Interactive Food
Interactive food is composed of smart materials or nanotech components enabling complex behavior patterns, texture shifts and taste modulation. The earliest instances were novelty candy in the 260s (Rinckler's ZmartGum) and engineered space food, but the cost remained prohibitive. Interactive food became more common in the 5th century, but the real renaissance came during the first federation. Despite (or possibly because) the strong limitations of nanotech use interactive food became the defining cuisine of the Sol System in the 12th and 13th century. The IFPC (Interactive Food Programming Catalogue) of 1248 is regarded as the defining document of classical interactive food across civilized space.
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Development Notes
Text by Anders Sandberg
Initially published on 10 November 2001.