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Supporting Minds in the Red Star M'Pire

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Red dwarf star
A red dwarf in the Sagittarius dwarf galaxy region, directly above the Milky Way




Historically, the ascension rate in the Red Star 'M'pire has been both higher than the average to the transapient levels and lower than the average to the archailect levels. Some details as to why are given below. Recently this has begun to change/improve, and again some details as to why are given below. Higher level ascension rates are still below equivalence with the rest of the Terragen Sphere but, by the will of Farview, the 'M'pire anticipates to be on par with the other empires in another thousand years or so.


When Farview made per first ascension E was also set on the path to slow-godhood. Knowing E would need quick minds to run the day to day business of the 'M'pire Farview provided per zars with a godmod that gave em the potential to become high transapients (2<SI<3), had ascension schools set up and encouraged all per citizens to ascend. The biont lums did take an early lead in the race to ascend because to do so also gave em new abilities in transforming into different forms, however a lum wishing to ascend to still higher levels faced the limits of eir biology and eir strong bioism culture prevented most from leaving eir flesh behind. On the other hand the vecs didn't have this problem and ey would be the first to reach the third singularity, however the vecs did face the same bugaboo that Farview did in per ascension goals; a limited resource base. Heavy elements were always going to be rare in the Far View region and it became more reliable to simply fuse hydrogen into what was needed. Energy balances made carbon the material of choice and Farview, Starry Eyes and the bionts had the priority for its use, so to gain the resources ey would need the vecs readily became the miners of the 'M'pire. Traveling far and wide on the beamrider network (and even farther) ey would strip whatever planetary systems ey could find. The vecs were obligated to send any 'life-supporting elements' back to Farview and per lums but anything else ey found ey were free to use as ey saw fit. For most vecs the priority was to increase eir numbers but for a few the goal was ascension.


Fashioning small amounts of eir stockpiles into synthetic gemstones, ey traded with the lums for high grade photonanotech computronium and evolution software. Now able to run sims in fasttime these vecs could explore as many mindstates as ey needed to find the best route to the higher toposophics. After becoming moon brains some of these vecs became Godlings even while Farview perself was still 3<SI<4. However there were no serious challenges to Farview's rule, the moon brains may have had extremely fast chronometrics on eir side but Farview had resilience and consensus on pers. And those post-vecs that gave eir full support to Farview found emselves the beneficiaries of a substrate upgrade once Farview became a fourth toposophic archailect, allowing some of em to become smaller ISOs and regain eir mobility. The progeny of one of these would fill the skies of Maximum Air as the Starpuller clade.


The 'brain' of a Starpuller is a picotech substrate, with a core of magmatter. Although relatively small in dimensions it is large in mass and heavy even in the weak stellar gravity field of Maximum Air. As such, Starpullers use a combination of aerodynamic and lighter-than-air lift to stay airborne. Two kilometres wide and three long (if you include the tail) ey have a lifting-body shape with triangular wings and from a distance ey look like an ancient form of Earth marine life, a manta ray, with a tail that ends in a bright globe (its fusion reactor). Internally ey have two large vacuum dirigible cylinders running lengthwise and placed side by side while the wings are filled with hot hydrogen. For propulsion the wings have been divided into chambers which cycle gas pressure changes between them, causing the wings to beat the air. Eir brain fills the prism shaped space between and below the cylinders while a second prism shaped space mirrored above is used for support/auxiliary equipment, sensors, comm systems, a hanger for eir remotes, etc. The dome/hump of eir backs protects a large vivarium.


The 'M'pire is strongly biocentric and thanks to centuries of memetic pressure all vecs/post-vecs under the third toposophic level have taken to this meme set. Most turing level vecs are avid hobbyist gardeners, some even breeding or geneering new plants and animals for eir gardens. The hyperturing vecs go into full biospheric design and gengineering, even going so far as to make softbots and keep them as pets or servants. Some of the post-vec clades retained these hobbies, with many moon brains clothing emselves in planetary scale eco-systems. A few of the mobile ISOs, having adopted Caretaker metapsychology, left the 'M'pire to search for Garden Worlds to protect. The Starpullers on the other hand have internalized eir bioism, carrying eir garden wherever ey go. While a Starpuller's vivarium is only 400m wide, 900m long and 100m high they are still fully self-sustaining worlds in miniature, each containing a interdependent mix of biomes completely sealed off from the world around them. When the Metasoft Empire sought to subvert the 'M'pire vecs back to the Version Tree with exposure to the Kja Observance it was the Starpullers who counter the memetic assault and caused the 'M'pire vecs to integrate the Kja Observance (specifically the Quantitative school) into eir bioism memeplex while still rejecting Version Tree protocols.


