Protean Transport Infrastructure

Fast and capacious transport system used on many worlds and megastructures |
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| Protean Transport Cabins in Gjoa City, Argelander. The transport cabins come in a wide range of shapes and sizes, and levitate above and below superconducting tracks, securely held by flux pinning. |
Introduction
Protean transport infrastructures use a wide variety of customised cabins that can seamlessly interface with different types of tracks to form an intelligent, flexible transport network. Without ever changing cabins, a traveller can cover distances ranging from a few kilometres to thousands of light-years. Every journey on a protean transport infrastructure is automatically customised to the traveller's preferences in every respect, from the size and environment of the cabin to the travel time. Protean transport systems are commonplace on many worlds and megastructures, and are generally used for longer journeys than personal rapid transport systems, which tend to be smaller and used for local journeys (although there is considerable overlap),
Cabins
A cabin protects the traveller from the rigors of travel and provides them with an enjoyable environment. Cabins can come in almost any size and shape to match a traveller's preferences: The smallest are little more than pods with life support systems for bionts, or energy connections for vecs, bots, temporary bodies, or the occasional travelling computronium block. Large ones may have multiple rooms with all the accouterments necessary for a modern lifestyle, such as autofabs, utility fog, waste recycling, high-bandwidth connections to the local net, gymnasiums, and panoramic windows. The largest can be grand, ornate structures hundreds of metres across, flying palaces for one person or many, although external factors such as the dimensions of urban environments, access ports or wormhole throats set an upper limit on size.
Cabins can change during the journey, narrowing to fit through vacuum tubes or re-configuring to deal with acceleration. To reduce the effects of rapid acceleration the cabit can be temporarily filled with utility fog or some other form of smart matter. Smart matter of this kind can handle most contingencies, but the transport infrastructure can also deliver new components or remove existing components so the cabin can grow or shrink in transit. For bionts who prefer to experience gravity, it is fairly common for cabins to dynamically switch between different configurations, rotating when in freefall and re-orienting when accelerating along a brachistochrone path. Cabins can also merge when travellers wish to meet and split apart when they go their separate ways.
For the construction and delivery of cabins, protean transport and manufacturing infrastructures overlap. Standardised cabins and components to construct them are often held in warehouses. Upon receiving a request to travel, an appropriate cabin is sent out or constructed, and then modified to match the traveller's preferences. Travellers who wish to leave immediately may start the journey with a standardised cabin, which then customises itself during the journey. After use, cabins may be disassembled into their component parts or collapsed for storage while still whole.
If the traveller can survive the local environment, the cabin need not be enclosed and may be very minimal indeed. For example, a nearbaseline human travelling in a compatible atmosphere may use a cabin consisting of no more than a platform to stand on or a chair to sit in, and vacuum-adapted sophonts often use light open frameworks and sunshields as cabins when travelling through space.
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| Wurslai Ring in the Terragen Federation has a network of Magways underneath the outermost rotating surface, which allows travellers to journey rapidly between population centres. These subsurface magways are accessed via spiral tracks, which pass through smart matter airlocks on route from the surface |
Tracks and Interfaces
Tracks can guide, support and propel cabins through an interface. While they can take many forms, a small number of track designs are frequently used for their efficiency and effectiveness. Superconducting maglev tracks (known as Magways) can guide cabins equipped with superconductor interfaces, supporting them against gravity if necessary and propelling them with linear motors. Tracks may be wide ribbons laid out on the surface or underside of a habitat, or floating in freefall. Or they may be arrays of anchored beams, with the interface wrapped around them. Alternatively, mechanical tracks can also be used to guide and support cabins, using wheels as an interface. In this case, the track and wheel surface are usually made of some suitably hard material to resist abrasion and flexural losses. Mechanical tracks can also be laid out as wide ribbons or narrow beams, depending on the circumstance and culture.
In a pressurised environment, such as the surface of planets or inside freespheres, vacuum tubes are sometimes used to enable high speeds without drag losses. Such tubes can have large diameters, sometimes over a kilometre, and surround superconducting or mechanical tracks. In many cases, however, it is easier to simply locate the track in a natural vacuum, above the atmosphere or beyond the floor/wall of a hab. Long tunnel airlocks, with widely separated barriers, allow cabins to move in and out of vacuum at high speeds.
For distances over 10,000 km, the most common form of track is an impulse grid, in telpher or boostbeam configuration. The same superconducting interface used for magway tracks can be reconfigured to work with an impulse grid. At the longest distance scales, protean transport infrastructure merges into the Beamrider Network and Wormhole Nexus, with cabins connecting to beamrider shuttles or delivered to the local stargate's High Road.
A cabin's interface can reconfigure itself to deal with different types of track. Alternatively, a necessary interface may be delivered to a cabin while it is in transit and removed afterwards. Some interfaces allow cabins to move without tracks. Depending on the environment, they may be equipped with wings, vacuum balloons, propellers, legs or magnetic sails. Such movement is usually less efficient and used in regions with a low transport density where tracks aren't present, or during slow travel for the sake of personal enjoyment.
Tracks themselves can move, though on longer timescales than[/b] cabins. A superconductor ribbon track can crawl across the underside of a hab on modular grips to a new location, or unspool through space. A track can grow by carrying folded-up segments of new track down its length, where they unfurl and connect to it at the end. If a track needs to shrink, the same process can happen in reverse, with segments folding up before being transported and laid elsewhere or stored in a warehouse until needed.
