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Wildsap ReservesRegions set aside for humans or equivalent
bionts, with no transapient supervision.
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Although Wildsap (pron. wild-sape) Reserve is the technical term, "Wildhu Reserve" is also widely used by humans to cover the various types of reserves (even those where there are few or no humans). However, the Ken Ferjik classification is as follows:
The majority of wildsap reserves are low resource star-systems or
regions of space; either they are not worth settling in the first
place, or else repopulated cinderworlds,
blight regions, or mild
hazard no-go zones that are not worth reclaiming. They are inevitably
settled by relativist sapients, and sometimes the
colonies manage to survive and even thrive against all odds.
Occasionally a passing
ISO might encourage the colonies
by clearing
out remaining blights or swarms; otherwise the locals have to make do
the best they can. The so-called "safe" reserves are considered
sephirotic preservation regions
and protected by
metaempire agreed treaties.
There are however also many examples where good regions have been set
aside by the local transapients as parks and societiums for memetic purposes
(to prove that it's not just the low resource base that keeps reserves
in a state of relative poverty), or just for inscrutable reasons of eir
own.
The Negentropy Alliance
for example will often establish a wildsap
preserve in a choice group of stars as a sign of magnanimity. Later
they might return when the region falls apart through poor local
management or, (more often) are simply asked to come back and restore
control. For this reason many paranoid groups are distrustful of
Negentropist reserves, although there is not the slightest evidence
that these fail more frequently than those established or allowed by
other sephirotics; in fact the reverse is often the case.
The earliest recognised wildsap reserve was the inner sphere red dwarf
Newhope, formerly 1011000110's Star (originally Hip 99265), which was
colonised by hu supremacists in the first half of the fourth millennium
(and belongs to the Wildhu subcategory). Others include several nearby
low resource or abandoned stars, and the surrounding volumes of space,
often up to several dozen cubic LY.
More important is the "Anthroparchy", an irregular region (or rather,
cluster of regions) of some 80 LY at its greatest length,
including several hundred low resource stars in the Negentropist Middle
Reaches (near the
MPA and Utopia Sphere borders),
which were
considered not worth developing for the most part. A few middle
resource systems were added as a sign of grace on the part of the
sephirotics, and to fill out the volume.
In addition to these relatively safe regions, well within or on the
borders of sephirotic space, are others in the outer volumes,
including no go zones and blighted regions that have been abandoned by
or have never been colonized by transapients. Often it is hard
or impossible to say where these wildsap regions end and the wilds as
such begin, if indeed there is a distinction in these cases.
Endlessly romanticized by anti-ai and anti-sephirotic sapients, and
given colourful names like "The Very Wild Periphery" "New
Topias", "NoAiZo", and "Damnation Volume" these regions experience a
decent population influx, but few settlements or colonies last
longer than half a millennium, and often it is a lot less.
The reasons for the short lifespan of these wildsap polities are
various. Often, plundering transapients and ahuman ai find such
colonies useful to harvest. Even in safer regions, the polities
themselves may be unstable and easily subverted, although the
population remains unharmed. Not infrequently the flood of idealistic
immigrants overloads local resources and holding
capacity, resulting in socio-economic breakdown or harsh isolationist
policies and xenophobic attitudes. In some cases the
locals migrate outwards, attracted by opportunities for better worlds,
or new sephirotic dyson swarms. Sometimes the regions
themselves simply decide they'd like to rejoin "civilized" society
again.
As well as dangers from intruding transapients, reserves with
relatively primitive technology and/or simple or conservative meme-sets
are vulnerable to enthusiasts, missionaries, subversives, and
fanatics who wish to introduce more advanced (and potentially
destabilising) technology and complex or subversive belief systems,
or just generally create havoc. For this reason, a number of wildhu
polities and regions employ special or secret police or other
authorities, whose task it is to preserve cultural integrity within a
reserve. In "Safe Reserves" in the sephirotic volumes (but much
more rarely further out) this role might also handled or supervised by
caretaker seraiphs or other transapient units.
Population movement is always a large factor in wildsap reserves.
Although the original colonists, or their children, may return to
Sephirotic space at a rate that exceeds immigration to these same
colonies, it is more often the case that there are huge numbers of
new recruits, making up the tiny percentage of Sephirotic citizens who
are idealistic, adventurous, eccentric, or simply crazy enough
to want to try "life on the Res". This tends to be a problem, due to
sheer weight of numbers. Even the tiny fraction out of the trillions
of potential immigrants would be a flood of newcomers. Not
infrequently, in many of the more disreputable reserves, the local
industries include taking from these new immigrants whatever knowledge
and goods they brought and frightening them into going
home. Otherwise the reservations will tend to fill up, even though they
don't actually seem attractive to most visitors or immigrants.
Among the Sephirotic citizens are quite a few sophonts who spent a few
years, decades or centuries "on the Res" but returned (something
that might be mentioned at parties as an ice-breaker since it sounds
romantic), as well as a much smaller group who were actually born
there but often try to hide the fact, so that they won't be considered
freaks or mental or memetic defectives. Most Sephirotics
provide a free ticket out of the res, and a relocation allowance, for
anybody who can contact the local consulate, embassy, or
representative.
It is widely believed that the sephirotic transapients encourage the
establishment of wildsap reserves and the popularity of wildsap
romanticism, both as a sort of "safety valve" for the human need for
exploration and frontier struggle, and as a didactic teaching device
on how unpleasant any alternative to sephiroticism can be. Proof of
success of the latter aim is shown by the fact that most hu
adventurers to the wildsap regions return as stronger than ever
exponents of the benefits of sephirotic civilization.
The quality of life on these reservations tends to be uneven, but in
most cases it is not actually the unpleasantness that strikes
people. The dominant impression taken away by travellers is the evident
cultural impoverishment and lack of opportunities. Of course
the number of emigrants tends to rise in the lead up to an ascension or
transcension crisis, war, or other local disruption, and become a
relative flood of refugees during a war.
Newhope - Low resource Inner Sphere wildhu reserve - the oldest wildsap/wildhu preserve in Terragen space