
deep trance or coma with no indication as to whether or not the
condition is voluntary has been deemed by these cultures to be a
serious public nuisance. Therefore lynk-nodes (also known as
lynk-points, lynk-gates, or lynk-spots among other terms) are set up
around public (and occasionally private) areas to act as controlled
‘entry’ and ‘exit’ points for
incoming eidolon users.
In some areas in which the availability of high-grade angelnet
components is more limited, larger ‘lynk-stages’
may be used in which the entire interaction between a traveller and
their destination takes place within the controlled environment of the
lynk enclosure rather then via the telepresence of an eidolon moving
freely through the destination environment. Such systems are
primarily used for high quality communication or virtual conferencing
purposes.
Lynk-nodes come in a variety of designs including doorways,
freestanding arches, booths, platforms, and fountains.
Regardless of the design, their purpose is to provide a specified
location for an eidolon to materialize before moving out into the
surrounding environment. Most designs also include a nearby
area for ‘outgoing’ travelers to rest comfortably
while ‘traveling’.
Lynk-mark:
1: (n): A visual cue, icon, or display device used to indicate to a
sophont’s fellow citizens that e is engaged in
lynking. Common lynk-marks take the form of masks, projected
icons, or illuminated pins or bracelets.
Lynk-marks are used by some cultures that permit their citizens to
engage in lynking from wherever they happen to be instead of in
specified areas, but still prefer that they provide some indication
that they are engaged in lynk travel instead of some other activity.
Related Topics: