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Stand at Carpo
#7
(05-11-2016, 11:04 PM)Ace009 Wrote: And.....alright. I am going to post a version with the entire text soon. Hopefully, that works.

What do you mean "entire text"? Are there more chapters? Unless you've rewritten them, along with what you've posted here, to have far less exposition and much better scene setting/characterisation I doubt it's going to "work".

(05-11-2016, 11:04 PM)Ace009 Wrote: And issue #10......I have my own surprises in mind.

What do you mean by this? Todd's point is that the text so far front-loads content to much. I don't get how a "surprise" of any kind can overcome this.

(05-11-2016, 11:04 PM)Ace009 Wrote: Besides, I am going to disagree with the concept that stealth in space is impossible. I can admit, it is in the conventional sense but then you can find ways to delay the time it takes to be detected. Why do you think it they identified them after the conference?

What way can you delay someone detecting you in space given the sheer amount of heat your ship, it's power source and your exhaust are going to give off? Even a moderately advanced interferometry array spaced in orbit should be able to track every ship in a solar system.

Conceivably you could perform subterfuge for strategic purposes e.g. a commercial craft approaches following all processes legitimately only to open its cargo containers whilst in orbit to reveal an arsenal of weaponry. But you're not going to be able to realistically prevent people detecting you.

(05-11-2016, 11:04 PM)Ace009 Wrote: Also, it is not the slugs themselves. It is their guidance stages. I can post a link and trust me: I ran the some of the relevant numbers (correct me if I am incorrect). Oh well. One link, incoming!

http://worldbuilding.stackexchange.com/q...ealistical

Warning: Some information presented here is outdated (especially the range at which the computers can have a firing solution) and was done while trying to crank the science before the story began its writing process and....well, have fun!

Speaking of firing solution computers..........three words: Moore's Law fail.....or not...... :/.

I flicked through that link but as it goes on and on perhaps you could do the polite thing instead and highlight and/or summarise the points here. As for your point about firing solutions there's no complex maths going on, all a targeting computer has to do in this scenario is project the trajectory and plot an intercept. If you want to get mildly more complicated it could plot this is a cone showing possible deviations given engine performance.

There are space-RTS games that can do this now and run on pretty common computers.
OA Wish list:
  1. DNI
  2. Internal medical system
  3. A dormbot, because domestic chores suck!
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Messages In This Thread
Stand at Carpo - by Ace009 - 05-10-2016, 02:52 AM
RE: Stand at Carpo - by Rynn - 05-10-2016, 05:30 PM
RE: Stand at Carpo - by Ace009 - 05-10-2016, 09:33 PM
RE: Stand at Carpo - by Worldtree - 05-11-2016, 06:04 AM
RE: Stand at Carpo - by Drashner1 - 05-11-2016, 01:47 PM
RE: Stand at Carpo - by Ace009 - 05-11-2016, 11:04 PM
RE: Stand at Carpo - by Rynn - 05-12-2016, 01:59 AM
RE: Stand at Carpo - by Drashner1 - 05-12-2016, 03:12 AM
RE: Stand at Carpo - by Ace009 - 05-12-2016, 05:21 AM
RE: Stand at Carpo - by Drashner1 - 05-12-2016, 06:03 AM
RE: Stand at Carpo - by Rynn - 05-12-2016, 07:08 AM
RE: Stand at Carpo - by Ace009 - 05-12-2016, 10:45 AM
RE: Stand at Carpo - by Drashner1 - 05-12-2016, 11:20 AM
RE: Stand at Carpo - by Ace009 - 05-12-2016, 10:34 PM
RE: Stand at Carpo - by Drashner1 - 05-13-2016, 01:38 AM
RE: Stand at Carpo - by Ace009 - 05-13-2016, 01:41 AM

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