Image from Bernd Helfert

The original Twotee virches (so named because of its two time - t - axes) were created as a set of laboratories for arcane physics in the Keter Dominion system of Lawnet around 2500 A.T., and were built from the ground up, with only the pre-set requirement for the number of types of axes being fixed.

Eventually, after many attempts, virches of the desired type possessing stable characteristics where complex structures such as life could arise were developed. Most of these were derived from simulated physics where interactions and reactions could occur down either or both of the time axes. Some of the more common of these stable two-t virches were ones where life used the two time axes to give itself a 'thinking time' and an 'acting time'. Thus even moderately sophisticated life evolved extensive ability to plan in 'thinking time' for what it would later do in 'acting time'. Of course, these two time axes are only relative to the virch itself; all processing takes some time relative to the physical world.

When a range of stable, developed Twotee virches had come into existence some copies of the researchers, suitably translated, were transported within them.

These formed the basis of the sophont Twotee virch entities that exist today. Many of these have evolved societies of their own and diverged quite far from baseline humanity. The most obvious difference is the lack of individual planning time, even for complex tasks, because this is all performed in the 'thinking time' axis, as opposed to the 'acting time' axis that is the one most entities who interact with them would perceive. Twotee entities that can communicate with one another along the 'thinking time' axis are particularly at an advantage because of this.

Because of the advantages of their thinking at right angles to 'normal' time, Twotees are often called on as negotiators, with the other entities involved visiting their virches, where the Twotees retain more of the advantages their two time dimensions give them.

Although Twotee virches are not particularly common, they are found across all of Terragens space. Various Twotees have, over time, ascended to higher toposophic levels, at about the average rate.

Since the creation of the Twotees, the researchers of Lawnet and elsewhere have also created stable virches with other versions of strange physics, such as three or more perpendicular time axes, and created entities to inhabit them - Threetees and so on. However, these are much less common than Twotee virches, and much less widespread.

In terms of the EZ virch classification system, Twotees have very hard virtual physics, a great deal of difference from the physical world, a low level of abstraction, and a high resolution.

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Development Notes
Text by Tony Jones
Initially published on 01 February 2004.