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    Thread: OA timeline widget
Post: RE: OA timeline widget

Thanks! I'll look into those. :)
CCostello Worldbuilders Resources 2 6,436 08-21-2014, 09:48 AM
    Thread: OA timeline widget
Post: OA timeline widget

I was admiring OA's timeline [http://www.orionsarm.com/xcms.php?r=oa-timeline] and am hoping someone can explain how I can go about creating one myself. I've found the widget's official "getting start...
CCostello Worldbuilders Resources 2 6,436 08-20-2014, 06:37 AM
    Thread: Electric metabolism
Post: Electric metabolism

http://www.pbs.org/wgbh/nova/next/nature...ity-alone/ This is the first I'm hearing of bacteria that can survive on electricity alone. Perhaps, this can be used as a basis for some interesting, new x...
CCostello Real Life But OA Relevant 3 6,352 08-08-2014, 07:22 AM
    Thread: Simulated gravity
Post: RE: Simulated gravity

I accidentally created two threads with the same topic. Very sorry. Can someone please delete either one? :/
CCostello General Setting Discussion 18 215 08-04-2014, 01:01 AM
    Thread: Simulated gravity
Post: Simulated gravity

Just another thought on finding a way to produce artificial, or more accurately, simulated, gravity. Before someone tries to inform me of how OA already beats around the bush with needing artificial ...
CCostello General Setting Discussion 18 215 08-04-2014, 12:57 AM
    Thread: Eclipse Phase
Post: RE: Eclipse Phase

(07-14-2014, 03:42 AM)stevebowers Wrote: I don't see why we shouldn't include a planet (or habitat) which has a culture influenced by mens rights; I intend to write up at least one Clade Parthene wo...
CCostello Worldbuilders Resources 12 25,867 07-18-2014, 11:41 AM
    Thread: Eclipse Phase
Post: RE: Eclipse Phase

Eclipse Phase is fairly comprehensive (I skimmed a huge encyclopedic document of theirs, so I'd have to say probably more so than OA), but doesn't really cover any topics that OA doesn't cover to some...
CCostello Worldbuilders Resources 12 25,867 07-12-2014, 07:36 AM
    Thread: Traditional "starship" inspiration conceptboard
Post: RE: Traditional "starship" inspiration conceptboar...

(07-06-2014, 11:26 AM)Drashner1 Wrote: Ahem - I don't want to nip the discussion of starship hardware in the bud, but the plan has always been to include discussions on starship hardware on the exis...
CCostello General Setting Discussion 7 86 07-06-2014, 12:43 PM
    Thread: Traditional "starship" inspiration conceptboard
Post: Traditional "starship" inspiration conceptboard

I've noticed the recent interest in creating an iconic "starship" for the OA-verse, one that would be conforming to many of the preconceptions of traditional science fiction starships (the example I'v...
CCostello General Setting Discussion 7 86 07-06-2014, 05:53 AM
    Thread: Mapping the OA Milky Way
Post: RE: Mapping the OA Milky Way

This is my newest version of the map. I thinned out the other two Meistersinger routes a little, and nudged a few of the outer civs inwards back into the Galactic Habitable Zone. The individual civs ...
CCostello Art and Visual Media 51 756 07-05-2014, 08:06 AM
    Thread: NoCoZo update
Post: RE: NoCoZo update

(07-04-2014, 05:40 AM)FrodoGoofball Wrote: There could be certain cultural attitudes toward transaps dealing with modos that transapients or modos wouldn't have when dealing with each other. If 90%...
CCostello General Setting Discussion 81 913 07-04-2014, 06:15 AM
    Thread: NoCoZo update
Post: RE: NoCoZo update

(07-04-2014, 02:50 AM)Rynn Wrote: I think parts of the NoCoZo are likely to be quite dangerous to modos. Transacting with a transap is a risky thing if they don't care particularly about your welfar...
CCostello General Setting Discussion 81 913 07-04-2014, 04:29 AM
    Thread: Mapping the OA Milky Way
Post: RE: Mapping the OA Milky Way

Okay, I actually don't think I aught to add in any more, seeing as most of the MEECs would be too small anyhow. I suppose my map is ready in its current form.
CCostello Art and Visual Media 51 756 07-04-2014, 02:01 AM
    Thread: NoCoZo update
Post: RE: NoCoZo update

(07-03-2014, 09:20 PM)kch49er Wrote: Regarding inter-s level trade. The rancher might be considerd to trade food, water and shelter for wool, which can then be traded with other people. Or we 'trad...
CCostello General Setting Discussion 81 913 07-04-2014, 01:24 AM
    Thread: NoCoZo update
Post: RE: NoCoZo update

Hey, I think I have some valuable ideas to contribute here that you may not already be considering. (07-02-2014, 07:33 PM)Rynn Wrote: (07-02-2014, 07:23 PM)Steel Accord Wrote: That's the biggest ...
CCostello General Setting Discussion 81 913 07-03-2014, 01:03 PM
    Thread: Mapping the OA Milky Way
Post: RE: Mapping the OA Milky Way

Thanks for all of these! Actually, I think I remember reading that the Chtonids were an LEEC.
CCostello Art and Visual Media 51 756 07-03-2014, 12:16 PM
    Thread: Storium: the online storytelling game
Post: RE: Storium: the online storytelling game

I'd be down to participate, if we get this started. :)
CCostello OA Role Playing Games 8 152 07-02-2014, 03:10 AM
    Thread: Libertarianism in OA
Post: RE: Libertarianism in OA

Hey, I'm actually a libertarian/classical liberal, so I found this topic interesting, worth tackling while there's already a thread for it. I'm going to stay unbiased, and I'd like to avoid a debate b...
CCostello General Setting Discussion 63 831 07-02-2014, 02:56 AM
    Thread: Mapping the OA Milky Way
Post: RE: Mapping the OA Milky Way

(07-01-2014, 11:38 AM)Drashner1 Wrote: (07-01-2014, 03:23 AM)CCostello Wrote: I plan on dotting it with the MEECs in later. The Muuh and Soft Ones are MEECs, despite being interstellar (although p...
CCostello Art and Visual Media 51 756 07-02-2014, 12:58 AM
    Thread: Mapping the OA Milky Way
Post: RE: Mapping the OA Milky Way

http://img1.wikia.nocookie.net/__cb20140...Way-OA.png At 2400px2, it's too large to post directly. This is my newest version of the Milky Way map. It now contains all of the HEECs, distinguished by c...
CCostello Art and Visual Media 51 756 07-01-2014, 03:23 AM