Journey preferences
Travellers in a protean transport infrastructure provide it with their journey preferences, which can include not only the destination, but also ideal travel time, route, cabin environment, automation, and degree of serendipity. Journey preferences may be given directly through a DNI or other interface, be dictated by an exoself, or predicted by the PTI itself, and can be updated during the journey. At one extreme, a traveller may wish to arrive at their destination as quickly as possible while remaining embodied. In this case, their cabin will be little more than a protective crate or small vat of life support fluid, moving with the highest survivable acceleration, while its occupant is unconscious or connected to a local virch environment, or altered via psychoware overlay to feel no sense of boredom or claustrophobia.
At the opposite extreme, a traveller may wish their journey to take a very extended period of time while they enjoy the views from a grand cabin hundreds of metres across. Some may travel alone, others in shared cabins. Travellers can request a random destination, or for random encounters with others en route, allowing them to merge their cabins into a larger structure to socialise. A protean transport infrastructure can accommodate all of these preferences, everything between them, and many more besides.
Protean transport infrastructures can respond to cultural as well as individual preferences. In some cultures, vehicles may move on pre-defined routes as mass transit lines, with individual cabins joining or splitting off at the destination. In other cases, cabins can spontaneously merge to form collective vehicles if enough travellers are heading in the same direction. Finally, travellers have the option of taking control of their cabin when it is safe and practical to do so. In such cases, a layer of automation will usually take over if the traveller attempts to do something dangerous, although some cultures allow enough control to crash a cabin while providing medical repairs or even resurrection from backup, if required.
Freight
Freight is another area where protean transport and manufacturing infrastructures overlap. In some systems, most traffic consists of freight being delivered to local consumers. Often freight traffic consists of mobile fabricator units, which assemble products while in transit. Freight is usually, but not always, given a lower priority than passenger traffic, although certain perishable, time critical or urgent goods may be given precedence. The details depend on the local culture and politics, and how they determine the prioritisation algorithms.
Cultural and Political Factors
As with protean manufacturing infrastructure, protean transport infrastructure balances the needs of many sophonts, which inevitably means that it must decide how to prioritise different requests and what degree of control to give different users. Different cultures approach these issues in different ways, and prioritisation algorithms are a frequent topic of political debate in many societies.
Snapshot: A Cableville Journey
The invitation already had a destination encoded, so when it was time to leave, I fed it into the infrastructure as I walked through the trees.
"I want to enjoy the view," I told the infrastructure. Yes, verbally, speaking into the air; I feel more comfortable with a verbal-visual interface. Ketzu calls me a palaeolithic ape, and they're not entirely wrong. "Full circle panoramic window. And not too fast. Arrive by the invite time, not before."
A little map with a proposed route appeared on a tree ahead of me, blue lines glowing against the ridged bark.
"Yeah, that'll do."
I reached the clearing as I spoke, where the cabin was already assembling itself: Transparent sheets slid up out of the soil, unfolded, and joined together into a cylindrical window with a single gap. As soon as I'd walked through the gap, it too, vanished. Furniture inflated itself from the floor. Once I was settled in, I watched the ground healing itself outside, the grass knitting back together.
The cabin unfurled fancloth wings and leapt into the air, pushed upwards by an inflating superconductor balloon on its belly. For the next couple of minutes, it cruised over the dense canopy of my rainforest home until it reached an access port. The side of a steep hill opened suddenly, a smart matter maw directly before us. The cabin's fancloth wings folded as it entered the waiting mouth. While the air cycled out, I had a few seconds to enjoy the decorated walls of the tunnel airlock racing past, iridescent turquoise patterned with veins of gold. Then it opened up again, and I emerged into the vacuum of the habitat floor's underside. Above me, an infinite ceiling, glowing like a Gaian sky; below, ten kilometres down, a gorgeous curlicued landscape of beaches and shallow seas.
Other cabins, hanging from the ceiling like mine, hurtled past. A dizzying array of shapes, some tiny, some gargantuan. The largest, a tangle of shimmering vines, was so large I couldn't judge how far away it was. For a moment I considered asking the infrastructure, but decided to let the mystery remain as it moved off into the distance.
I asked the cabin to release some sweet filigliders, and lounged back, picking them out of the air and eating them. At a leisurely speed, just a few thousand kilometres an hour, the landscape slid past, revealing first an archipelago, then an open ocean, then a mountain range.
The cabin slowed. Far below, my destination came into view: The Ael Cataract, where a vast river traversing a sprawling plateau encountered a sheer cliff face and dropped two kilometres straight down. Up ahead, a ribbon had unspooled from the ceiling. It passed through an airwall in the transparent barrier keeping the atmosphere below out, then descended to our meeting point. A dozen or so cabins in a variety of shapes were descending the cable: Other attendees who had also chosen to arrive precisely on time. My cabin stopped at the top of the ribbon, then transferred smoothly and began to drop.
The end of the cable moved across the stony ground, depositing our stream of cabins in a broad arc. We'd arrived.
There, at the base of the Ael Cataract, enveloped in the roar of falling water, watched over by a rainbow spray, we partied for two days.
Afterwards, Ketzu came to find me and, their feathery tendrils fluffed with excitement, suggested we take a further jaunt to Wyrme. So we merged our cabins together and argued about interfaces while it carried us down past another three layers of habitat and outside, where the stars stood sharp and clear against the pure black vacuum.