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Thread: How would life develop on a waterworld? (was: Reactionless engines)
Post: RE: How would life develop on a waterworld? (was: ...
That's a good point. There maybe exchange of spores... or even corpses between the surface and the bottom. |
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Fabulist |
General Setting Discussion
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11 |
148 |
10-08-2013, 07:32 AM |
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Thread: Problems with Space Warfare
Post: RE: Problems with Space Warfare
Lasers are not considered serious weaponry in our time because they are not considered for use in space. Atmosphere does all kinds of interesting stuff when subjected to high power lasers.
Anyway, he... |
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Fabulist |
General Setting Discussion
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41 |
485 |
10-08-2013, 12:20 AM |
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Thread: How would life develop on a waterworld? (was: Reactionless engines)
Post: RE: How would life develop on a waterworld? (was: ...
Life on earth has most likely developed by a combination of sunlight, shallow water and volcanic activities that make all kinds of chemicals.
But on waterworlds things get a little complicated. Life ... |
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Fabulist |
General Setting Discussion
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11 |
148 |
10-07-2013, 11:35 PM |
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Thread: Reactionless Engines
Post: RE: Reactionless Engines
Thanks for sparing the hostages, Todd. Although B and C are not high speed uses, the race idea is perfect.
Sincerely speaking, I initially thought that it would be a great waste not to use reactionl... |
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Fabulist |
General Setting Discussion
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114 |
1,651 |
10-07-2013, 11:11 PM |
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Thread: Reactionless Engines
Post: RE: Reactionless Engines
For the i-don't-know-many-th time, I don't want to force anything on OA. Anyway, I presented my case here. It's up to senior members now whether to incorporate it. |
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Fabulist |
General Setting Discussion
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114 |
1,651 |
10-03-2013, 01:28 AM |
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Thread: Reactionless Engines
Post: RE: Reactionless Engines
In the pessimistic scenario, let's imagine a sphere 20 meters in radius. That's Cd=0.4 and D=20 meter. A detcord 340 meters in diameter. Now this is an asteroid: Low density = high surface area, spher... |
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Fabulist |
General Setting Discussion
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114 |
1,651 |
10-01-2013, 04:50 AM |
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Thread: Reactionless Engines
Post: RE: Reactionless Engines
Floating platforms solve nothing as they still have a depth limit. About submarine cables, it's a good idea but there are some circumstances that they wont work. What if their terminals are mobile? Dr... |
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Fabulist |
General Setting Discussion
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114 |
1,651 |
10-01-2013, 04:47 AM |
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Thread: Reactionless Engines
Post: RE: Reactionless Engines
Rynn and Drashner: It is good to note that a Halo drive propelled Sears-Haack body is an omnicraft by default. It could be an aircraft travelling at up to like 1000km/s or an spacecraft capable of 0.9... |
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Fabulist |
General Setting Discussion
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114 |
1,651 |
09-27-2013, 11:02 PM |
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Thread: Reactionless Engines
Post: RE: Reactionless Engines
Rynn: Thanks but I know how to quote and have used it before. At the moment I am using Dolphin browser on Android which does not scroll down text boxes when it gets too long so no space for quoted tex... |
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Fabulist |
General Setting Discussion
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114 |
1,651 |
09-27-2013, 10:59 PM |
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Thread: Reactionless Engines
Post: RE: Reactionless Engines
Drashner1 Wrote: (09-25-2013, 09:10 PM)
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-Since most of the mass of an object is nucleus...
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that's irrelevant. Nuclei are electrostatically bound to electrons, so it makes no difference. Object... |
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Fabulist |
General Setting Discussion
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114 |
1,651 |
09-26-2013, 03:08 AM |
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Thread: Reactionless Engines
Post: RE: Reactionless Engines
-We could accelerate an iron slug inside a coilgun and ask it whether it felt anything. :D
Not a convincing answer, stuff don't feel acceleration with gravity because it acts on every part of objects... |
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Fabulist |
General Setting Discussion
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114 |
1,651 |
09-25-2013, 07:49 PM |
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Thread: Reactionless Engines
Post: RE: Reactionless Engines
So what is exactly the difference between a massive mote dragging around some matter by gravity and a light one dragging around some ferromagnetic matter? Why gravity could cancel acceleration but mag... |
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Fabulist |
General Setting Discussion
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114 |
1,651 |
09-25-2013, 01:23 PM |
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Thread: Total Annihilation
Post: RE: Total Annihilation
Personally I don't have high hopes for PA because it looks like it's made by a bunch of Gas Powered Games outcasts to milk the TA and Supreme Commander fans.
One more thing: the fanfic for TA has som... |
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Fabulist |
Books, Games, Movies, and TV
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4 |
17,946 |
09-24-2013, 09:17 PM |
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Thread: Reactionless Engines
Post: RE: Reactionless Engines
Thanks for the answer but why not the magnetic field? The gravitational field was chosen because it works on everything, right? Now what if you are made of iron/nickel/cobalt and falling on a magnet t... |
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Fabulist |
General Setting Discussion
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114 |
1,651 |
09-24-2013, 01:33 PM |
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Thread: Reactionless Engines
Post: RE: Reactionless Engines
:cool: let me help (if i got it right).
Displacement drive is like waterskiing. The mote pulls you around, and the rope is the magnetic field.
Halo drive is like being the pilot of a fighter jet in ... |
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Fabulist |
General Setting Discussion
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114 |
1,651 |
09-24-2013, 06:18 AM |
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Thread: Morbid Question: Disposal of the Dead?
Post: RE: Morbid Question: Disposal of the Dead?
But it is still possible to load cannons with frozen brains. |
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Fabulist |
General Setting Discussion
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20 |
269 |
09-24-2013, 05:23 AM |
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Thread: Taking a Walk
Post: RE: Taking a Walk
Well you could order some nanobots (smart sand?) to hold you anywhere you go. Now you can enjoy your flying treadmill! :D |
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Fabulist |
General Setting Discussion
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27 |
288 |
09-23-2013, 09:45 PM |
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Thread: Some thoughts on EG articles
Post: RE: Some thoughts on EG articles
So no volunteers yet to recalculate the magmatter? |
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Fabulist |
General Setting Discussion
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72 |
848 |
09-21-2013, 11:46 PM |
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Thread: habitats and gravity
Post: RE: habitats and gravity
There atmosphere loss is easy to deal with. The objective is to keep gas molecules from escaping, so you could make the half top of the walls reflective to keep the top exposed atmosphere cool, or cov... |
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Fabulist |
General Setting Discussion
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28 |
304 |
09-16-2013, 05:43 AM |
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Thread: Some thoughts on EG articles
Post: RE: Some thoughts on EG articles
Combining the the three formula will yield this:
R=(3c^2/8rhopiG)^0.5
Which means the radius will be three OOM larger if the density used is 6 OOM smaller. 12.7um it is. |
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Fabulist |
General Setting Discussion
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72 |
848 |
09-15-2013, 12:44 PM |