For the vecs/post-vecs the next wave of ascensions did not happen until after 9,900 a.t. when Farview ascended to the fifth toposophic level. In 7765 a.t. a window of opportunity had opened; Maximum Air was largely completed, a new wormhole to the Terragen Sphere had been inflated, Farview was focusing per efforts on building Jnodes in the Orion's Arm and trade was beginning to flow. For the first time the Godling post-vecs had a surplus of high grade computronium available to em. Some post-vecs, like the Starpullers before em, simply procreated to become clades in eir own right. Some of these also tried to ascend by forming collective minds. While a few of the older moon brains explored a mind structure of multiple moon nodes distributed across interplanetary space others concentrated eir growth into Jupiter brains. However none of these Godlings had ascended to middle level archailecthood before the window closed in 9900 a.t. (when Farview refocused per efforts into expanding the local beamrider network into wormhole connected cells for a future attempt at ascending to the SI>6 level) It took Farview perself to change this situation.


With per ascension to the 5<SI<6 level Farview needed to maintain, improve and expand the contacts E developed among the fourth singularity beings of the Terragen Sphere and the post-vecs were per means of doing so. With Farview's guidance, coaxing and suggestions four Jupiter brains, so far, have become fourth toposophic archailects and were each sent one of the first wormholes ever produced by the 'M'pire. (these have not been inflated pass comm gauge) [Note: a fifth comm gauge wormhole was gently forced upon the Silk God, a biobrain. This strict biotech sub-polity didn't want eir project contaminated by the non-biotech wormhole so it was placed high outside eir system's Oort cloud with a relay station for a biolaser transmitter/receiver for the final connection.]


Even in the development of these Jupiter brains the 'M'pire shows how novel it can be. Each of the four has been flattened out in order to provide a larger surface area for the collection of solar energy from its sun. Ey are disk worlds.


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Disk worlds are very rare, prior to the 'M'pire there were only three ever built in the whole of the Terragen Sphere, and its not hard to understand why. A disk world is an oddity, an absurdity, a freak of engineering and a waste of resources! For the amount of effort and materials that go into a disk world/brain one could build a conventional (spherical) Jupiter brain that is faster or a swarm of habitats that provide thousands of times more living space. (having said that, it has been pointed out that some also consider bionts to be a waste of resources) However the "flat Earth" meme set is an ancient idea, one that pre-dates written history, and it is embedded deep in the folklore of Hu descendant life so perhaps it was only a matter of time until somebody built one.


Two of these disk worlds still exist and are of the classical type; with a wide heavy metal plate, honeycombed with DCMs, for a base and with high 'rimwall mountains' of synthetic rock on each side which slope in towards the centre giving such a megastructure two concaved sides. This distribution of mass not only keeps air from spilling over the edge it reorients gravity effects across the disk. To have night and day each spins in its orbit like a coin spins on its edge after falling to the floor. The first was built in the NoCoZo as a fantasy/adventure playground complete with flying dragons, witches/wizards, sea serpents and other creatures of myth. Its popularity has gone up and down in cycles as the fads for such things went in and out of favor. It went into receivership many times and changed ownership often. The neogen "staff" has been replaced/updated more times than anyone wishes to remember and there is always been talk of scrapping/recycling the whole thing or selling it for salvage. The second of these classical disks is in the Utopia Sphere and is serving as a shelter for many of the 'fantasy' lifeforms that for one reason or another can't live elsewhere.


More common are the pseudo-disk worlds. These are tabletop biospheres, circular platforms held above a much larger megastructure by some form of pedestal. Such pedestals are often sculptured and for some reason turtles and elephants are a popular design choice. When built upon an ISO these platforms serve a useful function; the circulation of water and gas up through the pedestals and over the disks helps in cooling. Three notable pseudo-disk worlds are the Dancing Turtle moon brain in the Terran Federation, a Jupiter brain in the Sophic League that has been nicknamed "Turtle Soup" and a mobile ISO which calls jerself "Terri."


