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To'ul'h Prime, Tohul![]() To'ul
Prime without clouds
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To’ul’h Prime – H’tat’sa’thoss System homeworld
of the alien To'ul'h
xenosophonts To'ul'h
Prime- Data Panel
GALACTOGRAPHY System:
H’tat’sa’thoss Stellar Type: G9, no companions Metallicity: 1.09 sol Diameter: 0.91 sol (1.1 sol as seen from To’ul’h prime) Planets: To’hso’lo
(Hermean), To’ul’h (Gaian/Cytherean,
To’ul’h subtype),
H’a’thass (Arean), Shthossaa
(Jovian), Th’aa’ssoo
(Neptunian), K’at’sa’thos’kul
(Neptunian) Insolation: 1.3 Terran H’tat’sa’tho’soss (space ring): offers Terragen, To’ul’h and Muuh habitats; reconstructed 3646 AT from the original, which was destroyed in the Spacer/Homeworlder wars Eithne (O’Neill colony): offers Terragen and To’ul’h habitats; historically important IMPORTANT
LOCAL ARTIFICIAL INTELLIGENCE Affiliation:
Caretakerist Religion/Ideology: Variable; mostly traditional
To’ul’h forms. Spaceports: Shuttle service only, from orbital
habs to designated landing
sites. Environmental Requirements: All travellers should be equipped to survive To’ul’h standard conditions. Sites of Interest: Eithne and other important post-contact historical sites in near orbit; many thousands of cultural, religious, and historical sites from pre and post contact periods, many in active use. |
Overview
To’ul’h Prime is one of the great Gardenworlds of the Terragen sphere, and by far the richest To’ul’h World biospheres. It is the origin of the first living technogenic species to be encountered by Terragens, one that already had an unbroken chain of civilizations ten times longer than the entire history of humanity on Earth at the time of contact. Though because of the nature of their homeworld the To’ul’h had not yet generated Industrial or Interplanetary level technologies, their alien arts and philosophies had a huge impact at the time of discovery. The To’ul’h homeworld is still one of the great Wonders of the Terragen Sphere. Like Old Earth, it has come under the protection of one of the Caretaker Gods. Also like Old Earth it is valued in the present age primarily as a preserve for cultural and natural diversity, and has little direct political sway in the modern milieu. However, it does see a steady stream of To’ul’h pilgrims and Terragen or post-To’ul’h researchers.

To'ul'h Prime with clouds
Impressions
and Appearances
From space, To’ul’h Prime is a brilliant green-white ball. The green cloudforests and masses of skyplankton tinge the atmosphere wherever there is an upwelling from the layers below. In the upper levels, cloudforests may be hundreds of hectares in extent, and schools of skywhales float by the millions. Floating and flying life forms of all kinds are numerous. At these heights, ordinary Terragen bionts can move about with minimal equipment or light body modifications. Deeper down, the atmosphere becomes progressively hotter, dustier, and dimmer. In the greenish murk of the midlevels, there are many floating masses of sessile filter-feeders, and plant-like life is rare. The sky grows progressively red and dim as one descends to the surface, the remaining light is more diffuse, and the temperature gradually rises. Even on the highest mountains temperatures on the surface are high enough to poach the flesh of a typical Terragen biont or cause fatal malfunctions in standard vecs. Even by day, the light on the surface is dim; an unaugmented human can barely see well enough to make out large or nearby objects. Sounds are astoundingly loud, and even the slightest breeze has the strength of a hurricane in the dense atmosphere. The dusty air and muddy rains feed a surface ecology based on saprophytes and detritivores.
At 1.46 Terran masses, To’ul’h is on the large size for a terrestrial planet, and also received a significant charge of volatiles during its early development. It has a rapid spin rate and a strong magnetic field, and orbits a late G type star. Most importantly, it developed an oxygen-bearing atmosphere relatively early in its history. These factors combine to make it the richest biosphere of its kind, the archetypical To’ul’h World to which all other natural examples are compared. Like other worlds of this type it has a hot and wet atmosphere, but has avoided a runaway greenhouse effect and desiccation such as seen on typical Cytherean worlds. Like any terrestrial class world with a hot interior and liquid water at its surface, it exhibits plate tectonics, with a pattern of continents and ocean basins. However, the ocean basins are only half-full, and the continents are plateaus. Thus land surfaces fall into one of two distinctive types according to whether they are on these plateaus or in the basins that hold the oceans.
