01-26-2017, 09:33 PM
(This post was last modified: 01-26-2017, 09:35 PM by QwertyYerty.)
Changes in bold below.
Change from c.e. to a.t.
The Early Days
The first decades of the 1st century a.t. saw developments in genomics equal to the computer and information revolution of the first decades of the 1st century a.t. The original application, in the 50s c.e. , was in identifying and removing those genes responsible for congenital disease. But beginning in the years 46-51 a.t. developments in genomics and genetic engineering allowed parents to actively select specific genes for their unborn children, in the hope of improving their physical attractiveness, athletic, intellectual, and/or creative abilities, longevity, and resistance to diseases, stirring up a hornet's nest of moral and legal issues. While most genes were considered "public domain", and only a fee for the splicing was charged, already genomic megacorporations like Celeron began selling the rights to specialty genes.
By the 70's a.t. genetic modification of humans were becoming increasingly accepted, although there was a vocal minority opposed to such acts of "playing God". Germline modifications continued, although their legality has been uncertain. A generation of superbabies were growing up into child entrepreneurs, forcing big changes to business and employment law and practices, as well as rules relating to legal maturity and asset ownership.
By the 80's a.t. vast "genomic gap" had developed between the haves and the havenots - greater even than the digital divide of the middle 1st century a.t., and equivalent to the class distinctions of the early Industrial Age. Those fortunate wealthy individuals, or those from wealthy families, had the benefit of germline modification, and tended to be consistently more intelligent, more athletic, more healthy, and more physically attractive. Yet at the same time true genius and creativity remained elusive, being the result of combinations of genetic and environmental factors that were difficult to quantify.
The Biopunks
The development of do-it-yourself genomic engineering in the 90's and 100's a.t . gave rise to the biopunks, a generation of mostly young, white superbaby males under 25, whose dress ranged from baggies and T-shirts through goth black and multiple piercings to conventional suits, and whose lifestyles varied accordingly, but all of whom were distinguished by self-inflicted gene hacks, feathers or scales instead of hair, bands of chromatophores, mobile tattoos, and general somatic enhancement. Abhorring business patenting and secrecy, they were pathological braggarts, with a culture based on open source ("genomes want to be free") and pirate geneprints were placed on servers in datahavens from the North Sea ex oil rig microstates to the pirate havens of states like Azerbaijan and Mogadishu.
The biopunk movement accelerated the cultural acceptance of germline engineering, which was developing in more and other ways than merely cosmetic, athletic, intellectual, or for clone farming. Various groups and states were also modifying newborns for various experimental extremes such as lifespans much longer than was generally attempted in mainstream efforts, weightlessness (for prolonged deep space habitation), and there were even for some years private and military programs to 'hard-wire' versions of certain mind-over-body techniques only accessible through years of discipline and learning in pre-scientific cultures - e.g. Tibetan monks, etc.). Attempts to attain extra-sensory perception failed entirely.
http://www.orionsarm.com/eg-article/47fc2ccba05bf
Change from c.e. to a.t.
The Early Days
The first decades of the 1st century a.t. saw developments in genomics equal to the computer and information revolution of the first decades of the 1st century a.t. The original application, in the 50s c.e. , was in identifying and removing those genes responsible for congenital disease. But beginning in the years 46-51 a.t. developments in genomics and genetic engineering allowed parents to actively select specific genes for their unborn children, in the hope of improving their physical attractiveness, athletic, intellectual, and/or creative abilities, longevity, and resistance to diseases, stirring up a hornet's nest of moral and legal issues. While most genes were considered "public domain", and only a fee for the splicing was charged, already genomic megacorporations like Celeron began selling the rights to specialty genes.
By the 70's a.t. genetic modification of humans were becoming increasingly accepted, although there was a vocal minority opposed to such acts of "playing God". Germline modifications continued, although their legality has been uncertain. A generation of superbabies were growing up into child entrepreneurs, forcing big changes to business and employment law and practices, as well as rules relating to legal maturity and asset ownership.
By the 80's a.t. vast "genomic gap" had developed between the haves and the havenots - greater even than the digital divide of the middle 1st century a.t., and equivalent to the class distinctions of the early Industrial Age. Those fortunate wealthy individuals, or those from wealthy families, had the benefit of germline modification, and tended to be consistently more intelligent, more athletic, more healthy, and more physically attractive. Yet at the same time true genius and creativity remained elusive, being the result of combinations of genetic and environmental factors that were difficult to quantify.
The Biopunks
The development of do-it-yourself genomic engineering in the 90's and 100's a.t . gave rise to the biopunks, a generation of mostly young, white superbaby males under 25, whose dress ranged from baggies and T-shirts through goth black and multiple piercings to conventional suits, and whose lifestyles varied accordingly, but all of whom were distinguished by self-inflicted gene hacks, feathers or scales instead of hair, bands of chromatophores, mobile tattoos, and general somatic enhancement. Abhorring business patenting and secrecy, they were pathological braggarts, with a culture based on open source ("genomes want to be free") and pirate geneprints were placed on servers in datahavens from the North Sea ex oil rig microstates to the pirate havens of states like Azerbaijan and Mogadishu.
The biopunk movement accelerated the cultural acceptance of germline engineering, which was developing in more and other ways than merely cosmetic, athletic, intellectual, or for clone farming. Various groups and states were also modifying newborns for various experimental extremes such as lifespans much longer than was generally attempted in mainstream efforts, weightlessness (for prolonged deep space habitation), and there were even for some years private and military programs to 'hard-wire' versions of certain mind-over-body techniques only accessible through years of discipline and learning in pre-scientific cultures - e.g. Tibetan monks, etc.). Attempts to attain extra-sensory perception failed entirely.
http://www.orionsarm.com/eg-article/47fc2ccba05bf