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Alpha Star |
| Alpha Star - Data
Panel
Galactography SYSTEM : Corridor #344 PRIMARY : YTS 2915-1582433 TYPE : A6 REGION : The Seams, Kappa Nu Triant Corridor PLANETS : None. AI OVERSEERS : None apparent. Though the weylforges undoubtedly hold transapient entities, they do not communicate with the modosophont populace. AI'S ETHOS : Burdikeer Ethos. AFFILIATION : The A2 NeoMonarchy ALLIES : Jeon, the Greyman Empire LOCAL GOVERNMENT : Benevolent virtual police state. The power is distributed in a feudal manner. POPULATION : c.163 billion sophonts POPULATION BREAKDOWN: Bionts : 3.4% : @ 5.5 Billion Artificial : 2.6% : @ 4.2 Billion Infomorphs : 79.3% : @ 129.3 Billion Xenomorphs : 0.02% : @ 33.0 Million Transavant : 14.7% : @ 24.0 Billion MEAN TECH LEVEL : Ultratech STARGATES TO: Blue (Corridor #343), Delta Star (Knot #8238) |
Before the Version war and the seams, YTS 2915-1582433 was a prosperous
system called Harkington's star. Perhaps 200 million embodied sophonts,
and many billion virtuals and ais of several different toposophic
levels inhabited
the system, whose large star provided vast amounts of energy and plenty
of resources. During the Version War,
Harkington's star was suddenly
cut off from the surrounding world when unrelated events destroyed both
wormholes of the systems at their opposite terminus within a few months
of each other. For several decades Square Logic Infinitum, the archai
supervisor of the system, kept the machinery running and protected its
charges, awaiting the return of connection to the surrounding world.
Such peace was not to last. Square Logic Infinitum went mad for no
known reason. Some guessed that E had fallen victim to some blight or
become one Emself, others thought E had been affected by long-dormant
trojans either from the Version War or
before, and still others thought E was sabotaged after the loss of the
wormholes. All was not lost. Alpha Star had been a major subprocessor
node on the GodNet
and SLI wasn't the only high-singularity sophonce in
the system. Three such sophonces had previously created ISO's and left
the system, but Scarlet Mephistos remained. Scarlet Mephistos took up
the fight against SLI, both in defense of the lower toposophics as well
as in defense of eir self.
The fighting was purely digital, but no less savage for the fact. The
billions of
modosophonts, and thousands of lower transapients and were
used as foot soldiers by both sides. Billions of virtual entities died,
were cannibalised for code, copied, edited, and used in countless other
ways. What the merciless SLI did, Scarlet had to do as well, or lose
ground and potentially the lethal fight.
While war raged within the virtual spaces of the system, the
non-virtual entities were mostly untouched. However, during the fight
power was lost, environmental systems stopped working, and the nanofabs
providing food for millions refused to provide. Only the mandated
security measures for that part of negentropic space saved some of
these sophonts from suffocation and starvation..
The conflict lasted for several weeks real time, and left the virtual
landscape uninhabitable by lower toposophics, the operation systems and
computronium interfaces twisted and scorched into a state which no
modosophont software could run on. SLI and Scarlet finally managed to
destroy each other, taking every virtual sophonce along in eir
death throughs. Scarlet's final effort enabled power to some few of the
nanofabs. Es action allowed for scattered pockets of survivors across
the system, but massive
casualties from starvation, suffocation, and environmental problems.
Once the die-off stabilized, 40,000 embodied sophonts remained alive in
the system.
Unfortunately, their problems were far from over. Many had gone mad
from the trauma, and dysfunctional memes spread through various pockets
of survivors. Lack of repair knowledge doomed other knots of survivors,
while others were merely unlucky. Most survivors were further
handicapped with malfunctioning net-access implants leading to
cognitive static, corrupted experience & memory banks, and
often a wasting of the ability to differentiate between
virtually-induced hallucinations and the physical world. This mental
crippling threatened each of the groups of survivors, who had by now
formed tribal style local governments. Those few who had, for one
reason or another, avoided having their minds corrupted by their
implants slowly found together and managed to cobble together a single
high tech society, scavenging the surrounding megastructures for spare
parts and new devices. The rest of the survivors fell into cargo-cult
worship of the few functional nanofabs.
Then, however, the version war ended, and the seams were formed. A
passing negentropic probe had noted the state of the system in 4634,
and it was without problems that it was passed to the Burdikeer.
The
great natural resources of the system probably is what spurred the
Burdikeer to use it as one of the founding systems, from which the
wormhole net was spread far and wide. Several weylforges
were created
in the system, solar collectors repaired and new once created, and the
starlifting re-initiated. Wormholes were sent out, and in 4718 the
system was connected to Delta Star (then called Hyperan). In 4759 the
system was opened for the general public.