The uplands correspond to the continents of a more standard Gaian planet, and like that of any such continent the underlying geology is granitic rock, with deposits of sedimentary rocks similar to those found in the lowlands and additional metamorphic rocks derived from those. The uplands are much colder than the lowlands (120 degrees or so in most areas; colder in the mountains) and are drier due to their distance from the larger oceans, though all regions receive significant if somewhat irregular rain. The planet’s great river systems drain these continental plateaus, and flow over the continental shelves into the lowlands in gigantic cascades. The surface life is relatively sparse. Rainfall is sufficient in most places and seasons to support a thin crust of saprophytes, usually with spore stalks less than a metre in height. The saprophyte “forests” that are so common in the lowlands are restricted to regions with a regular water supply, near rivers or lakes. There are no true deserts, but some regions may be temporarily dry due to fluctuations in the local climate. If this persists for long enough in any one place then there may be great dunes of wind-blown dust and sand, often with a high organic content. The return of the rains stabilises such dunes with new growths of fungi and saprophytes. Not all of the uplands are dry; there are many large lakes and rivers. In addition, the mountainous areas are an environment all their own.
Biosphere
Life arose a single time on To’ul’h Prime, just as on Old Earth or any number of Gaian or Gaian-like Gardenworlds. It has the usual abundance of life of the prokaryotic morphotype: physically simple cells that cover a very wide range of biochemistries and temperature tolerances when all the species are considered. Unlike a typical Gaian world, however, in which high temperature adaptations are only found in subterranean and hot-spring environments, To’ul’h Prime offers space for thermophilic or and hyperthermophilic life on its surface and in its lower atmosphere. Therefore the equivalent of eukaryotic life, including large multicellular forms, has arisen at least three times, from three distinctive sets of prokaryote-like ancestors. Each forms a “superkingdom” of life, with forms comparable to animals, plants, fungi, or protists. The three superkingdoms are each adapted to a distinctive temperature regime, though of course their ranges overlap somewhat. The first is a superkingdom of hyperthermophiles that populates the basins and most of the continental surfaces and operates at temperatures in the region of 135 degrees Celsius. A second group is found on the highest mountains of the continents and in the middle cloud decks; members of this superkingdom of more moderate thermophiles live best in the 85 degree range. Finally, there is an entire superkingdom of life forms whose biochemistry is comparable to more standard Gaian life, and has an optimal range of centred at about 35 degrees Celsius; these comprise the biota of the upper cloud decks, and are the major photosynthesizers of the ecosystem. Each of these major groups is capable of maintaining life processes at warmer or cooler temperatures than the optimum, just as multicellular life on Old Earth shows a wide range of adaptation. Spores, cysts, seeds or inactive resting forms can survive much more extreme temperatures, and so the three superkingdoms of life on To’ul’h are thoroughly integrated. The crust of the planet is too warm to support any form of life at depth, unlike the case in standard Gaian planets in which life can extend for kilometres below the surface; To’ul’h Prime’s life is already near the maximum temperatures at which protein-based life can operate. The biochemistry of all three groups, like To’ul’hese biochemistry generally, is adapted to a relatively high proportion of sulphur, and to the presence of small amounts of tin, mercury, and antimony compounds that are released into the atmosphere due to the high temperatures at the surface and are present in the crust generally due to the planet’s high metallicity.
Of the surface prokaryotes, the members of
the hyperthermophile “fungal” kingdom comprise the
greatest proportion of the
biomass. They grow wherever any significant volume of sediment
accumulates.
Like Terragen fungi they consist of a mass of mycelia that scavenge the
substrate for nutrients plus transient fruiting bodies that disperse
spores.
The smallest of these form a mouldy fuzz on the soil. The larger
fruiting
bodies, usually in the shape of a mushroom, puffball or stinkhorn, are
seldom
more than a few centimetres across, though some are a much as a metre
or more
in diameter. A few grow balloon-like structures filled with methane
when they
are ripe, the better to disperse spores, and are part of the foundation
of the
floating mats of life that help circulate micronutrients into the upper
atmosphere.
The largest living forms of the surface
landscape are the “grasses” and
“trees” of the saprophytic
“plant” kingdom.