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And then there are the disk worlds of the Red Star 'M'pire. As stated above; a disk world in the 'M'pire is really a Jupiter brain that's been flattened out in order to provide a larger surface area for the collection of solar energy from its sun. Built in orbit around very small K type and large red dwarf stars, ey are a result of 'M'pire ethics against star lifting main sequence stars. As the star systems had already been mined of all other material there was no fuel left for any internal fusion reactors to run on. The only way to power the Jupiter brains was by solar power, the one resource left in these systems. To maximize solar gain these Jupiter brains orbit eir stars with one pole (on the flat side) always facing eir sun. (to keep eir shape each Jupiter brain has a series of concentric dynamic compression rings centred on the axis and the gyroscopic force from the spin of the disks is countered by the circulation of mass in the dynamic compression rings) The disks spin like a record on a turntable but this is just to help with the deployment of beanstalks around the rims. These beanstalks support large ring structures of solar collecting panels to increase the collection area.


The goal of building these Jupiter brains into disk worlds was to maximize solar gain not to provide an abode for life. However, although these Jupiter brains weren't designed for habitation as eir first goal ey are still a part of a biocentric culture and so on each there is a bubble of life. To further maximize solar gain these Jupiter brains orbit eir stars as close as ey can and the heat makes the sunward side un-inhabitable by biont life. The backside on the other hand is only heated by the waste heat of eir computronium and temperatures here are 'tropical' but bearable. The sunward side of these disks are flat but eir backsides are convex, making em thicker at eir centres. On a disk world like this the centre of gravity is the axis and any fluids, like air and water, would flow towards it. Moving away from the axis is like moving up a mountain so to make the backside inhabitable the land in these areas is terraced. Depending on the angle it is viewed from one of these disks looks like its backside is either a saw-toothed dome or a 'wedding cake' of truncated cones with the angle of each truncated cone chosen so its side is horizontal to the disk's centre of gravity. The truncated cones are separated from each other by high vertical cliffs so the biospheres on each disk are divided into concentric rings and each ring can have its own biome or system of biomes. A disk's mean thickness is some 10,000km, providing an average terragen standard gravity, but this is only an average. In fact, each truncated cone has its own local gravity.


Once again - "On a disk world like this the centre of gravity is the axis and any fluids, like air and water, would flow towards it" however, each of these disks has a large volcano-like feature at its centre which increase the thickness there so as to form an island at its pole. These islands are surrounded by rings of ocean biomes and the 'volcanoes' are actually the base of the disks' cooling fountains wherein hot air and water vapour are jetted up to the high altitudes where they cool, becoming clouds. Because a disk spins these clouds spread outwards to the rim where the water falls out as rain. As the water flows back to the centre it passes through each of the different biome rings, forming rivers and lakes and great waterfalls as it plunges over the cliffs from one level to the next. There are airwalls around the rims which direct any air that might spill over the rims back through cooling channels to the volcanoes and mounted on the airwalls are mirrors which reflect light from the sun below up and across the disk into the cloud layer above, the white clouds then light the disk below them.

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The next beings to ascend to archailecthood were the ai. Each cycler ISO/habitat in the beamrider network has its own Hab Mind. Because the computronium onboard a cycler is actually processing Farview's mindstate these hab minds are only turing level aioids, meant only to run the cyclers' systems and keep them on course. However as a beamrider circuit may easily loop outside Farview's 50ly horizon some of these hab minds have found ey can expand into Farview's computronium when E is not using it. Many have ascended when on an outward bound leg of a cycler route and survived in eir new toposophic level by spawning a replacement hab mind to run the cycler on the inward leg while ey sleep in a compressed file. Other ascended AIs on an inward leg have simply traded places with a turing level ai on an outward bound leg and repeat the trade each time ey find emselves approaching Farview's vastening horizon. Some cycler routes are very well traveled and many of these hyperturing AIs have found emselves in an outer 'arc' together. These arc AIs have sometimes linked through eir laser comm systems to merged into a greater intellect. Even today these 'Arc Godlings' rule the interstellar spaceways in the zones between Farview's beamrider cells while the post-vec godlings hold court around the small stars found in these inter-cell zones.


As the beamrider network has expanded into wormhole connected cells one cell has found itself with a neutron star for a neighbour. This was just too good of an opportunity for the arc godlings to pass up and ey traded with the Terragen Sphere for the magmatter picites ey needed to turn this neutron star into a neuron star. After importing a huge number a files and templates from the Cyberian Network there now appears to be at least one 4<SI<5 AI in this vast cybercosm as the neighbouring beamrider cell was directed to produce an additional wormhole for it in 10,378 a.t. and data traffic through this comm wormhole is so intense it had to be inflated to multi-centimetre gauge. Tracking the data flow shows the 'M'pire has been involved in info-trade with most of the Terragen Sphere with a current focus on the Cyberian Network, the FAS, the NoCoZo, the TRHN and even the friendlier parts of the Diamond Network.