By this time, those suffering from damage from the collapse had been
gathered into a single fully-repaired megastructure by the Burdikeer's
Neumann
systems. The scavengers, however, remained free in the system
and adapted to the new circumstances. Since the Burdikeer's Neumann
seemed to have paid little interest to the needs of the scavengers,
they had simply made their own way. Tapping solar collectors, skimming
resources from the starlifting operation and generally parasitic on
the megastructures around the system was accomplished with great skill.
So great indeed, that fully 80% of the people who moved to the system
in the early years joined the scavenger culture. The remaining 20% set
up their own solar collectors, and earned their resources with honest
old-fashioned work. These soon gained the nickname Fourshoes.
Throughout the early years the Scavengers and Fourshoes held a pretty
constant disdain for each other, the fourshoes regarding the scavengers
as lazy lowlifes and the scavengers regarding the fourshoes as
lowbrowed slowminds.
In 5184 the opposite terminus of a wormhole reached Blue, leading to a
small stream of colonists passing through the system for the other
side, but this didn't affect society in any major way. As time passed
by, the pioneer Fourshoes’ habitats grew and a mercantile
culture developed based on the virtues of truth, trustworthiness and
hard work. Meanwhile the Scavengers integrated their structures more
into the Burdikeer’s megastructures, and refined their
working methods. Many of the scavengers uploaded themselves because of
the lower requirements for energy and resources. Using mechanical
rental bodies it was easy for those who wished to maintain a ril job,
and as time went by the lines between virtual and vec became very
liquid.
Then in 5830 Ykarro of Kiberia arrived from the Sophic Seams, and set
up his House of Enlightenment in the fourshoe hab-cloud of Lagrange 7.
Ykarro preached a mix of Solarism, Buddhism and Poverant Meritism which
he called Zenthism. The belief system struck an instant cord in the
hearts of most of the Fourshoe population. Ykarro disappeared without a
trace less than three months after his arrival, but despite this his
Zenthism continued to soar, gaining new preachers and followers at an
almost exponential rate, culminating with the formation of the
Harkington Zenocracy, a polity dedicated to the truths of Zenthism,
only five months after the religion was introduced to the system. One
of the first points on the Zenocracy’s agenda was the closure
of the system’s star gates to give the isolation required for
enlightenment.
Amongst researchers the rise of Zenthism in more than five-dozen
systems across the Negentropic-Keter border is considered a textbook
example of a well-performed memetic attack with what may have been an
attack sophmeme. How the attack went undiscovered until its late
stages is hotly debated among historians and commentators.
However, it is
widely agreed amongst such experts that the Seams were never in
danger, since the Seams’ memetic immune system were amply
capable of handling the attack without transapient intervention.
In Harkington the Scavengers opposed the Zenthists as soon as their
agenda was revealed. The Scavengers’ lifestyle depended
entirely on the Burdikeer, and they would do their best to oppose any
closure of the system’s wormholes. The Scavengers tried
negotiating with the Zenthists, however at the beginning of 5831 it
became clear that the Zenthists were not only willing to leave the
wormholes be, but were preparing a sabotage of the wormhole to Hyperan.
In response the Scavengers built a small fleet of insystem fighters
using warseed templates downloaded from the known net, preparing to use
force to dissolve the Zenocracy if necessary. The Scavengers gave the
Zenthists two months to cease and desist, after which they would be
forced to intervene. The first month was used by the Zenthists to begin
building their own fleet, and despite the Scavengers' superior sources
of resources, the Zenthists were beginning to catch up.
The Scavenger leadership discovered this threat and reduced the time to
only three more days. This caused discontent among zenthist
sympathizers among the Scavengers. While the Zenthists didn't directly
respond during these three days, zenthist sympathisers rioted
throughout the Scavenger habs leading to infrastructure damage, and
more casualties than any in the system since the great die-off..
The reduced deadline approached, and passed without any public Zenthist
response. Still backed by the majority of their people, the Scavenger
leadership ordered attacks on Zenthist strongholds. the fighters were
launched, and over the next two months such notable battles as the
Battle of Zen Hub, the Great Run, and the Enlightenment Hab Scrabble
occurred. In the end, the Scavengers managed to account for all the
publicly-declared Zenthist forces and quarantine the remaining Zenthist
habs. Three days after the last defense ship was destroyed, the
Zenthists started suiciding by destroying their own habs. Two days
later, no Zenthists remained alive.
Zenthist sympathizers continued to trouble the Scavengers' home habs.
One such group managed to detonate a nuclear device in the Jenton hab.
Despite the best efforts of the Scavenger leadership, further bombs
were detonated in the Nyborg and Enernon habitats within two weeks. The
Scavengers realized their informal parliamentary cyberdemocracy was
unable to react fast enough to such internal threats. In response, they
turned to the hero of the Great Run, hindadmiral Brons, granting him
full dictatorial powers as a temporary measure during the difficulties.
