Asteroid impact on Tephis, Terragen Federal Hinterregions | |
Image from Anders Sandberg | |
An asteroid impactor about to strike the world of Tephis (Pajuun System, allied with the Terragen Federation) after the conclusion of a game of Asteroid Defense - 8683 AT. |
ENDCON | |
Note | A difficulty system, referred to as ENDCON (Enemy Danger Condition) is enabled in this game mode, based on how quickly the enemies will attack a player once detected. There are 5 levels of ENDCON. 1. Alpha (Green - Low Difficulty - Hazard Rating Equivalent: 3) 2. Beta (Blue - Medium Difficulty - Hazard Rating Equivalent: 4) 3. Gamma (Red - High Difficulty - Hazard Rating Equivalent: 6 to 7) (The following levels are usually reserved for transapients only) 4. Sigma (Amber - Very High Difficulty - Hazard Rating Equivalent: 8) 5. Omega (Black - Master/Highest Difficulty - Hazard Rating Equivalent: 9 to 10) |
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Asteroid Defense - Long Form - Cart - Data Panel | |
Specifications | - Four flexible legs with a radially symmetrical, four-toed foot; the toes have powerful electromagnets to grip to more metal-heavy asteroids. A diamondoid-tipped drill is incorporated into the center of each foot to provide further security. - A reaction control system, in case the asteroid has such low gravity that walking is infeasible/impossible. - Winches with buckyfiber cables, tipped with diamondoid-capped drills. |
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Asteroid Defense - Long Form - Railgun | |
Image from MrOnyx | |
Personal defense automation is prohibited. The players' primary method of defending themselves is a handheld railgun with the following specifications: |
Data Panel | |
Specifications | > Bullpup Configuration > Fire Modes: Fully Automatic (800 rounds per minute) > 12.7x70mm Inert Diamondoid Slug with Ferromagnetic Core > 50 Round Casket Magazine > Hybrid Holographic Optical Sight with Adjustable Magnification (40x Max Zoom) - Players may carry as many magazines as practically possible. Refabricating the weapon itself along with ammunition is not allowed. - Kinetic Energy Output is configured during game setup to a specific value (Min kEO = n>1 kilojoule, Max kEO = n<10 kilojoules). This is to correspond with the bot/neogen resilience to kinetic damage. |
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Asteroid Defense - Long Form - Antagonist Units - Data Panel | |
ENEMY EXAMPLES | The design/morphology of the enemy bots/neogens is not static and is different in every game session. However, enemy intelligence is fixed at a non-sophont, animal level. Below are representative examples of antagonists that have appeared in past games of Asteroid Defense: Bot Enemy 1: Spikeball - First Appeared in Game 2 Appearance: A reflective/polished metal graphite-grey sphere with a diameter of 1.5 meters. The Spikeball is a gelbot with a centralized computronium core inside. Destroying the core kills the bot. The Spikeball moves by extruding a variable number of limbs to raise itself above the asteroid's surface (1m max height) and then push or pull itself across the ground. New limbs are rapidly extruded and old ones reabsorbed as the bot moves or changes direction. Each limb may extrude one or more spikes for the purpose of gripping the surface or attacking players. The bot can jump or roll, if desired. To attack a player, the bot approaches (Attack distance - min: 1m, max: 3m) and very quickly extends a blade/spike from its body to stab or cut them. Occasionally, Spikeballs extrude short arms with 1 meter long blades and use them as swords. While injury to the player is allowed (via impaling/bisecting), the primary goal is to slice, tear, or puncture a player's spacesuit so that they will asphyxiate and/or freeze to death. If the player is a vec or vacuum-adapted sophont, the Spikeball will attempt to cut up the player however it can. Neogen Enemy 1: Beast - First Appeared in Game 15 Appearance: The Beast is a bilaterally-symmetrical, vacuum-adapted quadruped, physically resembling an Old Earth lioness and having roughly the same physical dimensions. The body is completely hairless, with jet-black leathery skin and an 83cm-long prehensile tail, with a 20cm-long diamondoid blade at the tip. Destroying the brain is the only way to kill the beast. The primary attack method is biting (45000 kPa of pressure) and swipes from the diamondoid-infused claws. Beasts will not eat players, due to using internal organic batteries for energy, but will attempt to dismember them as much as possible, all while leaving a player's head undamaged. Bot Enemy 2: UFO - First Appeared in Game 222 Appearance: The UFO is a soft-edged, silvery, discus-shaped bot (7m diameter, 1.75m height at highest) equipped with a plasma-based reaction control system and a 1 meter diameter hole in the center. A total of 6 computronium cores are located within it, all cores must be destroyed to completely destroy the bot. The bot is very quick and agile compared to the bodyforms allowed for the players. The main sensor array consists of two cameras, one located on the rim, one looking down out of the hole. The UFO's primary attack mode is a weapon's grade laser on the end of a flexible arm, protruding from its underside via the hole. The beam is powerful enough to cut players to pieces. Neogen Enemy 2: Pancake - First Appeared in Game 430 Appearance: The Pancake is a large siphonophore-like organism (20m diameter, 0.3m height) which uses a starflish-like foot to move around the surface of the asteroid. The default color of the neogen is black, but it can change its color and skin texture to match that of its immediate surroundings. A Pancake has the ability to separate itself into multiple pieces that can move independently (max of 3 pieces, each with its own nucleus), and still coordinate with each other via organic radio emitters and receivers. The Pancake's body is very flexible and can change its shape horizontally as required. It has a maximum speed of 10 m/s. The Pancake attacks by enveloping players like an amoeba, and using tentacles within it to undo the player's space suit. This exposes the player to the vacuum of space, and they will eventually suffocate from lack of oxygen. When a player is killed, the neogen will release the body and continue to the next player. The body is collected for resurrection. When enveloping a vacuum-adapted sophont or vec, the Pancake will pierce there brain/brain equivalent with a long sharp diamondoid-infused bone it keeps within itself. To defeat the neogen, players must destroy three nuclei located within the organism. They glow with a faint red light and are the size of an Old Earth baseline apple. |
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