Nanobones
A bionano process whereby portions of a subject's skeleton are converted into bionanocomputers, using bionanomachines, which run off the subject's blood supply, just like the rest of their organs. These alterations avoid the bone marrow, so there is no effect on the subject's blood supply, instead taking place in the 'dead' parts of the bone. The altered bones will either be as physically strong as the bone they replace, or the rest of the bone will be reinforced to maintain skeletal strength. The creature whose skeleton is converted to Nanobone does not have to be a sophont.

The Nanobone modification often also includes other augmentations, such as stronger bones, faster healing and so on.

Nanobones are limited in their capability by two things. First, they have a rather variable signalling time, depending on where in the body a given processor, communicating with another processor, is. This is, however, static once the Nanobones are in place, and so can be compensated for.

A more serious problem is the heat generated, even with reversible computing, by a high density of processing, which can, at high levels, cook the human body around the Nanobones unless further modifications to dissipate it are made (the same sort of modifications as are already in place for biological superbrights). Because of this, Nanobones in otherwise unmodified creatures tend to be limited in either or both of two ways. Firstly, the Nanobone may be used largely as memory storage. Long-lived individuals - and there are a great many of these in Terragens space - use this in particular, to overcome some of the limitations of a biological brain. Secondly, Nanobone processing is limited to speeds that generate relatively little heat, certainly a low enough level for the human body to handle; for highly intensive computing needs the Nanobones link to external processors (either worn on the person or located in the immediate environment) with the intensive processing then done outside the body of the person with the results returned back to the person once the job was done.

In general Nanobones will be used to enhance the intellect of the person (or other creature) whose skeleton they are part of, usually enough to, if the person wishes, take them up one toposophic level, although in this case additional modifications to dissipate the heat generated by the high density of processing required is needed. Nanobones can also be used to create animals which can download and store data as a form of mobile library, or which have a great deal of extra intelligence or task-specific processing (useful for, for example, enhanced guard beasts).

Nanobones also requires the subject to consume considerably more calories per day to power them. Most Nanobone installations have safety features to ensure they do not cause the person they are in to starve should food become scarce for some reason, but there have been instances of Nanobones starving a person to death.

There are known cases of people's skeletons being turned into Nanobone secretly, for various reasons, ranging from espionage to providing a virch world for a small Hider community. Validating Nanobone symbiotes to ensure that they are what they appear to be is a non-trivial factor in their installation in many polities.

 
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Development Notes
Text by Tony Jones

Initially published on 16 August 2003.