Brons efficiently took control over the scavenger military and domestic
forces, and quickly formed a plan of action. The day after he accepted
the mantle of leadership, he put various military commanders in overall
control of the habitats as administrators, and announced the
introduction of curfew, temporary dispensation of the Bill of Sentient
Rights, and various other emergency measures. Over the next few days
many of the zenthist sympathisers were caught as they tried continuing
their efforts despite the security measures in place. These captives
were incarcerated in the still functional sections of the Nyborg hab.
Some few Zensymps - those smarter or luckier than their compatriots -
remained free and continued their terror. Brons maintained his
dictatorial powers to ensure these dissenters would cause as little
damage as possible. Thanks to his efficient and prudent security rules,
many sabotage and bombing attempts were prevented and more Zensymps
captured.
Brons' successes eventually lead to his greatest difficulty. Few
citizens saw more than an arrested suspect or claims of aborted
sabotage, but no successful attacks occurred some 5 weeks after his
assumption of power. As time went by, a growing number of citizens felt
that Brons no longer had any right to retain power, having stopped the
Zensymps. The organizations that Brons had created were never used on
law-abiding citizens, but the possibility that they might worried many.
As one month became several, some citizens decided that Brons needed to
be removed from power and the cyberdemocracy reinstalled. This
underground movement started conducting their own attacks, these
targeted on the government and law-enforcement. The Democrats was a far
larger force than the Zensymps and thanks to sympathisers and members
in various places were able to conduct a higher rate of successful
attacks than the Zensymps. Brons turned his forces on the Democrats as
well, seeing them as just another face of the Zensymps, however while
he had been able to keep the Zensymps isolated and slowly weed them
out, the Democrats were a much hardier force, used to working under the
eyes of the law-enforcement, and with many sympathisers willing to step
in whenever a Democrat was caught. As time went by, the Democrats came
to replace the Zensymps entirely, with the last few Zensymps being
absorbed into the Democrat networks.
During the last nine centuries of Brons rule, the conflict between the
Democrat terrorists and IntSec forces had glided mostly into the
background for the average citizen. Once in a while a Democrat attack
against the authorities disrupted services, but the Democrat main body
was painfully careful not to hurt civilians. On more than one occasion
they had tracked down groups with less morals and revealed their
identities to IntSec. However, it seems that Brons continued to believe
to the day of his death that the Democrats were another Zensymp
manifestation, and that the establishment of a cyberdemocracy was only
a veil, behind which they would destroy the present civilisation.
In 6824 Brons and all his backups were destroyed in a digital and
physical multipronged attack by the Democrats. His place was taken by
his only sixty years younger son Marent. Marent continued his
father’s policy against the Democrats, though it is believed
this was to maintain the current balance of power, and not because he
thought them a Zensymp manifestation. During the next two millennia
Marent left most IntSec problems to that organisation’s
leaders and instead concentrated on developing Harkington domestically,
economically and territorially. In 6973 Marent convinced first Hyperan
to join the Harkington polity for economic benefit and in 7313 the
Fir-lang Confederacy, consisting of the Firion and Long Lang systems,
joined Marent for protection against the expanding Twinborg Metaempire.
In 7400 Marent moved the seat of government to Firion, and the year
after finally declared that he were seizing permanent control of the
government, and named the four-system polity the A2 NeoMonarchy.
Harkington’s Star was renamed Alpha Star, Hyperan renamed
Delta Star, Firion renamed Null Star, and Long Lang renamed Beta Star.
Marent's declaration provoked a wave of attacks from the Democrats, but
though the freedom fighters succeeded in many of their attacks in Alpha
Star, they had no success in other systems, largely due to control
points set up in the intersystem routers by IntSec. From his distant
position, Marent continued expanding the polity against the threat from
the Twinborg Metaempire, until his assassination by Twinborg operatives
in 8879. His digitally produced heir Horan took over the crown.
Since Marent moved the seat of government from Alpha Star to Null Star,
Alpha Star has been largely uninfluential in the policies of the polity
as a whole. The many computronium-filled habitats hold a vast amount of
virtual citizens engaged in various activities, while non-virtuals and
embodied virtuals in the ril world maintain the links to the
Burdikeer's megastructures that keep the energy and materials flowing
into the system. Below the surface lurk the Democrats, still isolated
to this single system, but with activities going on everywhere. The
IntSec forces that combat them seem to be ever present, monitoring
conversations, inspecting space vessels, and sometimes making people
disappear. Though the virchs of Null Star and Beta Star usually provide
the interface to the virtual presence of the A2 NeoMonarchy, it is the
vast servers of Alpha Star that really keep the wheels running around.