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Felicidade - The Impossible Dyson18 ScorpiiThe
outer shell of the Dyson Sphere surrounding 18 Scorpii
(click for larger image) |
History:
The large terrestrial planet Felicidade was colonised by the Great South America Alliance following the Great Expulsion from Earth. This organisation was created by the former Greater Brazilian Administration and the Mar das Chuvas lunar colony to assist in the relocation of refugees from the continent of South America following the Expulsion. In total nearly a billion refugees were relocated from the southern continent at this time; most never left the Solar system, but were accommodated by rapid expansion of habitats on various asteroids and moons, notably on Proteus and Ganymede.
Four space arks had been built in orbit around the Earth's Moon by 700 at, each carrying twenty thousand colonists in suspended animation to the relatively distant star 18 Scorpii. One of these ships was lost in transit following a collision with space debris. A further three were built in following centuries in the asteroid belt, taking more than a hundred thousand more colonists to this system; more than three million other sudamerican refugees were sent to other star systems, some in poorly constructed 'Backyarder' ships; several ships did not arrive.
18 Scorpii is located 45 light years from the Sol System; it is one of the most Sunlike stars in the Inner Sphere, and was the target of intense scrutiny during the Interplanetary Age, as it was hoped that such a Sunlike-star would be accompanied by a suitably Earth-like planet. Unfortunately the 18 Sco planetary system had little in common with the worlds around Old Sol; two large terrestrial worlds with hot, thick atmospheres, each three or four times Earth's mass made up the inner system, while two distant, cold ringed gas giants orbited far out in the darkness.
Only 18 Sco b, christened Felicidade by the refugees seemed a possible candidate for terraforming, despite its heavy gravity and almost total lack of water this world could eventually be made habitable for specially adapted humans. While the preliminary work was being done on the long terraformation process, the large moon Ouro was quickly covered in pressurised habitats. This moon, and the cold moons of the outer giants rapidly became densely populated.
Between the two inner worlds and the two outer worlds was an extensive asteroid belt in several bands; this was exploited to an increasing extent during the First Federation period, as a number of O'Neill colonies, Bernal Spheres and Stanford tori were built. A number of icy bodies were diverted from the outer system (using slingshot assisted orbits around the innermost gas giant Gigante) to impact on Felicidade, while combined sunshade and solar power collector disks were constructed between the innermost planets and the local sun to cool those worlds down and provide power. But the terraformation of Felicidade was a slow process; the hot, reduced surface of the planet absorbed oxygen like a sponge, and the imported water caused an increase in volcanic activity when absorbed into the upper crust. Soon the surface of this heavy planet was partly covered in basalt flows, severely restricting the colonisation effort. Hi-gravity tweaks had been geneered soon after the arrival of the first colony ships, and had been living on the surface of the world in refrigerated habitats for thousands of years, or on balloon cities in the more temperate upper atmosphere; but with the continued volcanism the prospects of establishing an Earth-like environment seemed remote.
Repeated conflicts occurred in the 18 Sco system between the Spanish speaking and Lusophone populations on Ouro, and between the heavily cyborged Saamaka clade from the moons of Gigante and the space adapted humans of the third belt. On several occasions a number of colony ships were built to escape from the conflicts into the new territories outside the Inner Sphere; over time this sudamerican diaspora spread far out into the Orion Arm. One third generation colony (Budrosa) later was famously converted into a Dyson sphere by the Efficiency Maximisation Paradigm.
In
the meantime the uninhabitable innermost
terrestrial
planet, Ardente, was gradually being disassembled into solar power
collection structures; thin sheets of photovoltaic devices
were balanced on light pressure above and below the plane of the
local ecliptic, generating vast amounts of energy for industry and
antimatter production.
On their first appearance the Efficiency Maximisation Paradigm used subterfuge to convert several planetary systems into dyson shells without the agreement of the local population, and were regarded as one of the greatest threats to sephirotic civilisation at that time. During the sixth millennium the Paradigm fought a bloody war with the NoCoNegs and mainstream Negentropists, finally being contained by the restrictive Jekaumeatrine Accords of 5559.
Since
that time the virtual worlds of the Paradigm
Dyson
shells have become much less secretive, as the closed societies within
the
shells have opened up to outsiders and forged links with mainstream
society
(particularly Keterist and Cyberian interests).
