08-11-2025, 01:16 PM
Realistically, the shielding for an interstellar spaceship would likely be multiple active and passive systems functioning in unison to protect the ship and cover each other's weaknesses like what Todd mentioned. Pulse lasers could be used to destroy and/or weaken interstellar cruft before it impacts, magshields repelling cruft away, plasma being fired out in advance to disintegrate them (What Steve suggested), smart particles or sacrificial interceptors being sent out (Particularly if the grains can be detected in advance), varying levels of self-repairability on the shield itself. Hell you could have even more esoteric defenses like a large self repairing gas bag that debris flies right into and gets burned up like atmospheric entry.
And then for the physical shield itself, well, from what I understand such high velocity impacts basically cause materials to splash like puddles regardless of what they are made of. So a physical shield could come in the form of a whipple shield of 100k+ layers instead of a solid block, each being able to withstand 1-3 impacts in the same spot (Assuming no self repair), or maybe they could even be shaped into some weird optimal (?) sponge-like consistency. Alternatively, if it's a solid block (Or even the whipple shields), it would be some composite made of metamaterials and materials like diamondroids etc, because few materials are just made of one actual material, ESPECIALLY armor.
That being said, this would likely still pose a major engineering problem early in the timeline. And just going slower would still be the simplest solution for a lot of cases, particularly since by then bionts are already ageless, so they can afford taking twice as long to arrive than needing super good engineering or carrying a 3000% higher risk of exploding just to get there a bit faster.
Also, I think this could be used to potentially justify the extent of ahuman factions and individuals even early on, fully grown bionts need a lot of heavy life support systems that take up precious shielding and/or passenger mass, even if they are tweaked to be more efficient. Meanwhile AIs and virtuals are just innately more efficient and compact by not having a full currently completely redundant body. Which would allow AI ships to travel more safely and/or faster than bionts would. So besides solsys era humanity having little urgency to go interstellar than the ahumans, the greater ease of doing so could also justify their early expansion and leg up.
Besides ahumans having another excuse for having more claims early on. The difficulty of economically shielding ships could also perhaps lead to more early interstellar trips being done by uploads, and/or being seedships carrying preserved embryos of their biont passengers (???), or just flat out being slower. It would also possibly provide a justification for developing the lightways early on.
And then for the physical shield itself, well, from what I understand such high velocity impacts basically cause materials to splash like puddles regardless of what they are made of. So a physical shield could come in the form of a whipple shield of 100k+ layers instead of a solid block, each being able to withstand 1-3 impacts in the same spot (Assuming no self repair), or maybe they could even be shaped into some weird optimal (?) sponge-like consistency. Alternatively, if it's a solid block (Or even the whipple shields), it would be some composite made of metamaterials and materials like diamondroids etc, because few materials are just made of one actual material, ESPECIALLY armor.
That being said, this would likely still pose a major engineering problem early in the timeline. And just going slower would still be the simplest solution for a lot of cases, particularly since by then bionts are already ageless, so they can afford taking twice as long to arrive than needing super good engineering or carrying a 3000% higher risk of exploding just to get there a bit faster.
Also, I think this could be used to potentially justify the extent of ahuman factions and individuals even early on, fully grown bionts need a lot of heavy life support systems that take up precious shielding and/or passenger mass, even if they are tweaked to be more efficient. Meanwhile AIs and virtuals are just innately more efficient and compact by not having a full currently completely redundant body. Which would allow AI ships to travel more safely and/or faster than bionts would. So besides solsys era humanity having little urgency to go interstellar than the ahumans, the greater ease of doing so could also justify their early expansion and leg up.
Besides ahumans having another excuse for having more claims early on. The difficulty of economically shielding ships could also perhaps lead to more early interstellar trips being done by uploads, and/or being seedships carrying preserved embryos of their biont passengers (???), or just flat out being slower. It would also possibly provide a justification for developing the lightways early on.
Your mind is software. Program it. Your body is a shell. Change it. Death is a disease. Cure it. Extinction is approaching. Fight it.
Geek Code
OA Version: 1.0.1
>GWB H+++++ OA++++ M+++ L-- P+ B- S+ D- Sp+++ SF++ !TS
Geek Code
OA Version: 1.0.1
>GWB H+++++ OA++++ M+++ L-- P+ B- S+ D- Sp+++ SF++ !TS

