10-02-2016, 04:32 PM
(This post was last modified: 10-02-2016, 04:35 PM by QwertyYerty.)
I have no good way of saying this in the title, but this PC game I saw on steam just blew my mind. This game could literally give us ship design ideas and screenshots based on science and tech to a ridiculous degree. The steam page speaks for itself.
Also, I just found this game, I'm not trying to sell it, I don't even make games or ads. I'm just writing this to make sure this post doesn't get flagged as ad spam.
A page link about the game I found (this is the official blog according to TV Tropes).
https://childrenofadeadearth.wordpress.com/
From the steam page
The Most Scientifically Accurate Space Warfare Simulator Ever Made.
Children of a Dead Earth is a simulation of true-to-life space warfare. Design your spacecrafts using real world technologies. Traverse the solar system using actual orbit mechanics. Command fleets as the solar system descends into war, and see if you have what it takes to become the victor.
Features
REAL SCIENCE, REAL TECHNOLOGY - Every technology, from the Nuclear Thermal Rockets, to the Railguns, to the Magnetoplasmadynamic Thrusters, was implemented using actual equations from Engineering and Physics textbooks and white papers. Everything aspect of these systems, efficiency, size, mass, power usage, heat dissipation, are all derived from valid equations.
CAMPAIGN AND SANDBOX MODES - Assume the role of an admiral and fight through a detailed storyline chronicling the descent of the solar system into all out war, spanning every planet in the solar system and everything in between. Or simply play in the sandbox, designing ships and pitting them against other ships.
EXTREMELY ACCURATE ORBITAL MECHANICS - With an N-Body Simulator (the kind NASA uses to plot actual spacecraft trajectories), all orbital phenomenon from hyperbolic orbits, Lagrange points, and orbital perturbation are all correctly simulated. Spacecrafts can stationkeep orbits, or enter into free falling perturbed orbits.
1:1 SCALE - The solar system is modeled completely to scale. The sizes of all planets, moons, and asteroids are accurately enormous, and the distance between them is similarly mindboggling huge. The extremely high orbital speed of your ships deep in high gravity orbits is correspondingly correct.
FREEFORM SHIP DESIGN - Build your spacecrafts out of rockets, propellant tanks, weapons, powerplants, radiators, and crew modules. Wrap it all up with multiple armor layers, and maybe a Whipple Shield to boot. The acceleration, moment of inertia, delta-v, and much more are all correctly calculated for all spacecrafts you design.
HIGHLY GRANULAR MODULE DESIGN - Tweak everything from the nozzle length or stoichiometric mixture ratio of your bipropellant rockets to the armature and rail dimensions of your railguns. The results of every change is seen in real time, from the change in your rocket's exhaust velocity, to your railgun's inductance or muzzle velocity.
PHYSICALLY ACCURATE MATERIAL PROPERTIES - All materials, chemical reactions, and spectra are physically correct. When your arclamp pumps your solid state laser, the pumping bands need to match up with the actual emission spectra of your excitation gas. When the photon absorption of a material is needed, it is derived from actual refractive index spectra data.
IN-ENGINE MOD SUPPORT - The engine supports black box creation of untested or far future technology for modders to work with. All other game data, from levels to material properties, is also accessible to modders.
All of the above aspects combine to yield a space warfare simulator that is unparalleled in scientific realism. No other game combines the extremely accurate orbital mechanics, 1:1 scale of the solar system, and technology which is implemented 100% by scientific equations. If you ever wanted to know what space warfare would actually be like, this is the game for you.
A post review I found which blew my mind
For lovers of hard science fiction this is pretty much the dream game. Heat radiators, nuclear thermal rockets, lasers, real n-body physics, and orbital mechanics, it’s all here. Star Wars style space battles, you won’t find that here. This is all about matching orbits, flinging missiles at targets hundreds of kilometers away and drilling away at your target’s armor with concentrated laser and rail gun fire. The campaign is challenging enough but the ship and component editor is a whole ‘nother story. Making your own ship components is, to put it lightly, INSANE! The amount of parameters you can modify is mind boggling. Just trying to make a custom laser weapon I have to chose a lasing medium, what material to make the mirrors out of, what are those mirror’s dimensions, what will the freaking coolant pumps be made out of and what fluid will they be pumping and how fast! I feel like I need several advanced engineering degrees to wrap my head around all this, which is cool, but overwhelming! I like that it gives you these insane custom tinkering options but unless you know what you’re doing it’s best to just stick with the stock parts to build your ships. I really can’t think of any other game out there that takes hard science fiction this seriously. Probably Kerbal Space Program is the closest thing to this but that’s really not a helpful comparison.