They have complex root-like structures below ground but their
aboveground
portions are usually simple poles or stems bearing a cluster of
reproductive
organs. The larger “trees” look like large
paintbrushes set on end, and the
smaller versions somewhat resemble the stalks and seed-heads of
grasses. The
entire stalk/trunk is simply a platform for the release of spores or
seeds, and
is rarely branched except near its very top. Of course, since they do
not
photosynthesize none has anything comparable to leaves. The brush of
reproductive structures at the top of the pole or stem has male cones
that
spread pollen, and female cones or drupes that enclose seeds. Most are
wind
pollinated, but some have evolved the equivalent of flowers. Most such
flowers
signal pollinators by releasing distinctive scents, but many are
phosphorescent, and a few have distinctive structures that rattle or
buzz or
whistle in local breezes. “Forests” of these
organisms make up the landscape
wherever there is sufficient water and protection from the wind, and
“grasslands” of lower growing structures cover
large areas of the continental
uplands.
The second superkingdom, the moderate
thermophiles, is relatively rare on the surface, though members may be
found on
the highest mountains of the continental plateaus. Most are relatively
small
crustose forms that live on surface dust, or are various forms of
skyplankton
that scavenge the atmosphere for moisture and organic dust. There are a
few
near-microscopic photosynthesizers that subsist on the very low light
levels in
the middle cloud decks. The largest are coelenterate-like organisms
that live
either as balloon-supported “jellyfish”, or are
anchored to the surface in the
manner of a coral or anemone.
To’ul’h Prime’s cloudforests and floating fungal mats are perhaps more highly developed than those on any To’ul’h type world. These associations of organisms are in some ways equivalent to a coral reef or a lichen thallus, or a stromatolite: associations of several organisms that form a distinct community that has its own distinct form and life cycle, yet combine to make a community of organisms has a life cycle all its own. Such a mat begins on the surface, where its hyperthermophilic life forms are active. At this stage they resemble a mass of fungal hyphae together with various sponge-like organisms and an associated fauna of animals. These gather nutrients, and generate flotation gases as part of their natural life cycle, since they can disperse spores and seeds widely from an elevation. Eventually the mat detaches from the surface, carrying with it a large volume of soil. As the mat rises, various other species adapted to cooler temperatures come to the fore and the hot temperature surface life becomes dormant or produces spores. Decomposers and detritivores become less common, and various photosynthesizers become more common, until somewhere in the mid to upper layers photosynthesis becomes the primary source of energy, and the mat becomes a variety of cloud-forest. There various plant-like species are dominant, though filter feeders continue to gather nutrients from the dust in the atmosphere and saprophytes continue to recycle the available nutrients within the mass of the forest. At all stages there is a rich fauna. Flying organisms often nest in the floating mats and hunt or forage in the regions below, bringing up new micronutrients, and some of the mats actually grow suitable nesting or roosting spots so that they can benefit from the fertiliser so gained. The size and mass of the colony increases during this time, as the plants fix more and more carbon dioxide and nitrogen, and the entire mat may fission as it grows. Each kind of association has a distinctive appearance, and a distinctive size (anything from a few square centimetres to many hectares in extent) beyond which the community has a tendency to fission. Finally, as micronutrients are gradually lost and the “soil” of the cloud-forest becomes less and less fertile, the mat begins to break up. The pieces, carrying spores of all the various life forms, fall back to the surface to grow and sprout again in the detritus there or in other rising fungal mats. Such composite life forms are an important element in the nutrient recycling of To’ul’h world ecologies, and it is likely that the evolution of especially numerous and sophisticated mats of this kind accounts for the extraordinary fertility and diversity of the To’ul’h homeworld itself.
Natural
and Artificial Satellites
To’ul’h Prime has no moons, but over the years a number of orbital habitats have been created nearby. The most famous is Eithne, an O’Neill habitat built by the first Terragen contact missions. H’tat’sa’tho’soss is the site of the first Space Ring to be constructed entirely by unaided To’ul’hs, the first Spacer Clans. It was destroyed during the Technocratic Wars between the Promethean and Sisyphean factions, but has since been re-created. Naturally no orbitals are visible from the surface of To’ul’h Prime, but they may be seen from the upper cloudforests.