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The 'M'pire's bionts have been the last to ascend into godhood. From the earliest days of the 'M'pire the lums could reach 2<SI<3 but had a long standing problem in ascending to 3<SI<4. Eir godmod was designed by Farview while E was only a third toposophic godling perself and it had its limitations. To ascend still higher ey need to try something new but eir bioism memeplex and duty to be a part of Farview's blue mind made the lums resistant to "leaving eir flesh behind." Augmentation was still a possibility but ey would require picotech or femtotech to make any noticeable gains and Farview had the priority on these. It was the opening of the new wormhole to the rest of the Terragen Sphere that broke the stalemate. With access to new ideas and technologies the lums experienced a burst of creative activity and eir ascension goals benefited. One line of biont godlings came from Titan stock. The Titans had been on the path to 'organic bloatware' and in all this time it hadn't gained em godhood, not one of em. So some, having reached the limit of SI:2.99, traded for magmatter pico-processors and became the largest aquatics in Maximum Air.


Why adopt an aquatic form? Well, the problem with augmenting a biological lifeform with magmatter picotech is twofold; mass and waste heat. To counter this the Titans took to the water and used eir metamorphic talents to grow buoyancy and heat exchanger organs. Describing these third toposophic 'godbrights' in detail is impossible, as ey have greater metamorphic capabilities than any other lums before em; Eir skin changes texture, colour and bioluminescent effects as fast as a cuttlefish, squid or octopus. Ey can design/grow new organs within days and eir bones flow like quicksand.


As eir forms are so fluid the only things that can be used to identify em as belonging to one clade is the type of ascension augment ey use (the magmatter pico-processors) and eir size. These godbrights are as massive as the largest lifeform ever to swim in Gaia's seas, the Blue whale, but eir forms change to match eir 'job of the day.' (contrast this with the hyperbrights and metabrights abilities to match eir forms to eir lifestyle) From one day to the next a godbright aquatic may float at the surface of an ocean like an island, tap changes in buoyancy to glide to a new location in a streamlined winged form, actively swim with a set of powerful flippers and/or a tail or crawl along the sea bottom.


Supplying eir magmatter pico-processors with energy was another problem to be solved. Feeding eir biological forms is one thing, ey are still apart of Farview's ecological node and there is ample food supply in eir environment, but eir magmatter pico-processors needed a gamma-ray laser generator. Fortunately the oceans ey live in are on Maximum Air's band which is made of computronium and therefore has its own energy grid, all one of these godbrights needs to do is tap into it. Some aquatics grow long muscular tentacles that have power cables at their cores which can be plugged into outlets on the band's energy grid, others use eir remotes.


All 'M'pire godbrights control an army of remotes and the aquatics may use these to ferry in energy stores from long distances. These remotes cover a range of types and may be hard or soft, large or small. They are bots, biobots, biomachines, bushbots, muschines, softbots, synsects, utility liquid, utility fogs and nanite swarms, to name just a few. Under 'M'pire ethics all remotes are subsapient but sapients and transapients may also choose to serve a godbright either directly or through eir own remotes. Godbrights can also exert control over the local angelnet when needed.


Another group of lums, the Pearlhairs, have used femtotech to become godbrights and so have kept eir smaller forms. (if you can call a metabright giant small) The Pearlhairs have commissioned the TRHN for a steady supply of Siris Pearl Module 'beads' which ey make under a licence from the Siris habitat. These SPMs are no larger than 1cm across but are used in quantity and it is how they are used that is interesting. The Pearlhairs grow eir hair over three metres long and have given it the properties of optical fibre. The SPM beads are actually woven into the Pearlhairs' hair and not simply strung on. They are woven in a complex pattern with many hairs fed through the holes in each bead after being crossed over and looped around creating a network of thousands of beads for each lum. These bead networks tap into the lums' own bioluminescent neural net. Each bead network takes a team of hyperbrights hours to put together and ey must be supervised by a metabright who works from a detailed template that's been supplied by a fourth toposophic archailect. And for all this effort Pearlhairs are very fragile godlings. The bead network needs constant maintenance; the hairs often break under the load they carry and it must be washed daily. For these reasons a Pearlhair godbright must record per mindstate within an external network each night, shut down per higher functions to go to sleep as a metabright, have per hair cared for each morning after the bead network has been removed and finally have it re-installed later in the morning to reboot back into a godbright. However, with eir smaller size the Pearlhairs are more mobile, ey can go anywhere eir metabright cousins can go and can still quickly adapt to the local environment when ey get there. A Pearlhair can easily pass through a 10m gauge wormhole (with eir support crew and any remotes following) and carry out much of Farview's business in remote parts of the Terragen Sphere, one might even say the Pearlhairs are the seraiph of the 'M'pire. Still, there was seen to be a need for a more robust 3<SI<4 mind that was also mobile enough to pass through smaller gauge wormholes. Enter the Volvox.