Also, I just found this game, I'm not trying to sell it, I don't even make games or ads. I'm just writing this to make sure this post doesn't get flagged as ad spam.
A page link about the game I found (this is the official blog according to TV Tropes).
https://childrenofadeadearth.wordpress.com/
From the steam page
The Most Scientifically Accurate Space Warfare Simulator Ever Made.
Children of a Dead Earth is a simulation of true-to-life space warfare. Design your spacecrafts using real world technologies. Traverse the solar system using actual orbit mechanics. Command fleets as the solar system descends into war, and see if you have what it takes to become the victor.
Features
REAL SCIENCE, REAL TECHNOLOGY - Every technology, from the Nuclear Thermal Rockets, to the Railguns, to the Magnetoplasmadynamic Thrusters, was implemented using actual equations from Engineering and Physics textbooks and white papers. Everything aspect of these systems, efficiency, size, mass, power usage, heat dissipation, are all derived from valid equations.
CAMPAIGN AND SANDBOX MODES - Assume the role of an admiral and fight through a detailed storyline chronicling the descent of the solar system into all out war, spanning every planet in the solar system and everything in between. Or simply play in the sandbox, designing ships and pitting them against other ships.
EXTREMELY ACCURATE ORBITAL MECHANICS - With an N-Body Simulator (the kind NASA uses to plot actual spacecraft trajectories), all orbital phenomenon from hyperbolic orbits, Lagrange points, and orbital perturbation are all correctly simulated. Spacecrafts can stationkeep orbits, or enter into free falling perturbed orbits.
1:1 SCALE - The solar system is modeled completely to scale. The sizes of all planets, moons, and asteroids are accurately enormous, and the distance between them is similarly mindboggling huge. The extremely high orbital speed of your ships deep in high gravity orbits is correspondingly correct.
FREEFORM SHIP DESIGN - Build your spacecrafts out of rockets, propellant tanks, weapons, powerplants, radiators, and crew modules. Wrap it all up with multiple armor layers, and maybe a Whipple Shield to boot. The acceleration, moment of inertia, delta-v, and much more are all correctly calculated for all spacecrafts you design.
HIGHLY GRANULAR MODULE DESIGN - Tweak everything from the nozzle length or stoichiometric mixture ratio of your bipropellant rockets to the armature and rail dimensions of your railguns. The results of every change is seen in real time, from the change in your rocket's exhaust velocity, to your railgun's inductance or muzzle velocity.
PHYSICALLY ACCURATE MATERIAL PROPERTIES - All materials, chemical reactions, and spectra are physically correct. When your arclamp pumps your solid state laser, the pumping bands need to match up with the actual emission spectra of your excitation gas. When the photon absorption of a material is needed, it is derived from actual refractive index spectra data.
IN-ENGINE MOD SUPPORT - The engine supports black box creation of untested or far future technology for modders to work with. All other game data, from levels to material properties, is also accessible to modders.
All of the above aspects combine to yield a space warfare simulator that is unparalleled in scientific realism. No other game combines the extremely accurate orbital mechanics, 1:1 scale of the solar system, and technology which is implemented 100% by scientific equations. If you ever wanted to know what space warfare would actually be like, this is the game for you.
A post review I found which blew my mind
For lovers of hard science fiction this is pretty much the dream game. Heat radiators, nuclear thermal rockets, lasers, real n-body physics, and orbital mechanics, it’s all here. Star Wars style space battles, you won’t find that here. This is all about matching orbits, flinging missiles at targets hundreds of kilometers away and drilling away at your target’s armor with concentrated laser and rail gun fire. The campaign is challenging enough but the ship and component editor is a whole ‘nother story. Making your own ship components is, to put it lightly, INSANE! The amount of parameters you can modify is mind boggling. Just trying to make a custom laser weapon I have to chose a lasing medium, what material to make the mirrors out of, what are those mirror’s dimensions, what will the freaking coolant pumps be made out of and what fluid will they be pumping and how fast! I feel like I need several advanced engineering degrees to wrap my head around all this, which is cool, but overwhelming! I like that it gives you these insane custom tinkering options but unless you know what you’re doing it’s best to just stick with the stock parts to build your ships. I really can’t think of any other game out there that takes hard science fiction this seriously. Probably Kerbal Space Program is the closest thing to this but that’s really not a helpful comparison.