![]() Image from Steve Bowers |
Mercury Data Panel | |
| System: | Solsys |
|---|---|
| Primary: | Sol |
| Planet: | Mercury (Sol I) |
| Planet Type: | Small, rocky world, Hermian type. This world has a large, molten core heated by tidal flexing and primordial radioactivity. |
| Distance from Primary: | orbits Sol at a mean distance of 0.387 AU. |
| Radius: | 2439 km |
| Density: | 5.44 gm/cm3 |
| Gravity: | 0.378 gee |
| Day | 59 days |
| Year | 88 days |
| Axial Tilt: | 7 degrees |
| Satellites: | none |
| Atmosphere: | No atmosphere apart from helium from the solar wind trapped by its weak magnetic field. Non-terraformed, but some underground habitats for bionts and food production. |
| Average Surface temperature: | between 350°C and -170°C. |
| AI | AI overseers: no single overseer |
| Polity | Name: Mercury Administration (Umbrella Body) Symbol: Several ai generated symbols Affiliation: The Solar Organisation / Formalhaut Acquisition Society Colonized: First manned landing in 2098 c.e. (129 A.T.) in a multinational mission from Earth. This fast moving world is isolated from the rest of the Solar System by the large delta-vee requirements of any journey from elsewhere in Solsys to its surface; so it remained untrodden for a relatively long time. However the large solar flux and mineral wealth allowed this world to quickly become economically important, despite never supporting a large population. |
| Psyche, Art, Culture | Culture: For several thousand years the Fomalhaut Acquisition Society has maintained links with the population of this small planet Besides its mineral wealth and abundant solar energy, Mercury has great historical significance and a thriving tourist industry has developed largely due to FAS investment. Language: a number of ai and vec dialects, and several SunMiner languages; you can get by with SolOrg Anglish in all the more touristy areas |
| Territory and Population | Population: surface: Present population is approximately 0.12 billion, mostly ais, vecs, cyborgs, a number of old Duperior clades, and a small but influential number of Sun Miners. Territory: Mercury and Cis-Mercurian space; the intra-mercurial bands are considered protectorates but have complete autonomy |
| Government and Administration | Government Type: Coalition of semi-autonomous city- and habitat-states; Caloris City is the nominal capital. Legal system: Conforms to all Solar Organisation Standards Foreign Policy: Member Polity of the The Solar Organisation. Close Trade, Cultural and Ideological links with other member states. |
| Economics, Local Infrastructure | Economy. Currency: Osmium standard, Solar credit Major Industries: tourism, helioanakalyptics, arts and crafts, amat production, pilgrimage Angelnetting: in some orbitals and cities Population centers (Surface): The population is concentrated in a number of sites including the current 'capital' Caloris City, built on the site of the old (pre-nanoswarm) Pittsburgh Dva, a US-Russian mining colony. During the First Federation Era this was a major mining/industrial complex for Amat Systems corporation, but very little remains now. Other settlements include Helio Arcology, Scarp City (still popular with vecs), Petrarch, and Big Heat (an old tweak settlement currently becoming increasingly gentrified with Sun Miners buying up real estate for holiday homes). |
| Mercury Orbitals | Government: aligned with surface, or independent Sophonts: about 2.49 billion, mostly ais and copies, and miscellaneous virtuals, with a few vecs, cyborgs, and sun miners, and the occasional tweaks, heroms, and nearbaselines Industries : amat production, plasma-computing, helioanakalyptics, simaesthetics, tourism |
| Travel | Major Spaceports:. Surface: Mercury Interplanetary, also many smaller ones Orbital: Helios Major; Clarke Docks; other smaller ones Hazard Rating : orbital 0.0 to 0.2 surface 0.0 to 5.5 Visa Restrictions: Two to three month waiting period for a surface visa (this period can be considerably shortened if one has the right contacts and/or can find a bribeable official Freedom of Movement: some habitats not accessible to bionts Environmental Requirements: Vacuum suit (with temperature control) required for non-biont areas Sites of Interest: Still based on Mercury are a number of ancient solar observatories, most of them robot outposts. Although the ais inhabiting them still continue the original duty of the forecasting of solar flares, for the most part they seem more interested in aesthetic contemplation of the endless variations of solar activity. These outposts are also a popular spot with Sun Miners, who have a friendly sim art and cultural exchange relationship with the ais. |