When Farview created the templates for the ecology and social nodes E knew they would have to be universally applied to be effective but this meant there was a risk of the lums falling into the trap of a collective mind society so safeguards were put into place. These did not preclude the formation of smaller group minds by other means, in fact the early colonists had used unityware to great effect in surviving the first 200+ years. However the formation of gestalt entities to gain higher toposophic levels was delayed due to the lums' favoring of face to face encounters over virch or DNI use. The solution to this impasse was the Volvox because the Volvox are as much habitat as ey are group minds. The actual format of the group mind varies from Volvox to Volvox; it might be a tribemind, hive mind, collective intelligence, unity or something else but the habitats are easily recognizable whenever they are seen as is the source of the name for these third toposophic minds. A Volvox habitat is a form of freesphere but looks, quite clearly, like the microscopic colony lifeform of green alga known as a volvox.


The outer envelope of a Volvox is a spherical shell of utility water 2,000km in diameter and 10m thick, the utility water is saturated with blue green algae which serves as a nutrient source for those who live within and gives the Volvox a greenish colouration. Embedded in the utility water are thousands of 10m diameter spheres, each connected to its neighbours by webs of both cable and optical fibre. Both webs serve to re-enforce the structure of the shell with the cable web doubling as an energy and material supply network and the fibre web acting as a communications bus for the spheres and the mesobots in the utility water. The re-enforcement is necessary because the inside of the shell is a pressurized atmosphere needed by the large number of lums who live within its freefall environment. The embedded spheres look identical but in fact there are different spheres for different functions, more than half are computronium nodes while most of the remaining are 'storm cellars' for the lums. The rest hold the supporting infrastructure needed by an ultratech 'worksite' colony; nanofabs, picofabs and the like. If the Pearlhairs are the seraiph of the 'M'pire then the Volvox are the journeymen and eir lum membership is chosen for eir expertise in whatever field will be needed to complete the task ey are assigned. Ey can travel from site to site through any wormhole larger than 10m to oversee the assembly of the 'M'pire's megastructures. Often several Volvox will be on a given site, each specializing on a different aspect of the project, forming a small 'tribemind of collective minds.'


Each Volvox houses thousands of hyperbright lums which network with a few metabright lums to form the brain of the habitat. It is the lums' natural metamorphic skills and the open architecture of the habitat that allows the lums to communicate with the bandwidth needed to become an effective gestalt without the DNI or cyberspace hardware other group minds have needed. Each lum in a Volvox has grown new organs to transmit and receive coded pulses of biolaser light. The living quarters inside a Volvox are simple inflated structures and when it is time for the lums to get to work these are deflated and packed away leaving the entire inside of the habitat free and clear obstructions. The hyperbright lums then take up positions against the shell with eir backs to the utility water while the metabrights move to the habitat's centre. In this way each lum has a direct 'line of sight' connection with almost all of per fellows. If this arrangement were analog to a hu brain then the hyperbrights would be the cerebral cortex and the metabrights would be the cerebellum but in truth this statement is a gross oversimplification of the situation.


The Volvox are mobile habitat/minds. Ey have drive units for legs and remotes for arms and with eir main structure being one of utility water ey can be disassembled to pass through a wormhole and reassembled quickly on the other side. And as no unit of a Volvox is larger than 10m in diameter the wormhole can be quite small. Volvox have gained some small degree of fame for eir ability to enter new star systems through under-inflated wormholes and begin 'site improvements' early. This design feature has proven to be very useful in the Far View region as the few wormholes there are smaller than standard.


The latest godbright clade in the 'M'pire is actually a cooperative and is a result of the Nearbaseline Archailect Femtosecond Emulation Project. While the 'M'pire took no interest in the primary project the offshoots of the project showed much more promise, one was even able to hold a realtime conversation with a hyperturing. The lums reasoned that if this group of subsingularity AIs were able to cooperate to emulate a transapient mind then the population of a Jnode, being a mix of super/hyper/metabrights, should be able to form a working simulation of a 3<SI<4 mind. This Co-op mind would have to be designed by a higher toposophic god but the lums had a strong memetic for teamwork and were ready, willing and able to give it a try. It was Farview perself who provided the needed program. The lums were already a part of per ecology and social minds and this was a way for per to possibly offload some of per administrative duties as well.


