The Orion's Arm Universe Project Forums
Car crash-proof humans - Printable Version

+- The Orion's Arm Universe Project Forums (https://www.orionsarm.com/forum)
+-- Forum: Offtopics and Extras; Other Cool Stuff (https://www.orionsarm.com/forum/forumdisplay.php?fid=2)
+--- Forum: Real Life But OA Relevant (https://www.orionsarm.com/forum/forumdisplay.php?fid=7)
+--- Thread: Car crash-proof humans (/showthread.php?tid=2326)



Car crash-proof humans - Cray - 07-22-2016

A rather narrowly specialized tweak:
http://www.popularmechanics.com/technology/a21975/what-humans-evolved-to-survive-car-crashes-look-like/


RE: Car crash-proof humans - Drashner1 - 07-22-2016

Hmm. I wonder how similar would be a tweak adapted to high gravity or acceleration, particularly sudden acceleration/deceleration - for some kind of combat perhaps?

Todd


RE: Car crash-proof humans - stevebowers - 07-23-2016

One major problem with hi-gravity worlds would be damage caused by falling over, I think. You'd hit the ground hard and fast. That's why most OA high-grav tweaks are short in stature, with quick reflexes. They tend to wear knee- and elbow- pads, but perhaps some or many of them could have fleshy pads around their joints instead.


RE: Car crash-proof humans - Rynn - 07-24-2016

When I updated the superior genemods I added a mod for toughness/acceleration resistance; a partial vascular network of fluids that strengthen under shock to absorb impact.

In terms of high-G human tweaks one option for fall protection would be to adopt a more ape like body form. Long arms, hunched posture and a style of walking that frequently involves using the knuckles as well as feet. That would be pretty stable, beyond that you get quite far away from being still technically a hominid. Spider or even slug forms would be even bett for falls.


RE: Car crash-proof humans - Matterplay1 - 07-27-2016

(07-24-2016, 12:48 AM)Rynn Wrote: When I updated the superior genemods I added a mod for toughness/acceleration resistance; a partial vascular network of fluids that strengthen under shock to absorb impact.

In terms of high-G human tweaks one option for fall protection would be to adopt a more ape like body form. Long arms, hunched posture and a style of walking that frequently involves using the knuckles as well as feet. That would be pretty stable, beyond that you get quite far away from being still technically a hominid. Spider or even slug forms would be even bet for falls.

If the idea is to stay as human-like in appearance as possible, then extremely short stature would go a long way towards solving a whole range of problems. Strength to weight is much, much better for a human who is half the height of the present average.

Another way to go aside from spider or centipede or slug forms would be an aquatic or semiaquatic habitat. Dolphin or fish provolves would be just fine in high G.