Freedom of movement in and out of the virtual worlds was
finally granted by the shadowy ruling Paradigm Council in 8601. The
Maximisation Paradigm also had close ties with the Panvirtuality,
becoming in some ways a
halfway house between the Sephirotic worlds and that solipsist and
largely a-human metaempire.
Still
regulated by the Accords, the Paradigm was
prevented
from creating any more star shells in the heartland of the Orion
Arm civilisation. Over time a number of red dwarf stars were
encapsulated in the Outer Volumes by rogue optimisation
swarms which may or may not have been associated directly with the
Paradigm posthuman council; eventually these shell systems were
surrounded by more conventional sephirotic colonies which viewed them
with suspicion. As a gesture of goodwill the Paradigm council
extended the restrictions of the Accords to these new encapsulated
virtual worlds, allaying fears of a new expansion in the periphery.
Over time the nature of Terragen civilisation was changing; by the end of the Central alliance period the number of virtual citizens had increased to a very great extent. Despite their disreputable beginnings the virtual worlds of the Efficiency Maximisation Paradigm were no longer viewed with automatic distrust by many of these virtual members of the population. Freedom of movement allowed Paradigm evangelists and other, more ordinary virch citizens the opportunity to mix with the rest of Terragen society, and become accepted into mainstream society. Certainly the transapient Paradigm Council was secretive, but this was also true of many transapients throughout civilised space.
By
8287 the innermost terrestrial world was
now almost
completely disassembled; vast amounts of energy were being produced for
Industry, computation, transport and storage. During this period the
close contacts between Felicidade and Budrosa Dyson led to the
emergence of a new dream, championed by one Celso Aiaia, a superbright
imagineer from the surface city of

The virtual sky inside the Impossible
Dyson
(click for larger image)
After seven hundred years of work the dynamically supported shell was completed, with a radius of 0.936AU; this shell supports a vast network of processing nodes, and distributed among these nodes (but taking up no more than a few percent of the total computing power) is a simulation of a classical inverted Dyson Sphere in its entirety. The land surface of this virtual world apparently lines the inside of the shell; anybody inhabiting this simulation can look upwards and see the Sun-like star 18 Sco directly overhead, and look past the star to the land surface visible on the far surface of the shell, nearly 2 astronomical units away.
The
land surface of the Impossible Dyson has been
generated
by the Paradigm
software using a fractal based program,
modified to
reflect the
sort of geological processes which might be
expected if
such a phenomenally
large world were possible in nature.
More than
four hundred
major continents, averaging a million
kilometres in
length and
breadth, have been created at random in an all
pervading
fresh-water
ocean; these continents themselves are
covered in
landlocked seas
of various sizes, and the vast ocean itself
is dotted
with tens of
thousands of smaller continents, most of which
are larger
than any
continent found on a planetary surface, but
are too
small to be seen
with the baseline human eye from the other
side of the
sphere. It is
said that a full-scale model of most of the
continents
of the inner
Sphere and much of the Middle Regions can be
found in
the midst
of this ocean.
The
central star is dimmed for several hours every
day, as
if in a thick cloud (mimicking the similar arrangement used by some
ringworlds);
but the internal temperature of the sphere does not accurately follow
realworld
physics. If such a dyson existed in reality the shell would be
uncomfortably
warm inside, as all the heat energy of the star would be imprisoned
within the
sphere. One aspect of the Dyson which is often remarked upon by tour
guides is the real light speed delays between locations inside the
shell; each simulated entity is located within the processing substrate
at a physical location corresponding to its location in the virtual
world, so that the communication delays between widely separated
entities in the virtual world are real delays, not simulated ones.
Since the Impossible Dyson was completed in 9016 the population of these empty continents has increased very swiftly; not only by a very high virtual birth rate but also because virtual citizens of all sorts from far afield have applied to be incorporated into this massive simulation (leading to a very diverse population). Using very fast colonisation aircraft and magtrains running within the sphere shell (all simulations, of course) have spread the population out among the continents until most are now inhabited; the population of this sphere in 10400 was twenty-two trillion, but even this vast number of inhabitants represents a population density of approximately one person per ten thousand square kilometres. The vast oceans hold hundreds of millions of virtual ships, but they rarely encounter each other.