For the most part lums don't live on planets, ey live on megastructures so it is easy enough for em to standardize eir timekeeping. The 'M'pire day has 30 hours divided into a 12hr sleep period and a 10hr work period (however one defines "work") with two 2.5hr personal time periods on each end of the sleep period and with a 3hr lunch sub-dividing the work period. It is this long lunch that was key to making the Co-op minds workable. Lums shun the cybercosm, ey prefer face to face encounters, therefore it was difficult to organize em as was done in the Nearbaseline Archailect Femtosecond Emulation Project. The answer to this problem was to resurrect an ancient form of social contact - the cybercafe. The lums would go to a cybercafe on eir long lunchs, sit at a table and socialize while eating. Thus fulfilling eir part of both the social and ecology nodes. But as ey sit and eat a terminal at the table would assign em jobs to do. Jobs that were in fact parts of the Co-op mind's program. Hyperbrights and metabrights might be asked to perform high order calculations, brights and superbrights may be ask track down odd bits of information and all would enter the answers back into the terminal. The supramundane surface of a Jnode is sectioned off into 30 timezones and the lunch period is 3 hours long so there is some overlap with the timezones on either side. Thus the program can be run continuously and the terminals give lums starting eir lunch in one timezone the results of the lums finishing eir lunch in the preceding timezone. A Jnode's population may be anything up to three trillion so it is possible that at any given time a mix of 300 billion super/hyper/metabright lums may be running the Co-op program but in actuality only a fraction of these are needed.


The first Co-op mind was set up to run on the Jnode Conor's Game and other godbrights who have visited the megastructure have confirmed it as a fully functional third toposophic archailect. It would appear that the 'M'pire is satisfied with the results of this experiment for copies of the program have been spreading quickly to the other Jnodes in Farview's network and the lums on these Jnodes are setting up cypercafes at great speed. The Co-op minds seem to be tasked with the administrative duties of the Jnodes' local space so in effect the lums are eir own god. (we-are-god-is-us)


The 'M'pire's bionts may have been the last to ascend to the third toposophic level but ey gained a lot from the delay. By the time the lums ascended to godhood eir path was well marked by all those who had gone before em. In addition, the 'M'pire has a very strong meme complex for teamwork and cooperation and its citizens support each other even across the toposophic levels. Higher minds benefit from outsourcing simpler tasks to the lower minds while the lower minds benefit from the dissemination of higher level augmentation tech. As a result the godbrights are generally less massive in form than the post-vecs and AIs which had to bootstrap emselves up to godhood. Ey have eir limits, of course, but these are not truly disadvantageous when the support of others can be counted on.


To date there appears to be only one 4<SI<5 biobrain (or an archaibright as the lums might call it) in the 'M'pire - the Silk God. However this may be about to change. The Silk God has colonized three other star systems and recently eight fleets have been seen moving outward beyond the horizon of some beamrider cells. These cells still have their wormhole production facilities in place and all the fleets seem to be heading for small main sequence stars. In fact one has already reached its target star Bar's Gamble and has begun building a dyson ring about 2 a.u. out and a dyson swarm of energy collectors much closer in. What makes the godwatchers believe this may be an effort to produce another bio-based fourth toposophic archailect is that no effort has been made to place large amounts of computronium in the Bar's Gamble system. The godwatchers are quick to point out how all of Farview's own nodes are megastructures of terraformed computronium with a large population of lums. In addition ey point out that on the one hand the dyson ring is a collection of freespheres, Volvox and dyson trees which is great enough to house the population needed for a 4<SI<5 Co-op mind and that there has been a migration of hyper, meta and godbrights towards Bar's Gamble. While on the second hand the dyson trees are of the type found only in the Grove, the home of the Silk God. On the third hand the ring itself is surrounded by multiple layers of smoke ring type foglets and there is a developing atmosphere of helium, nitrogen and oxygen intermixing with the freespheres, Volvox and dyson trees. Just what the lums are planning for this system is anybody's guess. And what about those other seven fleets? They are still in transit but what will they build when they get to where they're going?



The Red Star Mpire

The Silk God - A special project of the Red Star 'M'pire






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Design notes - inspired by this BBC news site:http://news.bbc.co.uk/1/hi/sci/tech/3142582.stm