Society
Unlike GAIA, the Caretaker of To’ul’h Prime permits significant numbers of visitors, and there is even some immigration to and emigration from the To’ul’h homeworld. The diversity of nations and cultures is huge; it appears nearly all the traditional pre-contact cultures are represented somewhere on the planet, as well as many new forms. Only baseline or nearbaseline To’ul’hs are allowed to retain residency and even xenoprovolves derived from other To’ul’hese life forms are only permitted to visit, not to colonize. O’hoth’so’toh (Smoking Mirror) has given no reasons for this restriction. Though O’hoth’so’toh has ordained no absolute restrictions on the use of technology, no action that would disrupt the ecology of To’ul’h Prime as it was before Terragen contact is permitted, and neither is any action what would lead to the extinction of any local species. In practice, many of the local cultures are Ludd, Prim or Lo Tek in nature; few use anything more than simple wind or water powered electrical generators and some well tested gengineered or seed nanotech items. More powerful or novel technologies are under severe legal and cultural constraints. Simple sustainable agriculture and ranching, in the style of the sophisticated “polyculture” developed by To’ul’h civilisations before Terragen contact, is quite common. Within the guidelines lain down by the planetary authorities the locals are apparently self-governing. O’hoth’so’toh rarely interferes directly in local affairs, or even in disputes between different polities, other than to prevent meddling by off-planet agencies. It is assumed, though not proven, the e does maintain the memetic balance to prevent entire societies from violating ecological restrictions, or from taking up the use of “disruptive” technologies. Violators or protesters against these restrictions may be dealt with either harshly or gently by the local authorities according to the preference of the society in question, though in most places the solution is voluntary emigration or forced exile.
Most of
the ancient cities of
pre-contact
To’ul’h are still in existence, or if they were
rebuilt or razed during the
Spacer hegemony they have been restored. These are simply to numerous
and
diverse to describe individually. The extensive arcologies of the
Spacer era
have been dismantled, excepting a ruin that was at the site of the
former Beanstalk
terminus during the “Spacer Tyranny”. This has been
abandoned to the elements
and to pilgrims and tourists, as a sort of memorial by the local
polity. The
bustling cities around the
History
There is
no part of the planet that does
not have some trace of past intelligent life, whether it is as subtle
as
arrow-heads in the local gravel pits, or the remains of mines or the
foundations of dwellings or traces of the irrigation ditches and
wind-powered
pumps that characterize To’ul’h
“farming”. The To’ul’h knew the
use of the
wheel, sails, windmills, written records, and their own peculiar
version of agriculture
long before humans so much as learned to shape a digging stick or chip
a hand
axe. Civilization on To’ul’h Prime extends back
approximately one hundred
thousand years, and though no one culture or polity has lasted even a
small
fraction of that time the accumulated effects are felt everywhere.
To’ul’h
civilizations have risen, fallen,
and been succeeded by others time after time without crossing the
critical
threshold into a culture transformed by science and technology. The
To’ul’h
mode of intelligence is so clearly suited to technology that initially
students
were quite puzzled that such a species existed for so long without
developing
an Industrial,
Information,
or Interplanetary
age as
happened on Old Earth. The common consensus is that this seemingly
peculiar
fact arises not from any factor unique to To’ul’h
psychology but from the
constraints of the planetary environment. Civilizations on Old Earth
depended
strongly for their rise on the advent of agriculture, on the use of
animal
labour, and on fossil fuels, before they learned to harness solar and
nuclear
inputs. Key rungs in this ladder are missing on
To’ul’h. The surface equivalent
of plant life is less productive per hectare, and less predictable in
its
output, than the vegetation on a standard Gaian world since it is
merely
consuming energy produced in the photic zone above. Metallurgy had a
muted
effect, since most metals corrode rapidly in the acidic rains unless
they are
kept dry or oiled against contact. Steam engines are possible at such
high
pressures, but the boiling point of water is highly elevated, and fires
tend
not to burn hot in such a carbon dioxide rich and oxygen poor
atmosphere.
Finally, and perhaps most tellingly, there are neither great stocks of
combustible
biomass comparable to the forests of a standard Gaian planet, nor any
significant deposits of fossil fuels other than tar sands and
carbonaceous
shales. The necessary energy bonus to boost
To’ul’hs into an Interplanetary Age
simply did not exist. Wind and water powered devices did eventually
become
commonplace in heavily settled regions, as did dirigibles. Such things
as
batteries, dynamos, and methane-powered internal combustion engines
were
developed at various periods of history, and later rediscovered in old
manuscripts or reinvented entirely, but they remained local
curiosities.
Assembly line manufacture was occasionally used in some monastic
communities or
in large government controlled facilities for the production of
specialized
goods, but never became widespread.
Perhaps
the closest approach to a
Terragen
style industrial culture came during the various
“skywhaler” polities that
arose periodically over the course of To’ul’h
history (the last arose and
feel between 7500 and 7000 BT). These made
dirigibles capable of travelling into the cold upper airs and tapped
the
relatively rich resources of the photic zone. However, each of these
eventually
overran the available supply of skyfauna and cloudforests. This had
devastating
effects on the ecology below, including disruptions in the local
weather,
famines related to a cessation of the rain of nutrients to the surface,
and
even a few instances of mass die-off in the skyplankton. Subsequent
religious
figures and philosophers characterized such activities as foolish at
best and
sinful at worst, and memes against such meddling were found in nearly
every
well established culture.
Over the course of time a kind of natural selection weeded out those To’ul’h cultures incapable of living within their means. Technology continued to inch slowly forward, with many reverses, but might never have led the To’ul’h to Interplanetary levels even over the entire lifetime of the species. At the time of contact, even the most advanced To’ul’h thinkers were unaware of the existence of other worlds, other than in speculative fantasies. The dominant meta-culture that enfolded most To’ul’h Prime before Terragen contact was well adapted to To’ul’h survival, however. The To’ul’hoss language still in use today was not only a lingua franca or pidgin among the traders and diplomats of pre-contact To’ul’h but a common language for scholars and priests across the ages. Its roots extend back over 30,000 years, and records written by civilizations long lost to living memory can still be deciphered by ordinary To’ul’hs even today if they were written in that age’s version of To’ul’hoss rather than in some forgotten language. Even the greatest of To’ul’h civilizations were strongly conscious of their relative youth compared to the ancients, and planned to some degree to be well remembered when after hundreds or thousands of years they inevitably fell. Terragen contact was a profound disruption to a world that had reached a steady state. This balance has never since been fully restored to what it was, though the present transapient ruler, O’hoth’so’toh, has re-established an approximation of that state for inscrutable reasons of eir own (see the To’ul’h species entry for more details).
Visiting
The only wormhole link to the system, via Morogai, is not large, though the resident wormhole guardian provides free passage to nearly any sophont and most transapients. Travel within the system, by any means, is apparently under observation by O’hoth’so’toh or eir agents, but e does not interfere with any traffic unless it is bound for or will affect To’ul’h Prime. The system’s diverse polities each have their own jurisdictions, and answer only to a loose federation known as the To’ul’h Spacers Guild. Travellers who intend to visit To’ul’h Prime generally are advised to make arrangements with local agents in one of the insystem polities s well as with representatives of O’hoth’so’toh, since no direct travel to To’ul’h Prime is allowed. One must first stop elsewhere in the system’s polities, then if permission is granted, to one of To’ul’h Prime’s orbital stations, and from there by lighter to the surface. O’hoth’so’toh dismantled the planet’s beanstalk facilities shortly after evicting the Spacers, and permits no more than one landing per day on the planet, at one of the eight designated landing sites. Visitors should be aware that local transportation facilities are limited, and that if they are not naturally equipped to survive To’ul’hese conditions any survival suits should be capable of self-repair. By local custom (and implicitly by O’hoth’so’toh’s command) there are no facilities catering specifically to offworld visitors who require anything more than a native To’ul’h might. Agents of O’hoth’so’toh determine the allowable stay of each individual according to eir own criteria. The precise method of enforcement is unknown, but those who overstay their welcome grow increasingly uneasy, then sicken or malfunction. They typically die if they are not either offplanet or en route to a landing site within the prescribed time. Over the course of time there have been exceptions to this rule, and some individuals have apparently been allowed to stay as resident aliens, usually in one of the major To’ul’h cities or monastic complexes. All have proved to be infertile, however; there are no resident populations of non-To’ul’h.
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Timeline
~ 400,000 b.c.e./BT – First fully modern baseline To’ul’hs become distinct from pre-To’ul’h species; most live as bands of omnivorous semi-nomadic foragers, in a manner strikingly similar to that of baseline humans. 2831 AT The To'ul'hs are discovered by the MPA exploration agent Fortunate Cloud, who had been using a research nanoswarm to explore the system’s planets in detail. They are the first living and unequivocally sophont alien clade to be discovered within the sphere of Terragen expansion. No communication is made until observations are completed. |
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